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  1. JakoNintenCraft

    The next Super Smash Bros. Ultimate DLC fighter will be an ARMS character

    Hmmm, the speculation machine is rolling... When they revealed that the next fighter is from the ARMS series, they showed a lot of icons of characters from the game to tease who it might be. Springman is on that list of icons, even though he's an Assist Trophy. It really makes me wonder why...
  2. JakoNintenCraft

    Hardware Wii NAND Read/Write Speeds

    I've been coding a homebrew game but the 88 MB of RAM in the Wii is proving a rather stubborn bottleneck. To that end I've been searching for ways to add "more RAM" in the form of a page file, at first via USB and then by GameCube memory card, but their data transfer rates appear to be clocked...
  3. JakoNintenCraft

    Hardware Is it possible to overclock the Wii's CPU and/or GPU?

    I was hoping that there would be a software solution to this. And no I don't want to use the Wii U as it is specifically Wii homebrew my team's making. The reason why we want to do it is mostly for a higher framerate in 3D rendered game environments, as we're trying to push the Wii to its...
  4. JakoNintenCraft

    Hardware Is it possible to overclock the Wii's CPU and/or GPU?

    If so, how steep is the difficulty in doing so, and can it work without causing problems/bricks? I'm working with some people to write some hardware-intensive homebrew and we think this could help.
  5. JakoNintenCraft

    Gaming It's Got More Power Than Meets The Eye... The Wii's Strangely Most Graphically-Intensive Game

    I've played some of the game, and upon further inspection, it actually has some cool visual effects. For instance there are real-time reflections (not the crummy environment map ones) on the shiny car models, and convincing spark particle effects when cars collide. Come to think of it, a lot...
  6. JakoNintenCraft

    Gaming It's Got More Power Than Meets The Eye... The Wii's Strangely Most Graphically-Intensive Game

    From gameplay I've seen the game runs at an impressive 60 FPS with some slowdown to 40-45 FPS in some more intensive moments (such as when multiple cars collide with each other or the ground at once).
  7. JakoNintenCraft

    Gaming It's Got More Power Than Meets The Eye... The Wii's Strangely Most Graphically-Intensive Game

    Of course some games will look better stylistically. I'm just talking about raw horsepower here. In case you're curious, IIRC the average polygon count for Skyward Sword per level/scene is about 95,000. Here are a few other games' maximum polygon counts: Super Mario Galaxy: Maxes out at...
  8. JakoNintenCraft

    Gaming It's Got More Power Than Meets The Eye... The Wii's Strangely Most Graphically-Intensive Game

    Everyone keeps saying how under-powered the Wii is, with its less than 100 MB RAM and inferior graphics architecture. But now I've found quite beautiful gem (at least in terms of graphical prowess) in one of the places I'd least expect to see the Wii being a graphical powerhouse... in a...
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