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  1. minkcv

    pinballnx - PinballNX

    Updated for compatibility with horizon os 10.0.3. Copy the pinballnx folder into the switch folder on the SD card. Then launch pinball from the homebrew launcher.
  2. minkcv

    Homebrew RELEASE libcross2d: a little cross platform 2d library

    @cpasjuste Something is wrong graphically on the switch builds. The graphics are scaled up and overflow the screen bounds.
  3. minkcv

    Homebrew RELEASE libcross2d: a little cross platform 2d library

    I see the transform issue is resolved. Can you advise on how I should access images and fonts now? Should I use getDataPath or getRomFsPath? Edit: Looks like getRomFsPath is what I want.
  4. minkcv

    pinballnx - New features

    Copy the pinballnx folder into the switch folder on the SD card. Then launch pinball from the homebrew launcher.
  5. minkcv

    Homebrew RELEASE libcross2d: a little cross platform 2d library

    @cpasjuste I think the renderer is applying it's transform twice. Once as a rectangle, and also when it passes it to it's children to draw. I created an issue on github with more info.
  6. minkcv

    Vapor Spec Virtual Game Platform - Release 1.1.0

    Updated version with better performance. Game binaries also updated and pong2 added.
  7. minkcv

    pinballnx - Updated table layout

    Copy the pinballnx folder into the switch folder on the SD card. Then launch pinball from the homebrew launcher.
  8. minkcv

    pinballnx - New features, fixes, performance improvements

    Copy the pinballnx folder to the switch folder on the SD card. Then launch pinball from the homebrew launcher.
  9. minkcv

    pinballnx 1.0

    Take the joycons off and turn the display to portrait.
  10. minkcv

    GBAtemp Homebrew Bounty: 2018 Switch Edition

    Is month 4 started? I'm guessing the category line will become a link on the main thread when it starts.
  11. minkcv

    Homebrew RELEASE libcross2d: a little cross platform 2d library

    @cpasjuste https://github.com/minkcv/pinballnx
  12. minkcv

    Homebrew RELEASE libcross2d: a little cross platform 2d library

    I was able to get it working with the sfml code. I created a pull request on GitHub.
  13. minkcv

    Homebrew RELEASE libcross2d: a little cross platform 2d library

    Could you include the ConvexShape class from sfml? I'd like to create shapes from points.
  14. minkcv

    Homebrew RELEASE libcross2d: a little cross platform 2d library

    @cpasjuste Thank you. Should I use libcross2d as a git submodule in my project?
  15. minkcv

    Homebrew RELEASE libcross2d: a little cross platform 2d library

    wsmith@T430:~$ lspci | grep VGA 00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor Graphics Controller (rev 09) Changing that version number in the code fixed the issue and it works now. Thank you
  16. minkcv

    Homebrew RELEASE libcross2d: a little cross platform 2d library

    @cpasjuste What is your glxinfo output?
  17. minkcv

    Homebrew RELEASE libcross2d: a little cross platform 2d library

    OpenGL vendor string: Intel Open Source Technology Center OpenGL renderer string: Mesa DRI Intel(R) Ivybridge Mobile OpenGL core profile version string: 3.3 (Core Profile) Mesa 13.0.6 OpenGL core profile shading language version string: 3.30 OpenGL core profile context flags: (none) OpenGL core...
  18. minkcv

    Homebrew RELEASE libcross2d: a little cross platform 2d library

    Ok. I'll post my glxinfo output when I get home.
  19. minkcv

    Homebrew RELEASE libcross2d: a little cross platform 2d library

    I'm using Intel integrated graphics on this machine. I've run glxinfo and I have opengl. glxgears works as well. I chose cinnamon as my window manager.
  20. minkcv

    Homebrew RELEASE libcross2d: a little cross platform 2d library

    I just did a fresh install of Debian 9.6 and it builds now, but segfaults on the texture example. In the output I see: Couldn't SDL_GL_CreateContext: Could not create GL context: GLXBadFBConfig I can post the full output if you would like.