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    Homebrew RELEASE ClawSwitch - a Captain Claw port for Nintendo Switch

    The OpenClaw project does not support cutscenes yet afaik.
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    Homebrew RELEASE ClawSwitch - a Captain Claw port for Nintendo Switch

    Yup, latest release is now available for download. Works fine with latest HOS and Atmosphere.
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    Homebrew RELEASE ClawSwitch - a Captain Claw port for Nintendo Switch

    This project is just a port of the OpenClaw project, which hasn't updated much since last ClawSwitch release. However there are some more projects like ClawJS working on reimplementing the Captain Claw game engine. Just a matter of time until the game will be fully playable.
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    ClawSwitch - a Captain Claw game port for Nintendo Switch beta3

    Main thread: here Download: here A famous cat pirate, Captain Nathaniel Joseph Claw, is imprisoned by the Cocker-Spaniards after they attack and sink his ship. In the prison cell, waiting for his execution, he finds a note and a piece of a map hidden in the wall. The note tells of the Amulet of...
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    Homebrew RELEASE ClawSwitch - a Captain Claw port for Nintendo Switch

    Updated the game with fixed analog controls, background music and other various bugfixes. Remember not to replace your SAVES.XML file while updating the game with new files!
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    Homebrew RELEASE ClawSwitch - a Captain Claw port for Nintendo Switch

    The person standing behind OpenClaw said that he doesn't work on the project anymore, but still there are some developers interested in the game and we will try to improve it and make it complete.
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    Homebrew RELEASE ClawSwitch - a Captain Claw port for Nintendo Switch

    ClawSwitch - a Captain Claw port for Nintendo Switch based on OpenClaw project First, I want to say a big thank you to these people: pjasicek - creating the OpenClaw project mialy - adding basic controller support denispapec - implementing basic level 11 support usineur - adding background...
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    Homebrew Discussion [Speculation] Possibility of Microsoft Windows Games ON NINTENDO SWITCH ( wineHQ implementation )?

    Possible, but not practical (it would work really really slowly if at all). Windows apps are made for x86 or x86_64 CPU architectures and the Switch runs on ARM. Emulating x86 on ARM is rather a slow and painful process. from: https://wiki.winehq.org/Emulation
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    Homebrew Question Request can any one help me to Port [Captain Claw (video game)] ! DOS game for Nintendo Switch ?

    I know about that (thats how the current progress was even possible), but still the newly released OpenGL for HorizonOS needs to be adapted for SDL2.
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    Homebrew Question Request can any one help me to Port [Captain Claw (video game)] ! DOS game for Nintendo Switch ?

    Some progress is happening but still the entire system is crashing after a level is loaded + still no hw acceleration (waiting for sdl2 to get opengl support)
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    Homebrew Question Request can any one help me to Port [Captain Claw (video game)] ! DOS game for Nintendo Switch ?

    First of all, Captain Claw is not a DOS game, it is a Windows exclusive, which makes it hard to emulate on other platforms. There is an open implementation of the Captain Claw engine mentioned in this thread earlier, but it's still not quite ready (two last levels simply don't work yet). I...
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    Homebrew Question Port and older PC game to Switch?

    I am working on a port of this game for a few weeks now and I managed to compile OpenClaw using libnx but still there is a problem with the tinyxml library causing the entire OS to freeze and there is no proper way to debug it atm. I guess I need to wait for proper libnx debug tools or else...
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