Yeah it worked great though I couldn't get the FPS to display in the video. A shame. It was getting between 10-15 FPS outside of battles & 7-11 FPS in the battle.
Fire Emblem Fates with Kortest's build at actual speed (slight spoilers)
So a new commit was added to the nightly build a couple hours ago. Whatever was optimized on the vertex loader definitely worked as I noticed a considerable improvement in Fire emblem Fates however battles still hung. Has anyone else tested the new commit on other games?
Did some testing with different versions of Fire Emblem Fates to try and figure out why battles hang with the US version. Trying the US version on a previous SR build without the latest GS seemed to get past the first tutorial battle. Tried and tested with the Jap version with English...
Ah that makes a lot of sense. Just the fact it can now play audio consistently is great, nice work.
Chapter 2 Test - MASSIVE improvement from before, some dust clouds now registering. The graphics for leaves seem to be causing the green arrays.
Still the same as before though with a slight improvement on certain graphics. Still a great revamp in quality, sound stable but extremely laggy.
<--- HD Build CH1 | Scaled Resoluton Build CH3 --->
Game is still playable if someone has the extreme patience to spam "Bookmark"...
Back with another Fire Emblem Awakening test with the newly merged "Citra HD Shaders & Audio" build.
http://i.imgur.com/xU5iYd2.png - Screenshot of map in-game
Visuals: Definitely a huge improvement to the previous builds, framerate feels the same.
Audio: Works well but is of-course really...
The graphical issues are occurring during Chapter 1. I was copying over my save file (at the start of chapter 1) when switching to the emulator you linked earlier.
Didn't experience any graphical issues with the tutorial/paralogue chapters with graphics running smooth (frame rate not so much)...
So I'm currently trying to run Fire Emblem Awakening, dust particle texture errors in chapter are coming out as; . I'm being really optimistic in asking but is there any known builds with a work-around or can particles be disabled entirely?