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  1. pipe01

    Homebrew [WIP] 3DS Physics Sandbox

    Thank you too! Can't wait for v0.3 ^^ I didn't even know that there was a gyroscope on the 3DS lol.
  2. pipe01

    Homebrew [WIP] 3DS Physics Sandbox

    I've been playing around with the code for a while, and I've added a few things. I'm too lazy to setup a git repo, so here's the download: https://www.dropbox.com/s/ackpisffvfzgwob/3dsphysicssandbox-fork.zip?dl=0 EDIT: In case anyone wants the code, http://pastebin.com/kRBM2RDj EDIT2: Ignore...
  3. pipe01

    Homebrew 3DS Controller

    Whener I open 3DS Controller (without having 3DSController.ini) and I exit it by pressing Select + Start, it goes back to the main menu. The interesting part is that the screens' backlights aren't on, while the screens itselves are, which leads to what happens in the video. Also, the effect...
  4. pipe01

    Homebrew Screens aren't backlit

    Whener I open 3DS Controller (https://gbatemp.net/threads/3ds-controller.375443/) and I exit it by pressing Select + Start, it goes back to the main menu. The interesting part is that the screens' backlights aren't on, while the screens itselves are, which leads to what happens in the video...
  5. pipe01

    Homebrew Draw string with sf2d

    Thank you so much!
  6. pipe01

    Homebrew Draw string with sf2d

    I'm starting coding in C++ after seeing how limited lpp-3ds is, and I still can't figure out how to draw strings with the sf2d library. Do I have to load a font texture and split it somehow, or is there any easier way?
  7. pipe01

    Homebrew What are the benefits of dumping the OTP?

    Yup, totally worth it :D. And also I kept all the CIAs I had installed on my emuNAND, which is nice.
  8. pipe01

    Homebrew What are the benefits of dumping the OTP?

    Well now I've already got A9LH up and running :D Thank you all guys for the answers!
  9. pipe01

    Homebrew What are the benefits of dumping the OTP?

    Would you say it's worth it to take the (seemingly low) risk of screwing up your 3DS to install it?
  10. pipe01

    Homebrew What are the benefits of dumping the OTP?

    Well, that really is useful! Yeah, I guess there are always exceptions
  11. pipe01

    Homebrew What are the benefits of dumping the OTP?

    So you don't need a hardmod to recover from hardbricks? Or only soft ones?
  12. pipe01

    Homebrew What are the benefits of dumping the OTP?

    I think I get it now, thank you all for the quick answers!
  13. pipe01

    Homebrew What are the benefits of dumping the OTP?

    Yeah, I found that while searching, but it only explains how to get it, rather than explaining what it is used for. So, you could update after installing a9lh and still use it? That's cool, thank you!
  14. pipe01

    Homebrew What are the benefits of dumping the OTP?

    So arm9LoaderHax? What is that used for, again?
  15. pipe01

    Homebrew What are the benefits of dumping the OTP?

    I have seen people that have downgraded to 2.1 in order to dump their OTP, but I'm sitting here wondering what are the benefits or risking your 3DS in order to obtain that OTP-thing. I've read that it's related to a console specific key, but that still doesn't make any sense to me. Could anyone...
  16. pipe01

    Homebrew Can't find shader_vsh_shbin.h when building sf2dlib

    So, I installed everything again on my dual boot Ubuntu, and everything worked fine first try! So I guess I'll just stick to Ubuntu for developing homebrew apps. Thanks for your help, though!
  17. pipe01

    Homebrew Can't find shader_vsh_shbin.h when building sf2dlib

    Yup, I've added both the devkitPro and devkitARM folders to their respective variables and still nothing. I've also just tried to compile using MinGW and Msys, which did work for picasso but not for the library itself, throwing exactly the same error.
  18. pipe01

    Homebrew Can't find shader_vsh_shbin.h when building sf2dlib

    As I am on Windows, I haven't been able to compile Picasso, so I've copied the pre-compiled executable that's found here to devkitPro/devkitARM/bin. Should I run it or just keep trying to compile it?
  19. pipe01

    Homebrew Can't find shader_vsh_shbin.h when building sf2dlib

    Bump or whatever, help pls
  20. pipe01

    Homebrew Can't find shader_vsh_shbin.h when building sf2dlib

    I have cloned xerpi's sf2dlib, and when trying to build it gives a "shader_vsh_shbin.h missing" error. I've used https://github.com/Steveice10/3DSHomebrewTemplate/ as a template, and added https://github.com/xerpi/sf2dlib/tree/master/libsf2d to the source folder. Then, I ran 'make install' on...