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    SpikeDislike, New Game Boy Homebrew

    Yeah, I'm pretty excited about this too :) I coded up another couple of ROMs for lil game jams, nothing amazing, but not bad for a short amount of time, here's the links: Novascape - Made For Ludum Dare 34 over the course of two days Space Invasion 0 - Made for the Ludum Dare Warmup Weekend...
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    SpikeDislike, New Game Boy Homebrew

    Okay, I met an awesome chiptune artist at a fairly local gamedev place who was performing using the popular Gameboy tracker LSDJ, long story short, it looks like my music problems may be solved! More bug fixes and code organisation and jiggling the first boss around has been tough but rewarding...
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    SpikeDislike, New Game Boy Homebrew

    Boss fight is there now, had a few issues with sound effects which I'm happy to say are fixed up now. After looking into a few ways to get a game onto an actual cart, I've found what seems to be a possibility. It just takes a bit more effort, thankfully I've managed to get a hold of most of the...
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    SpikeDislike, New Game Boy Homebrew

    I've been chatting to someone about possibilities with geting the source files of the music I paid them to make for the main game a while ago, but it seems that that's unlikely to happen. Short of me making some form of auto tool to convert the mp3 via fast fourier transform, into a bunch of...
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    SpikeDislike, New Game Boy Homebrew

    Just a quick update for anyone interested, my second GB game has been coming along slowly over the last month, in the odd evening after work, etc, etc. It's a port of a game I've been working on for more recent mobile platforms, iOS, etc. But I thought it might work well on the Gameboy, of all...
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    SpikeDislike, New Game Boy Homebrew

    Hey, no worries, it feels weird that I'm demaking a game I haven't finished making in the first place, but, as long as it's fun to make, that's the main part of it :P
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    Game development :)

    Game development :)
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    SpikeDislike, New Game Boy Homebrew

    Hey there! Thanks for the comments on my Demake of Spike Dislike. It was surprisingly fun to make, the constraints of the gameboy meant I had to plan things through in a different manner to my usual environment of Unity3D. I'm beginning the process of demaking a game I have in development...
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    Indie Developer, playing with Gameboy Development

    Indie Developer, playing with Gameboy Development
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    K3Nv2 @ K3Nv2: Now its being detected as 2mb lol