I think pocket camera may work on GB boy, I'm using a 16 bit pocket with GameBoy convert cart attached, and It does run pocket camera well. I think the GB convert cart is a GB boy clone, cuz it shows GB Boy logo on boot. But the cartridge does not boot Junior, too bad :hateit:
Yes, a cool guy modified the latest sd2snes firmware and add SGB support, sd2snes also may run satellite games or sufami turbo games without real hardware attach on the console, I think that's all about FPGA technology. That made SD2SNES become a multi-purpose cartridge.
I only use Junior...
My point is concerning about gaming experience. As I know the FPGA emulate real hardware, so we could play games like we're using the original device. either SD2SNES or EZ Junior cartridge do the same thing. It's different than soft emulation. I already have SGB2 and GB flash cards like EZ...
I think the SGB core makes sd2snes emulate real super gameboy hardware, because they have same compatible list, even they have same bugs, If you don't need multiplayer with gameboy hardware or pocket camera, pocket printer feature, sd2snes is an extra choice
Nice updates, Chinese support could be an option for user choice, now we don't need to worry the number of roms in microsd.
BTW, do you plan to add a soft reboot feature for current running game, that would be very useful for gaming, maybe it could fix the compatibility for SGB
Thanks for the updates!
Is there a way to fast reset current loading game? I found it has to press the hard reset button on EZJ to reading the cartridge on SGB,the problem is when pressing the button, the cartridge do a full reset and the SGB cannot recognize the game if it has SGB extend stuff...
ok, I'll try again, thanks
I hope the next release will add support to storing more roms in a folder, I've got some issues when loading games from the child folder or with long file name, anyway the loading speed is faster than I expect, plz keep up the good working
I have a psv 1k, I'll try to erase database later, thanks.
ok, i tried disable some plugins on config.txt, logoff from psn, then be able to boot to safemode. thanks for helping me.
hi, i replaced near to Molecular, then replaced near(mod) to vitashell, but got an error message on launching near app
did i do something wrong?
plz help, thanks.
hi, my friend, i've tried to connect a classic controller on wiimote, but it seems doesnt mapping any buttons, is it possible to work? I wish we could use some other controller like classic controller or ds2 via a ps2 stick converter, that would be cooler, thanks
if they get permission from 4j (the studio who helped put minecraft on consoles), they could put the console edition tutorial worlds in the game, as seeds
and i mean all of them (if not, maybe a few highlights, like TU1, TU31, and TU69)