Search results

  1. A

    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    I don't know if this asked before, but does Retroarch allow to bind key on both touchscreen and back touchpad, rather than choosing which one to use?
  2. A

    Hacking Dead or Alive 5+ native resolution.

    That's great! But is it technically possible to force the game to have Anti Aliasing on gameplay as well? On character selection, the character models appear smooth visually, which I assume it has 2x AA and it would be nice that the gameplay and even photo mode has AA as well, but I don't know...
  3. A

    Hacking Asphalt Injection - 408p > 544p Resolution Edit

    I thought Asphalt is already in native resolution since I have the game when it first launched and it looks very clean and crisp on screen. Well that's great. I hope any game that uses dynamic resolution like Ninja Gaiden Sigma + and DOA5+ will have its own hack to have constant native...
  4. A

    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    I wonder if Retroarch will support touch screen keys in the future, like tapping on the left side of the screen will bring up the menu for example. Having a touch button that bind with any inputs is very useful and I did this with emulator on VHBL, where the 4 corners of the screen can be...
  5. A

    Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

    Anyone knows how to make each VPK to load specific config every time the app is boot up? Every app that I installed seems to share the same retroarch.cfg and I want each of cores to load different config, like VBA in 16:10 display while Gambatte in 4:3 display.
  6. A

    Homebrew CitrAGB - 3DS GBA Emulator (WIP)

    If anyone got red screen, try selecting boot.3dsx first from the homebrew launcher, then run CitraAGB.
  7. A

    Hacking Hardware Modifications (no hack)

    You could request to Ben Heck perhaps. Ask him to mod the 3DS system into something else, like maybe 3DS arcade machine, or 3DS with external controller or something. http://www.youtube.com/user/thebenheckshow
  8. A

    Hacking Possibility of decrypting photos in Dead or Alive 5

    Well, I uploaded some more files, but this time I include with Black captured photos, for anyone to test to decrypt using black photos. There are 3 normal captured photos and 3 black only photos (captured in a Dojo stage where I point up the camera upward). I took normal photos first, then...
  9. A

    Hacking Possibility of decrypting photos in Dead or Alive 5

    I wonder if it's possible to use the same technique like DOA Dimensions Photo Decryption where needs to use Black Photo to decrypt the photo. Probably have something to do with changing file header size, only different that DOA5 has bigger file size of photo. It could be that the photo is in...
  10. A

    Hacking Possibility of decrypting photos in Dead or Alive 5

    I got Dead or Alive 5 game and I am quite happy with the game. The best thing is the game allows you to take pictures. So, I played around with the photo mode and save them in hard drive. When Im browsing in the hard drive through Storage Settings, the photo data show thumbnails and I thought...
  11. A

    Hacking Help me with decoding WWE '12 in game screenshots

    Oh wow..How you managed to do that (been a while since I haven't check my thread) I indeed checked the .ss files and one of those hex lines contains PNG format. So, does the file actually can be decoded into PNG image format? Then, I checked the .dat files and inside, it has DDS or ,DXT...
  12. A

    Hacking Help me with decoding WWE '12 in game screenshots

    Hi.. I would like to know if someone know about decoding files or something. I have the files that I extract from WWE 12 game and these files are actually some screenshots that have been taken in-game from Highlight Reel saved replays. Anyone who play the game might know about this. So, I...
General chit-chat
Help Users
  • No one is chatting at the moment.
    cearp @ cearp: Welcome hazbeans