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  1. FirePhoenix

    Hacking Reggie! - NSMBWii Level Editor

    There are no more tester slots available and those who are testers are all personal friends of Treeki.
  2. FirePhoenix

    Hacking Reggie! - NSMBWii Level Editor

    I'm not on the dev team so I don't know. I'm only a tester.
  3. FirePhoenix

    Hacking Reggie! - NSMBWii Level Editor

    I've been planning to record another level sometime but I need to finish building it first. However i don't know what I want to do with it yet. Maybe I should just record the first half. Or better yet I could start another level and start messing around with all the sprites we've begun...
  4. FirePhoenix

    Hacking Reggie! - NSMBWii Level Editor

    Everything is on a 16x16 grid but with sprites you can place them more exactly by clicking the arrows next to the X and Y windows once you've placed them close to where you want.
  5. FirePhoenix

    Hacking Reggie! - NSMBWii Level Editor

    Small update on my side of things. Tonight I went crazy and documented probably 50 simpler sprites. So things are going great on the sprites side of things. No examples this time unfortunately.
  6. FirePhoenix

    Hacking Reggie! - NSMBWii Level Editor

    We would have to look into them first. There's a chance.
  7. FirePhoenix

    Hacking Reggie! - NSMBWii Level Editor

    I'm not the one who made that, sorry.
  8. FirePhoenix

    Hacking Reggie! - NSMBWii Level Editor

    The F byte is the only one we haven't documented fully. -It turns out the overworlds are one big 3D model so to edit those we will need to figure out a way to export and import them. You'll most likely need an external program to build them. As for pathing them, I have no clue how that would...
  9. FirePhoenix

    Hacking Reggie! - NSMBWii Level Editor

    (Sorry for missing the o) Hmm, you're right. Probably because you need to increase the border on the whole thing. You're using Photoshop, right? There should be a way to extend the shadow's length.
  10. FirePhoenix

    Hacking Reggie! - NSMBWii Level Editor

    @skaw: The shadow on the + doesn't match the shadow on the rest of the test. Fix that and it'll look great. Hey again! Bit of an update from the sprite-figuring-out side. We're hard at work trying to understand how the hundreds of sprites in the game work. Some of the more recent...
  11. FirePhoenix

    Hacking Reggie! - NSMBWii Level Editor

    That's how the editor already works. Just hit Open and a list of level names pops up. You can also open them by file name (ex. 01-01.arc) if you want.
  12. FirePhoenix

    Hacking Reggie! - NSMBWii Level Editor

    Remaking SMW would be a staggering feat because so many enemies and sprites ARE NOT in NSMBWii. It has a lot but not everything. Basic stage layouts wouldn't be hard for the most part but anything sprite related will be tough.
  13. FirePhoenix

    Hacking Reggie! - NSMBWii Level Editor

    You cannot have multiple copies unless you give them different title IDs. It's not a big problem for me since it's just a matter of having a backup of the original (in my case, the retail copy of the game) but if you have nothing else, you basically will have to take ISOs on and off depending...
  14. FirePhoenix

    Hacking Reggie! - NSMBWii Level Editor

    Yes you can edit the moving rotating red blocks, we just haven't determined their sprite data yet. Should be a simple enough task if they act anything like the stationary red blocks.
  15. FirePhoenix

    Hacking Reggie! - NSMBWii Level Editor

    Just want to show off a picture of Reggie in action. 1680x1014, ignore my windowsitter. I'm attempting to design a new level based on 3-1 in the game. That means penguins suit, sliding and more. That sprite 366 is a green rotating block from level 1-5.
  16. FirePhoenix

    Hacking Reggie! - NSMBWii Level Editor

    For the most part, the program seems to be quite stable. It's just that Treeki wants to add more functionality to the program before a public release because as things are now it's sort of bare bones. Sure you can do object and sprite movement which is about all you need to do, but you have to...
  17. FirePhoenix

    Hacking Reggie! - NSMBWii Level Editor

    It took about...5 hours total? Not long at all but that was because I had Lunar Magic open to help me know where to place things. For the level I'm making from scratch it's taking longer. I'm not even at the midpoint yet and it's taken about 3 hours.
  18. FirePhoenix

    Hacking Reggie! - NSMBWii Level Editor

    Hello everyone! I'm FirePhoenix and I'm helping out Treeki with Reggie! in terms of beta testing and determining sprite data. I'd like to give you all another look at a custom level created by me to help detail how flexible NSMBWii is as a Mario game. I'm also at work on another level that...
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