Search results

  1. M

    Hacking Nintendont

    Not natively, but the widescreen hack works wonderfully with it.
  2. M

    Hacking Nintendont

    I'm trying v1.109 and first thing I notice is widescreen hack doesn't work
  3. M

    Hacking Nintendont

    I can confirm Auto Modellista and SMB2 being fixed in v1.100, SMB1 still crashes during intro tho.
  4. M

    Hacking Nintendont

    Prince of Persia: The Sands of Time takes a lot of time to access the memory card, is it just me? I don't see it reported in the compatibility list.
  5. M

    Hacking USB Loader GX

    For curiosity I measured boot times with bootmii (boot2) and priiloader from when I press the power button to when USB Loader GX ends booting. Result was ~13s for bootmii, ~14s for priiloader, so I wouldn't say with bootmii is way faster than priiloader. Maybe you have different results?
  6. M

    Hacking Nintendont

    Sounds like you have an old version of nintendont. Latest is 1.83, you can find it here
  7. M

    Hacking Nintendont

    I thought it was fixed? At least I didn't get any code dump in a while... I believe it was fixed in v1.61
  8. M

    Hacking Nintendont

    I was able to reproduce the same behavior on my working sd card by using the nincfg.big generated when loading from usb. I believe this is related to daxtsu's problem. Here's the nincfg.bin that causes problems, if anyone wants to try and reproduce the bug. I suggest trying Mario Sunshine since...
  9. M

    Hacking Nintendont

    I tried with my sd card and works perfectly. So 1.69+ has problems with my HD. Also, I noticed that when loading any game from sd card it goes from 0 to 10 instantaneously, while when loading from USB HD it hangs a little bit on 5 and 6. Does this happen for every HD or just mine? I don't have...
  10. M

    Hacking Nintendont

    I'm still having these problems with 1.70.
  11. M

    Hacking Nintendont

    Ok this is funny. I had already deleted those files but it kept not working, and I did intensive testing, always with the same result. Now after trying several old revisions, all of them working, I retried v1.69, and now it's working just fine... EDIT: if I load v1.69 after having loaded a...
  12. M

    Hacking Nintendont

    v1.69 breaks a lot of games for me, Mario Sunshine gets stuck at progressive mode prompt, Kirby Air Ride randomly crashes, Sonic Adventure 2 crashes at mem card selection and many others, all perfectly working with v1.67 and before
  13. M

    Hacking Nintendont

    Tested with v 1.37, every game NTSC Auto Modellista: boots but freezes shortly after Gladius: long loading times, no issues besides that SSX Tricky: boots and plays fine, freezes when saving SSX On Tour: works perfectly SSX 3: works perfectly
  14. M

    Hacking Nintendont

    The recently added file caching made me wonder if it would be possible to use the wii's spare power to implement a post-processing anti-aliasing like smaa. Anyone?
  15. M

    Hacking Nintendont

    I'm using a WD My Passport 320 GB, formatted as fat32 with 32k cluster size
  16. M

    Hacking Nintendont

    crediar's cache.txt works for me (PAL wii, NTSC 1.02 melee) Also Sonic Adventure DX now boots but freezes while formatting memory card EDIT: if I manually create one it gets loaded and then freezes after a couple of seconds at the menu, I can enter the game before it freezes tho, and it seems to...
  17. M

    Hacking Nintendont

    Nintendont doesn't use cios. The hard drive MUST be fat32, so as faku said check the file structure in the fat32 drive.
  18. M

    Hacking Nintendont

    Yes I'm on Linux. The only problem though was that FPAD.h in main.c, with that fixed it compiles fine.
  19. M

    Hacking Nintendont

    There's a small typo that causes nintendont to fail compilation on my pc. In "main.c" #include "FPAD.h" should be #include "FPad.h". Dunno why it's case sensitive on my end.
  20. M

    Hacking USB Loader GX

    With rev 1222 mod2 I still get code dumps, but the problem that the progressive scan screen didn't appear is gone
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