I'm glad you took five seconds out of your day to get a fair sample data before decrying our chat as "mostly bull shit". Thanks for making the internet a better place!
Ah. I finally see what you mean... I was calculating the checksum after encryption instead of before. Not sure how I made that mistake. I fixed the source code, but I'm still wary of distributing a binary when so many people are eager to blame an editor that can't even get data into the game for...
I just used my editor to open and save a PKX and the output was identical with the input file. I also tried saving as an encrypted PKX, loading that, and saving again as a decrypted PKX... identical again.
I attached the files in question to this post.
EDIT: For good measure I loaded the...
Thanks to the Bad Egg scare, I've removed my editor's DropBox link. The source is still available at my GitHub, so now anyone who wants it can build it themselves (and consequently find the Bad Egg producing "error" that doesn't exist).
Could you guys pull the file from the GBATemp downloads...
So you're all aware, the source for this project and every other Pokémon hacking project I'm working on is available on GitHub: https://github.com/codemonkey85/PKMDS-G5.
If anyone has any questions about the nature of this or any other of my projects, I invite you to email me at codemonkey85 AT...
Hi everyone. Just for clarification, I have no good knowledge regarding the extraction or insertion of PKX data to / from the games. All I really did was take my existing save hacking library and add a couple files concerning Gen VI, and make a bare-bones editor for experimentation in these...
A lot of people assume that the entire PKM isn't stored in the 'Walker, but I don't see why it wouldn't be. After all, the 'Walker does store all of the information of the owning Trainer's current team and stuff (which is transferred if you connect two 'Walkers), and 136 bytes is a trivial...
The problem is that I still don't know how to determine the GBA save file checksum algorithm(s), or why the stored Pokémon offsets are in flux. The Pokémon data itself looks to be already mapped on Bulbapedia, and if there are any holes, I'm not too concerned about filling them in.
In fact, if...
I realize that it's been a while since anyone added to this thread, so I hope I'm not breaking any rules, but it seemed like an appropriate place to post.
Some people would like there to be a program for exporting GBA Pokémon to the PKM file format used by Pokésav, so that they can "emulate"...
Well, I know squat about coding for the DS, but I do know roughly everything you need to know in order to read a DP save file. As a matter of fact, the PC applications I've written to read the save file are more accurate than Pokésav, for reasons I will also explain when the time comes.
So I...
Hey, is this project still alive? I'd like to help.
So, I edited the article on Pokémon Data Structure in the DS, and (thanks to me!) there is a new article for Save Structure in the DS as well.
Plus, this post here will probably be useful to you.
Right, but if loading an NDS program wipes everything else out of memory, and the emulator as well as the recorder are separate NDS files, then obviously they wouldn't be able to function together.
Maybe if a Gameboy emulator was fitted with a recording option? I doubt that'll happen.
On that note, in case you didn't notice my post in that other thread, I would absolutely love to help you guys with this project... at least as far as .sav file reading goes.
I've been developing a program to do just that, so I figured I could be of some assistance.
I know you said you use Serebii already, so you must have seen PokéEarth... maybe Serebii would let you use the images from it? They're all designed to look similar, right? http://www.serebii.net/pokearth/
Can I help with this? Here are my qualifications - http://forum.pokesav.org/viewtopic.php?f=1...;p=15692#p15692 - check out the images I link to in that post.
I made a program that can read Pokémon from Diamond and Pearl saves. But my program focuses more on the actual in-game stored...