Search results

  1. hamstrman

    Hacking SKY3DS+ Pokemon Moon Online Play

    Tried searching this amongst the threads and came up with nothing. Don't know if this is a noob question. So I have a SKY3DS+, got the new firmware and pokemon sun/moon work great! I have a private header successfully inserted into the games. When I go through the 30 mins of exposition and...
  2. hamstrman

    Hacking Local Pokemon Trading

    So I know a few things. 1) You can't use Pokebank with SKY3DS because it only handles physical cartridges. In the sense that you can't emulate it, you'd have to buy it. 2) You can't trade event pokemon over the GTS. 3) You CAN trade event pokemon "locally" without Pokebank. SO, if I have a...
  3. hamstrman

    Misc GameStop Network

    So I went to my local GameStop in NYC today* and couldn't find the network. Went inside, the guy told me which one it was, but it was password protected. Rather than tell me what the password was, he took my 3DS. I had to remove the stylus for him because he'd apparently never held a 3DS...
  4. hamstrman

    Did I get scammed?

    Hey, so funny story... I tried to buy an R4i card on R4iGold3DS.com and the site didn't take my credit card. So I messaged them (on the 14th). They responded back (on the 16th) saying they were sorry about that, but they DO alternatively accept PayPal. They specified to just send the amount of...
  5. hamstrman

    Hacking What to do with ROMs that aren't supported yet?

    Tried to write 4-5 games just now and got this message: "The file "*.3DS" have no resource data yet, please updata the template.txt" I downloaded the template updated today and a couple of the games aren't THAT new, so I'm not sure what to do? I just can't play them until they're in the template?
General chit-chat
Help Users
  • Psionic Roshambo @ Psionic Roshambo:
    But it's a dead end
  • Xdqwerty @ Xdqwerty:
    @Psionic Roshambo, people who cant download it can still play the game
  • BigOnYa @ BigOnYa:
    If your internet speeds are fast enough. Streaming 4k takes alot. I used to only have 20mb sec, and 4k struggled. Now I have 300mb sec and 4k plays fine.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i only have like 1 or 2 mb sec
  • BigOnYa @ BigOnYa:
    Did you feed the hamster in your internet router? It prob died and is running slow now.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why did you start saying my pc has a hamster in the first place?
    +1
  • BigOnYa @ BigOnYa:
    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
    +1
  • BigOnYa @ BigOnYa:
    I bet @AncientBoi has some hamsters hidden somewhere tho....
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Some temporary storage
  • Xdqwerty @ Xdqwerty:
    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
  • Psionic Roshambo @ Psionic Roshambo:
    They went all in on streaming, should have been more of a hybrid approach
    +1
  • BigOnYa @ BigOnYa:
    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, although the bullets are a bit buggy
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
    +1
  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
  • Xdqwerty @ Xdqwerty:
    im taking a break for today anyway
    +1
  • BigOnYa @ BigOnYa:
    YEa gotta after a while, looking at code for long periods will bug your eyes.
    +1
  • BigOnYa @ BigOnYa:
    That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it. I think I've watched every tutorial video there is, but I still struggle sometimes to get stuff to work right. But gotta keep trying dif things, and eventually you will get it right.
    +1
    Xdqwerty @ Xdqwerty: https://www.youtube.com/watch?v=zT-Cy-hap_Q