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  1. PypeBros

    Homebrew Bilou Engine revised

    Hello everybody. If you remember School Rush or Apple Assault, thank you. If not, well, I cannot blame you. I haven't got a new game yet, but I've been improving my game engine over the last years, with the ambition of coming with a Kirby's-Dreamland-sized project featuring my blue ball and the...
  2. PypeBros

    dsgametools updated

    Hello everyone! I got a major update of my sprite/level/animation editors for/on the Nintendo DS available at last. https://sourceforge.net/projects/dsgametools/files/dsgametools/xmas21.zip/download These are the tools as I plan to use them in my next DS game, with more slope angles, more...
  3. PypeBros

    Homebrew Pushing DS

    A few weeks ago, c_boy released a nice puzzle game for the Nintendo DS. Don't let yourself fooled by the presences of boxes to push and dotted squares: this is not your average Sokoban Clone. You can only operate the boxes with mechanical pushers, but you may also push other pushers, or used...
  4. PypeBros

    Homebrew Tutorials for my game engine

    Hello there. I've been making NDS games for 10 years. I've developed editors and a game engine (libgeds). They are open-source, and it would be a shame to keep that for myself. If I'm right, it would be as good as having a game maker for NDS on the NDS. The first layer is a framework of...
  5. PypeBros

    Homebrew Bilou : School Rush

    Hello everyone. Feels like it's a long time since my last visit. These last years, I've been polishing my new platformer: "School Rush" featuring Bilou. I got gameplay fixed, levels polished and pixel art improved. I'm stll doing some maintenance on the game engine code, esp. to make difficulty...