I see the transform issue is resolved. Can you advise on how I should access images and fonts now? Should I use getDataPath or getRomFsPath?
Edit: Looks like getRomFsPath is what I want.
@cpasjuste I think the renderer is applying it's transform twice. Once as a rectangle, and also when it passes it to it's children to draw. I created an issue on github with more info.
wsmith@T430:~$ lspci | grep VGA
00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor Graphics Controller (rev 09)
Changing that version number in the code fixed the issue and it works now. Thank you
I'm using Intel integrated graphics on this machine. I've run glxinfo and I have opengl. glxgears works as well. I chose cinnamon as my window manager.
I just did a fresh install of Debian 9.6 and it builds now, but segfaults on the texture example.
In the output I see:
Couldn't SDL_GL_CreateContext: Could not create GL context: GLXBadFBConfig
I can post the full output if you would like.
Vapor Spec Virtual Game Platform
My submission is a switch implementation of my virtual game platform. My platform runs binary programs and can load static data (rom).
I have posted the files in the GBAtemp download center, along with a link to the github repo. I can't post links here because I...