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  1. minkcv

    Homebrew RELEASE libcross2d: a little cross platform 2d library

    @cpasjuste Something is wrong graphically on the switch builds. The graphics are scaled up and overflow the screen bounds.
  2. minkcv

    Homebrew RELEASE libcross2d: a little cross platform 2d library

    I see the transform issue is resolved. Can you advise on how I should access images and fonts now? Should I use getDataPath or getRomFsPath? Edit: Looks like getRomFsPath is what I want.
  3. minkcv

    Homebrew RELEASE libcross2d: a little cross platform 2d library

    @cpasjuste I think the renderer is applying it's transform twice. Once as a rectangle, and also when it passes it to it's children to draw. I created an issue on github with more info.
  4. minkcv

    GBAtemp Homebrew Bounty: 2018 Switch Edition

    Is month 4 started? I'm guessing the category line will become a link on the main thread when it starts.
  5. minkcv

    Homebrew RELEASE libcross2d: a little cross platform 2d library

    @cpasjuste https://github.com/minkcv/pinballnx
  6. minkcv

    Homebrew RELEASE libcross2d: a little cross platform 2d library

    I was able to get it working with the sfml code. I created a pull request on GitHub.
  7. minkcv

    Homebrew RELEASE libcross2d: a little cross platform 2d library

    Could you include the ConvexShape class from sfml? I'd like to create shapes from points.
  8. minkcv

    Homebrew RELEASE libcross2d: a little cross platform 2d library

    @cpasjuste Thank you. Should I use libcross2d as a git submodule in my project?
  9. minkcv

    Homebrew RELEASE libcross2d: a little cross platform 2d library

    wsmith@T430:~$ lspci | grep VGA 00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor Graphics Controller (rev 09) Changing that version number in the code fixed the issue and it works now. Thank you
  10. minkcv

    Homebrew RELEASE libcross2d: a little cross platform 2d library

    @cpasjuste What is your glxinfo output?
  11. minkcv

    Homebrew RELEASE libcross2d: a little cross platform 2d library

    OpenGL vendor string: Intel Open Source Technology Center OpenGL renderer string: Mesa DRI Intel(R) Ivybridge Mobile OpenGL core profile version string: 3.3 (Core Profile) Mesa 13.0.6 OpenGL core profile shading language version string: 3.30 OpenGL core profile context flags: (none) OpenGL core...
  12. minkcv

    Homebrew RELEASE libcross2d: a little cross platform 2d library

    Ok. I'll post my glxinfo output when I get home.
  13. minkcv

    Homebrew RELEASE libcross2d: a little cross platform 2d library

    I'm using Intel integrated graphics on this machine. I've run glxinfo and I have opengl. glxgears works as well. I chose cinnamon as my window manager.
  14. minkcv

    Homebrew RELEASE libcross2d: a little cross platform 2d library

    I just did a fresh install of Debian 9.6 and it builds now, but segfaults on the texture example. In the output I see: Couldn't SDL_GL_CreateContext: Could not create GL context: GLXBadFBConfig I can post the full output if you would like.
  15. minkcv

    Homebrew RELEASE libcross2d: a little cross platform 2d library

    I'm having issues building on linux for linux. I've opened an issue on github in the examples repo.
  16. minkcv

    Homebrew Bounty 2018 Month 2: Switch Applications

    Ok. I can submit for the next category. No hard feelings if it's not eligible for this category.
  17. minkcv

    Homebrew Bounty 2018 Month 2: Switch Applications

    Vapor Spec Virtual Game Platform My submission is a switch implementation of my virtual game platform. My platform runs binary programs and can load static data (rom). I have posted the files in the GBAtemp download center, along with a link to the github repo. I can't post links here because I...
  18. minkcv

    Hi guys

    Welcome
  19. minkcv

    Hello!

    Welcome
  20. minkcv

    Hello

    While I can't submit a link here, my switch app is available on the GBATemp download center, along with a link to the Github repo.