Review cover Pragmata GBAtemp review
Xbox Series X|S

Product Information:

  • Release Date (NA): April 17, 2026
  • Release Date (EU): April 17, 2026
  • Publisher: Capcom
  • Developer: Capcom
  • Genres: Action, adventure
  • Also For: Computer, PlayStation 5

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Pragmata is Capcom’s sci-fi take on the Dad Simulator genre. Should you adopt it?

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Things seem off on the lunar mining outpost, The Cradle, as communications have ceased between it and Earth. To investigate, the Delphi Corporation has sent a support team. Within minutes of landing, the latter come to the realisation that something is very off on The Cradle. There are no humans to be found on the outpost, and an unexpected moonquake separates Hugh Williams from the rest of the support team.

When he comes back to his senses, Hugh discovers that he was saved by a humanoid robot with the appearance of a child. The latter introduces itself as D-I-0336-7, or Diana, as Hugh calls “her”. 

Not long after, they find out that Intelligent Direction Unification System (IDUS), The Cradle’s AI administrator, has gone rogue and is identifying Hugh as an intruder that needs to be eliminated. This leads Hugh and Diana to pair up as they try to find a way to notify Earth and get off the Moon.

Sci-fi Dad Simulator

The futuristic universe of Pragmata is well executed. The Cradle is equipped with giant 3D printers, or "lim replicators", that are behind the massive, and sometimes uncanny, structures populating the Moon. There are email logs, but also holographic recordings that flesh out the universe. Even if exploring that universe can feel lonely by being undertaken only by Hugh and Diana, who encounter the occasional rogue robot, the environments are very detailed and invite exploration. One iconic example is the 3D printed replica of New York, with its Times Square lookalike.

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Pragmata’s story of an AI gone rogue is nothing new to the sci-fi pantheon. However, it is timely, considering the current hype around the technology. What it does differently is pair the protagonist with another AI in the form of Diana. This makes for an interesting dynamic whereby Hugh and Diana develop an increasingly close relationship over the course of their adventure across The Cradle. They share a father-AI-daughter-like moment, whereby Hugh teaches Diana about the way of life on Earth or how humans act. 

Hugh isn’t immune to anthropomorphising Diana, and she often acts like a little girl. She will express genuine excitement when Hugh brings her gifts that he finds in the environment, and she shows the naive inquisitiveness of a human child. However, at other times, Diana’s actions will remind him that she is no regular little girl. This is especially evident in her hacking skills, and she’ll even speak in binary at times. 

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However, the connection between adoptive father and AI daughter feels underdeveloped. There are more themes that could have been explored, but Pragmata treads lightly on the narrative, perhaps leaving opportunities for sequels to delve deeper and focusing on the action aspect of the gameplay.

Unlikely duo with a unique system

The Hugh-Diana duo serves more than a narrative hook, as the gameplay also relies on the pair. You control Hugh as you explore and engage in combat with Diana piggybacking. The latter is more resourceful than she seems. She not only helps Hugh in combat (more on that later) but also in exploration by being able to erase filament masses or unlock doors that impede your path on the Cradle.

Exploration is mostly a linear affair, with some level of freedom of exploration and light puzzle-solving. By poking around, you can find upgrade components, weapons and holographic recordings. In between exploration sections, you are able to go to The Shelter. This serves as your base where you can upgrade your firmware and weapons. While exploring The Cradle, you will also find Escape Hatches that let you fast travel to The Shelter for upgrades or to take a breather. But doing so will respawn enemies. 

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Pragmata stands out with its combat mechanic, which relies on the Hugh-Diana combo. Hugh handles the sci-fi firearms, while Diana handles the hacking, and you have to control both. You don’t necessarily need to hack enemies, but doing so will be hugely advantageous. Doing so involves solving a grid-based puzzle using the A/B/X/Y buttons to move like a D-pad. This sounds easy enough, but in the heat of combat, it adds a layer of challenge. Solving these is worthwhile as hacked enemies are weakened, allowing Hugh’s shots to be more impactful. There are also new elements that get added to the grid puzzles that, if reached, can inflict specific modifiers to enemies’ status.

After having hacked enemies that range from humanoid robots to drones, you will still have to deal the finishing blow with Hugh. He has at his disposal an interesting arsenal, with each weapon having its advantages and limitations. For example, the Shockwave gun is powerful at close range but less effective against foes at a distance. The Stasis Net immobilises enemies in a radius, but you'll need another gun to finish the job. This adds a layer of strategising to encounters. 

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Combat can feel a bit old school, with areas under lockdown until you defeat all enemies or the current boss. This can make the level design feel predictable, with, for example, large enclosed spaces screaming upcoming boss battle.

Nevertheless, fights can get intense, especially when hordes of robots swarm towards you. You’ll have to make good use of your arsenal, whether it is distracting them with the Decoy Generator or slowing them with the Stasis Net. Emerging victorious will rely on juggling between Hugh’s weapons, Diana’s hacking and the mods that you equip to boost abilities. 

The result is a satisfying and cohesive blend of action and puzzle-solving that feels refreshing to the action-adventure genre. There could even have been a 2-player mode, with one player controlling Hugh and the other Diana, and I think that would have worked just as well.

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Pragmata: refreshingly old-school innovation

Pragmata feels like an action-adventure game of yesteryear in the best way. It is a generally linear experience that doesn’t overstay its welcome and isn’t afraid of experimenting. The unlikely Hugh-Diana duo works well both narratively and mechanically, although their relationship and broader implications could have been further fleshed out. Overall, it’s worth adopting this “Dad Simulator”, if only to experience its original mechanic.

PRAGMATA | Launch Trailer

Verdict

What We Liked ...
  • Original dual character mechanic
  • Well-executed sci-fi setting
What We Didn't Like ...
  • Some predictable level design
  • Some narrative beats could have been fleshed out further
8
Gameplay
This “Dad Simulator” isn’t afraid of innovating in the action-adventure genre, resulting in an original and engaging dual character mechanic that feels cohesive and satisfying.
8
Presentation
Pragmata executes its futuristic setting well with a relatable, although underdeveloped, story and detailed sci-fi locations.
8
Lasting Appeal
It offers a linear experience with decent levels of innovation to keep the player hooked.
8
out of 10

Overall

By taking chances and innovating with its gameplay blend, Pragmata proves that refreshingly new takes on the action-adventure genre are possible and welcome.
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The kid freaks me out. Why does she look that she wears makeup? Why is she winnie-the-poohing? Why does she act and sound so cartoonish?

It honestly feels to me they are trying to appeal to the wrong demographic...
 
I really enjoyed this game. The combat was really engaging all the way through to the end, although I did think it was a bit too complicated. There are a ton of mods that let you customize your build, but even when I tried experimenting with them, I found each battle mostly felt the same. So I just filled out new slots as I unlocked them, and then didn't bother with it for the rest of the game. Maybe in the hardest difficulty it makes a difference, but you need to beat the game to unlock that, and one playthrough is enough for me.
 
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Reactions: shaunj66 and Prans
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Review cover
Product Information:
  • Release Date (NA): April 17, 2026
  • Release Date (EU): April 17, 2026
  • Publisher: Capcom
  • Developer: Capcom
  • Genres: Action, adventure
  • Also For: Computer, PlayStation 5
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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