Review cover Steam Controller (Hardware)
Official GBAtemp Review

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Valve’s little experiment to help push along PC gaming into the living rooms of yesterday, the Steam Controller promises to be a replacement for keyboard and mouse, to help bring couch gaming to the PC masses.

UPDATED: 10/24. Steam added options to change default controls outside of Steam, which was a big problem for me. As such, this is now irrelevant

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The Steam Controller. Valve’s little experiment to help push along PC gaming into the living rooms of yesterday! Promising a worthy replacement for keyboard and the accuracy of using a mouse, Valve’s newest Steam Controller uses two trackpads, the right being a replacement for the right stick and the left being a terrible, disgusting d-pad replacement. Both trackpads feature powerful haptic feedback, meant to give you feedback on what you’re doing and how close to the edge your fingers reach. The rest of the controller is fairly standard, featuring the standard ABXY buttons, a regular left analog stick as well as L3/R3, start and select buttons as well as a center Steam button that acts as a power button and opens Big Picture Mode when pressed, left/right buttons, left/right triggers, and a unique addition of another set of triggers on the back of the controller that fits into the handles, where your fingers rest. The Steam Controller also features motion controls, with both a gyroscope and accelerometer sensors built into the controller that "enables tilt-to-steering racing wheel functionality and other motion-controller input" according to the Steam Store page. I've yet to actually test any of the motion controlled features, as I don't necessarily own games that can use motion controls. The controller uses 2 AA batteries for wireless connectivity, which is accomplished by the included wireless adapter when you buy the controller, or you can connect the controller to your PC with a micro USB controller. Battery life is claimed to be about 80 hours, depending on the usage and such, and I can certainly believe it. I've put about 10-15 hours in with this controller through my various tests, and the battery life indicator on Steam says I still have about 92% battery life left, which is quite impressive for a controller these days. 

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My first impressions using the controller, like many new controller designs, were a bit awkward at first. I decided to put the controller to the test by playing a large range of games, from things that are more gamepad-centered like Dark Souls/Dark Souls 2 and the new Transformers Devastation (review incoming ;)) to mouse and keyboard dependent games like Factorio. Originally, transitioning from normal analog sticks to the trackpad was a bit...awkward. It felt strange moving my fingers from the flat surface of the trackpad to the raise one of the buttons, it was miles different from the many years of muscle memory associated with analog sticks. After an hour or two, however, I found myself becoming quite comfortable with the design overall, it felt a lot more natural to me than my initial couple minutes of fiddling. Now, after a few days of messing around and playing with various configurations, I found I go for the Steam Controller more often than I do my DS4/Xbox One controller. 

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I decided my first game to test the controller with, as will always be the first game I test any controller with, was Dark Souls, a game which heavily relies on gamepad controls. Starting out it was a bit tough, using the trackpad to control the camera was awkward and trying to use the face buttons in conjunction with the trackpad simply didn’t work. In fact, it still doesn’t feel as comfortable for me as using any other controller would, however one of the great things about the Steam Controller is the amount of customization you can do with it. 

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You can customize each and every button on the controller with any other standard Xinput controller button, as well as mapping buttons with keyboard keys, even to the point of being able to use both at the same time. This allows users to test and experiment with any number of combinations for the controller per game, whether you want the trackpads to act as a joystick would, or as a trackball mouse. Maybe you want the X button to be Y, or A as B. Maybe you want R3 on the controller to be set as space bar and L3 simply to stay as L3. It’s all possible, and it all sounds amazing. Not only can you set your own custom mapping, you can find and download the profiles of other user's custom mappings as well. The downside? You have to use Steam Big Picture mode to set any custom mapping, period. At the time of this review, using the latest Steam beta, there are simply no options to map buttons outside of Big Picture Mode. Outside of Steam, the controller has a default profile of keyboard and mouse, and as far as I can tell, there's no way to change it. This can be a bit annoying, if you want to test the controller with emulators, however I found just adding the emulator to your game list and setting the controller layout to gamepad mode let it function as an Xinput controller in emulators.  UPDATED:  Steam added options to change default controls outside of Steam, which was a big problem for me. As such, this is now irrelevant.

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The big selling point of the controller is the ability to map keyboard and mouse controls to the controller. With the help of the trackpad, you're supposed to have the same maneuverability as you would with any mouse, and the customization of the gamepad allows you to map keyboard keys to various buttons. In theory, this sounds too good to be true, but in practice it really does end up being viable if you have a little patience. My first test game for the mouse and keyboard functionality was Factorio, a 2D sandbox RTS game with a focus on building and survival. Factorio has no controller mapping available, and relies heavily on the mouse for building placement and the keyboard for various inventory functions. As it's not currently a Steam game, I had to add it into Steam's game list and launch it in Big Picture Mode to map the controls initially. It took me a few tries to find a control scheme suitable to making it work, but after a few quick adjustments, I found something that I was comfortable enough using (which you can see in the above screenshot). After about a half hour, I found I was so comfortable with the controller setup that I actually began to prefer it to typical mouse and keyboard movement. The Steam Controller also allows users to pull up a small on-screen keyboard, where users use both trackpads on the controller as 2 different mouse pointers to choose each letter on the respective left and right half of the keyboard. Simply navigate to the letter, and push in on the trackpad to select whatever key your pointer hovers over. It takes a few tries to get used to this method of typing, but I found that after a while it ends up being an infinitely better and faster controller typing experience than any other I've experienced. 

 

But it's not all sunshine and rainbows. I came across several problems with the controller in general, some software and some based on the hardware. While playing through Dark Souls 2, I noticed that in game, I couldn't actually use the D-pad while using the left analog stick at the same time; trying to move with the left stick and choose items with the d-pad simply didn't work, the d-pad wouldn't respond. I can only assume this is some kind of software problem, and I've made a note of sending feedback to the devs asking what's up. In terms of the hardware issues, despite claiming to offer the same amount of control with the trackpad as a regular mouse, I found playing shooters to be so much more painful with the trackpad than using a standard analog stick on any other controller. I spent at least 3 or 4 hours with various shooters, messing with the trackpad sensitivity, changing the haptic feedback, changing whether the trackpad behaves as a mouse or as an analog stick, and I simply couldn't find any combination of settings that offered fine-tuned camera controls. I've tested this with Borderlands 2, Call of Duty Ghosts, Red Faction Armageddon, Sniper Elite V2...I simply couldn't get any game to behave as well as an analog stick or as a mouse would with the trackpad. 

Verdict

What We Liked ...
  • Surprisingly comfortable to hold, after a short period of awkward-ness.
  • Offers insane customization options allowing users to tailor the controller to any experience they want.
  • Battery life appears to be quite long, compared to other wireless controllers .
What We Didn't Like ...
  • Currently forced to use Steam's Big Picture Mode for configuring the controller.
  • (Has no way to change the default behavior of the controller outside of Steam.) UPDATED: See above
  • Some games simply don't work well with the trackpad, shooters being the main genre.
  • The D-pad and Left analog stick can't be used at the same time, whether this is due to hardware or software is unknown at this time, and may be fixed in the future.
7
out of 10

Overall

When you get right down to it, Valve's Steam Controller isn't the perfect controller it tries to be for every PC gaming genre. Some game genres simply require the accuracy of a mouse, no matter how much you try to get around it. However I have to commend Valve on creating a controller that can, in some cases, effectively replace a keyboard and mouse when needed for "couch gaming". Unfortunately, due to the unique design, I can only recommend this controller to those who are open to trying new things with their controllers. For those looking to try out the Controller for themselves, I strongly recommend keeping your old controllers around just in case.
First off great review Tom ^_^ , next it sounds like a pretty sweet controller via custom setups. While FPS games are only something I dabble in I wouldn't think a controller to be a mouse replacement as you would need to much precision in looking/aiming. Not for nothing but I'm happy with my 360 afterglow and Joy2Key ^_^
 
Meh, i like using the Xbox 360 Controller with PC games; But good work for Valve, i mean it's an "Okay" Controller. $_$
 
Pros: Offers insane amount of customization
Cons: Doesn't work with FPS

I don't think you've played around with the settings enough to make FPS comfortable, I've seen plenty of Youtube reviews where people show the customization features and play fps without a problem. As for the D-Pad/Trackpad issue, sounds like an issue with DS2 and not the controller, so really shouldn't be a con unless you can confirm the issue with other games like DS2.
 
FPS players matter to society since when?

Since the top 5 highest grossing games in the past 5 years are all FPS, and 90% of the highest budget video games of the past decade are shooters too?

Shooters literally sustain the entire triple A games industry right now, what are you on about?
 
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Well, this controller was mainly designed for steam machines so get rid of the lacking controller support in legacy games.
I'm surprised that you said FPS play poorly with it since it also was designed to make FPS and strategy games more playable without keyboard and mouse. I also saw some YouTubers having no problems playing FPS. Maybe you just need to get used to it.
The D-Pad thing sucks though. I hope they patch it out.
 
I really want this controller to use with my alienware alpha, as I'm limited to a few controller based games in my library. I'm still afraid it will be more trouble setting up custom profiles. I wonder if steam will start to include custom controller profiles on the game pages!?
 
Since the top 5 highest grossing games in the past 5 years are all FPS, and 90% of the highest budget video games of the past decade are shooters too?

Shooters literally sustain the entire triple A games industry right now, what are you on about?
You missed my point.

When do FPS players matter to society. Not to gaming companies, society.

While it may be indeed a coincidence, most people who go on Rampages tend to be hardcore FPS players, and not hard core Puzzle players, RPG players, etc.

Nobody cares for real about the FPS nerds. They're just a detriment to society and their venom spews to the point most companies agree 'fuck them, not giving them voice chat' (Destiny and Splatoon two core examples*). All they are is a means of money.

Meanwhile you can profit vastly more by yanking in money from EVERY OTHER GENRE by making the PERFECTLY ULTIMATE GREAT CONTROLLER.

FPS nerds praise their keyboard and mouse? Well fine, then they can keep jerking off their mouse on ludicrous speed sensitivity. Now everyone else has the ideal controller.

Bad enough FPS nerds insist so hard on their Keyboard+Mouse they began making system mods just so they could say play Destiny on keyboard+mouse. Don't see anyone else going that far.

(Yes, I'm going ham on them. Because fuck the Entitled FPS nerds)

(* - Yes, I realize they added voice chat later)
 
Did you seriously just release a video game hardware review by trying it with only two games?
I suggest instead of skimming a paragraph, you try actually reading the words. I tested the controller with all of the games currently installed on my desktop, these are only a few different ones I bothered mentioning since no one wants to read a list of 10-15 different games. If you really want to know, I can list them all.
I don't think you've played around with the settings enough to make FPS comfortable, I've seen plenty of Youtube reviews where people show the customization features and play fps without a problem. As for the D-Pad/Trackpad issue, sounds like an issue with DS2 and not the controller, so really shouldn't be a con unless you can confirm the issue with other games like DS2.
This is possible, however with all the time I spent trying to get it to feel "right" says otherwise. Though I would agree, it could simply be me that just can't deal with how shoddy it is, or maybe others can. As for the D-pad issue, it's present with all games I tested, I only mentioned Dark Souls 2 because it was most prevalent there (and I'm biased :P). I ended up nearly dying to an easy boss because I couldn't switch weapons while moving. But the problem persists in each game I tested, so I can only assume there's a problem with the controller. I imagine it might be solved with a firmware update to the controller.
How about the motion control of the gamepad? Is it too sensitive or not at all?
As mentioned in the review, I don't have any games I can use to test motion controls. I thought about maybe trying a Wii game on Dolphin, but I have no idea how I would map the motion controls to the Wiimote motions, I'll have to look into it maybe.
I really want this controller to use with my alienware alpha, as I'm limited to a few controller based games in my library. I'm still afraid it will be more trouble setting up custom profiles. I wonder if steam will start to include custom controller profiles on the game pages!?
As I mentioned, when customizing the controls for each game you can download profiles from other users. I suppose I might have left it vague, but when customizing controls, you're doing it on a per-game basis, not just in general, so whatever profile you set up for one game is for that game only, not in general. And, since it's a per-game basis, you can download custom profiles from anyone who bothers submitting them.
Unfortunately for the Steam Controller, it isn't a vastly superior Xbox controller :angry:
DS4>>>>>>>>>>>>360/Xboner ;O;O;O;O; cri moar nerd fill my tear bucket |_| ;O;O;
 
S
why would you take a market that thrives on shooters and give it a controller that sucks with shooters.
The problem is most shooters on PC, even PC versions of console games (Halo CE and CoD 4 for example), offer lousy controller support. And sadly anyone who requests proper controller support gets harassed by the "master race" and then in games that do fully support controllers the "master race" complains that they have an unfair disadvantage to controller players so the devs just avoid it and I avoid PC games.
 
The problem is most shooters on PC, even PC versions of console games (Halo CE and CoD 4 for example), offer lousy controller support. And sadly anyone who requests proper controller support gets harassed by the "master race" and then in games that do fully support controllers the "master race" complains that they have an unfair disadvantage to controller players so the devs just avoid it and I avoid PC games.
You forget that the "Mouseter Race" insist on being so dominant that they mod consoles so they can use their keyboard+mouse in Console specific FPS. When I heard of this happening for Destiny I lost all respect for them. Ergo my statement: "Society don't care for no FPS freaks".

*Note: I play one FPS, I don't obsess over them like the Mouseter Race*
 
You forget that the "Mouseter Race" insist on being so dominant that they mod consoles so they can use their keyboard+mouse in Console specific FPS. When I heard of this happening for Destiny I lost all respect for them. Ergo my statement: "Society don't care for no FPS freaks".

*Note: I play one FPS, I don't obsess over them like the Mouseter Race*
why would they mod their consoles when there are already mouse and keyboard controllers for them? Silly Mouseter Race people :P
 
- Currently forced to use Steam's Big Picture Mode for configuring the controller.
- Has no way to change the default behavior of the controller outside of Steam.


Aren't these the same thing? At the very least, doesn't the first point heavily imply the second?
 
- Currently forced to use Steam's Big Picture Mode for configuring the controller.
- Has no way to change the default behavior of the controller outside of Steam.


Aren't these the same thing? At the very least, doesn't the first point heavily imply the second?
Not necessarily. When I say you're forced to use big picture mode, I mean you can't configure the controller in Steam when not in their full screen mode. The default desktop UI doesn't let you configure the controller as you normally would.

While the second bullet point is referring to the fact you can't change the default layout of the controller for games outside of Steam at all, you can't change any settings anywhere that changes what the default behavior of the Steam Controller is.
 
why would they mod their consoles when there are already mouse and keyboard controllers for them? Silly Mouseter Race people :P
I was understanding from info on the Destiny Forums that these were not legitimate functions that the consoles, much less the games, should be able to react with, and the use of a mouse and keyboard were modifying conditions to permit it against developer's intents? Although this info may be wrong, it don't change the overall intent of the complaints.

Society don't want, nor care for, FPS freaks.
 
There is a sony licensed PS4 peripheral that is basically keyboard and mouse as a controller for PS4.
No modding or any of that shenanigans required.
 
I love my controller; I don't agree with your third con though; the trackpad works very well in the games I've been playing, including FPS games such as Portal 2 and the like.
 
Why would you use a controller for FPS on PC? I doubt the Steam controller was aimed at FPS considering Mouse and Keyboard dominate the FPS market already.
Except is was made for FPS. Valve explicitly advertised it as such. It's meant more for steam machines, in your living room than the PC's standing in your own room.
 
Obviously mouse control is very good for FPS but I have found so far that the Steam Controller works well with that genre, despite how it may seem.
 
Xpadder has done wonders for me in the past with my 360 controller. I am interested in trying out this controller, however. I wonder if my local GameStop has one? I think it's an interesting design with a lot of potential. I believe a second iteration would be quite a hit, fixing the flaws in the current one (mainly, adding a proper D-PAD).
This controller definitely takes getting used to. It's a different design and not one most people can simply pick up and play. I'll definitely have to try it one of these days and see how it is.
 
I am glad to see there is a means to play FPS's well with this. And yes, modern FPS' suck hardcore, but hopefully you'll be able to play Half-Life 2 and other old school FPS' with it at least.
 
is a steam link review coming?
I may have just bought a Steam Link, so there may be a review coming at some point (though I'll most likely use a X360 controller (or one of the dozens of different console controllers I have available)).
 
I know it's a month (and probably several firmware updates) later, but I've had no issues using both the D-pad and the analog stick at the same time. Well...almost the same time, but that goes for all controllers (unless you have two physical thumbs on your fingers ;) ).
Other than that, it's a pretty decent review. I'd be critical about the whole "it doesn't play FPS well"-thing, but they DID market it as such and it only delivers that in comparison to other controllers.
 
I rather just use Wiimotes or something similar , tbh.
Wiimotes on PC? Yuck! Why would you want to handicap yourself with such a limited controller?

FPS nerds praise their keyboard and mouse? Well fine, then they can keep jerking off their mouse on ludicrous speed sensitivity. Now everyone else has the ideal controller.

Bad enough FPS nerds insist so hard on their Keyboard+Mouse they began making system mods just so they could say play Destiny on keyboard+mouse. Don't see anyone else going that far.

(Yes, I'm going ham on them. Because fuck the Entitled FPS nerds)
It's not their fault that controllers are utter garbage for games that require accurate aiming. If that offends you so much, instead of throwing hissy fits about it, go pleasure yourself with your gamepad and be happy.

PS: I'm no FPS player, and I would never play a CRPG or MMORPG without a keyboard and mouse.

I was understanding from info on the Destiny Forums that these were not legitimate functions that the consoles, much less the games, should be able to react with, and the use of a mouse and keyboard were modifying conditions to permit it against developer's intents? Although this info may be wrong, it don't change the overall intent of the complaints.

Society don't want, nor care for, FPS freaks.
In other words, you're bitching about stuff you know nothing about. Why am I not surprised?

Please grow the fuck up. Seriously.
 
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