Review cover The Technomancer (Computer)
Official GBAtemp Review

Product Information:

  • Release Date (NA): June 28, 2016
  • Release Date (EU): June 28, 2016
  • Publisher: Focus Home Interactive
  • Developer: Spiders
  • Genres: Action, role-playing, open-world
  • Also For: PlayStation 4, Xbox One

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
In a dystopian future on barren Mars, The Technomancer follows a super-powered government officer who is determined to find his own path in this dismal setting. Is the game unique enough to stand out in the over-saturated market of open-world RPGs?

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A Martian misadventure

The Technomancer follows Zachariah Mancer, part of the elite "Technomancer" race gifted with electric powers and charged with keeping peace and protecting the people of Mars. It's a spiritual successor to the three year old RPG "Mars: War Logs", and suffers from many of the same problems, including stiff characters, a generic story, and confusing combat. Technomancer tries to be Fallout or Arkham Asylum but without the budget to do so, and the overreaching of the developers makes no part of the game really able to shine.

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Zachariah Mancer is truly a boring character, and the game seems to want him both to be a silent protagonist and an emotional person. As a result, he is a character whose lines are flat and heavy-handed almost all the time, and one I ended up caring very little about. A karma system (albeit limited) is present, but most of the story stays the same regardless of karma and it fails to really have a meaningful effect. Nor are any of the players' companions particularly emotional or interesting, and even the main characters in the story fail to stand out in any way. Boring characters certainly don't make the generic story any better, either. Though it has its surprising twists and turns, overall the story is a fairly generic one in terms of dystopian fiction and fails to ever reach to any remarkable height.

Musically, the title is overall decent; the soundtrack is nothing amazing but it certainly has some great tracks. Although certain songs get repeated often, this is to be expected as this is an open-world game with quite a lot to explore. Terrible voice acting doesn't do the game any favors, either. I don't understand why the developer decided to opt for fully-voiced lines when they clearly didn't have the budget to hire any decent voice actors. The main character's voice is emotionless and everyone else's is mostly the same. I would have much preferred if the game just used partial or no voice acting, because I couldn't bear listening to its current implementation for long.

 

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Perhaps the most impressive feature of the game is its visuals. Considering how small this developer is, the textures are very detailed, and they look surprisingly realistic considering their budget. With an appealing visual style, the environments are also extremely detailed. Unfortunately, I did run into quite a few performance issues, including framerate drops in populated areas and frequent crashing. These defects may not exist on the console versions, but as it stands the PC version is fairly unoptimized.

 

Fallout: Knights of the Old Arkham Asylum

Combat is the most half-baked part of this game. It starts with a somewhat innovative idea: the player can choose from one of three different fighting styles and switch between them in the middle of a battle. There are Warrior, Guardian, and Rogue styles, each with their own unique attacks, as well as Technomancer powers that can be used independently of the other styles. But this game chooses to dumb this system down to the point where there's hardly even a difference between the styles. 90% of all combat is furiously tapping left click to attack, then hitting right click to dodge and resuming the left click frenzy. Each style only has a few other moves to even play with. Technomancer powers are underwhelming, and due to the sheer lack of options and special skills, the combat is boring and not engaging. An active pause menu lets you select and bind certain items and skills mid-combat, which is interesting, but like I said these powers and skills are so underwhelming in their usage that they're mostly ineffective.

 

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As far as other gameplay is concerned, the game borrows heavily from other games in the genre. Skill and attribute trees are nothing new, the inventory and equipment system is not particularly intuitive, and the game follows the same pattern as any other open-world RPG on the market. However, the title has a unique crafting system, but it quickly becomes frustrating since it requires lugging components around everywhere you go. Of course the game has a frustrating carry limit, which both disrupts immersion and causes unnecessary frustration. I get that it's a common feature in this type of game but it becomes a factor so early that it's bound to drive players away.

A mish-mash of its peers, Technomancer has combat similar to the Arkham games, inventory management and missions similar to Fallout, and environments heavily inspired by the KOTOR games. However, it doesn't capture the magic of any of these games; instead it mashes them all up into one underwhelming experience. There really is not much to set this game apart from the other titles it draws from. Story missions are underwhelming, with most being "kill these enemies then kill a boss", and the side quests are mostly silly fetch quests and other things that aren't really worth the player's time. Decidedly, Technomancer sets out to be average, and frustratingly so, because this small developer is clearly nothing to scoff at and could have produced something more more unique and, well, fun.

 

Verdict

What We Liked ...
  • Huge open world
  • Impressive visuals
  • Interesting crafting system
What We Didn't Like ...
  • Framerate and stability issues
  • Confusing and non-engaging combat
  • Generic story and side missions
  • Wholly uninteresting story and characters
  • Doesn't set itself apart from its peers
5
Gameplay
The boring combat and uninteresting missions make this a game that seems to only appeal to people who like performing pointless tasks for XP and mashing the left click button a lot. Excepting the cool crafting system, the game doesn't bring enough to the table to stand out.
6
Presentation
While the visuals are very impressive for such a small developer, the presentation is brought down but the horrid voice acting and boring story, which manages to create a whole world of insignificant and underwhelming characters.
7
Lasting Appeal
Being an open-world RPG, there is obviously lots to do in the world and lots of missions to complete, but the world is restricted too often to feel truly open, and the missions lack variety.
6
out of 10

Overall

A true jack of all trades, The Tehnomancer's impressive visuals don't make up for its lack of engaging combat and inability to set itself apart from other games in the genre. It's a mashup of many other open-world RPGs that is produced by a smaller developer than any of them; it sets itself up for disappointment.
Well that is disappointing. I quite liked the trailers and they made it look like they had something going on.

Maybe I will take a look if I see it somewhere later in life -- the PSbone does not seem to be getting the most of this style of game compared to last go around so I might have to look for scraps when I decide to get into such consoles properly. I can usually overlook a lot (I really liked Venetica and Risen and thought Two Worlds 2 was thoroughly enjoyable) but reading the above I have pause.
 
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Thank you for the review.
I was waiting for a review and other players comment to decide if I buy it or not.

on latest preview video around E3 I was still hesitant due to the battle system, it didn't like it a lot. You just confirmed my concerns.
I might not get it now, but maybe later. Sometime games are not the best but they are still very enjoyable to play. I have enough games on my backlog, this one can wait a little.
 
The screenshots look so good and the trailers as well. It really stinks to see that it has nothing that stands out about it. Does it set itself up for a sequel which might fair better?
 
The screenshots look so good and the trailers as well. It really stinks to see that it has nothing that stands out about it. Does it set itself up for a sequel which might fair better?
No way, even the previous games from the developer have the same problems and it's hard to imagine them quitting their mediocrity.
 
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Cons
- Framerate and stability issues -
working wonderful on my GTX770 Ultra, but every time I enter the menu/map: getting back to game give me like 5FPS for 2s before getting back on track,

- Confusing and non-engaging combat
-
It’s hard, a lot of different weapons and skill all to change on-the-go, but after you master it it’s a blast
Yeap it gets frustrating (But not Dark-Souls frustrating), you cannot just press attack and expect not to die, you need to evade and defend way more than attacking if you wish not to die in 10s.
There was an arena on the Tutorial city that took my several S/L just to pass the first round

- Generic story and side missions -
20h in the game and 90% of all side quests have some history

- Wholly uninteresting story and characters
-
the first 2 companions and the story are very blank on the beginning but later after you finish the tutorial city (about 10h) the game and character start to shine.


It's a game far from 10/10 I agreed but its a very fun and good game, not AAA but worth a shot

And seeing the most screenshots are from the very beginning of the game and the reviewer not even commented on other aspects that are really bad on the game(Like looting without killing is too hard, or the UI is lacking, or you need to press ooen 2 times and so on), I guessing it was a make haste review.

For god’s sake, I saw reviews on Steam with 20h of game play better than this one,

"- Technomancer powers are underwhelming, and due to the sheer lack of options and special skills"
really dude? did you saw tha every skil can be unlocked a second time to add a especial effects?
Like you can make a perfect block give you a auto AOE attack, or new combos and so on?

"-there's hardly even a difference between the styles. 90%"
1 - pure speed cant block, focus on evading, low damage lots of hits
2 - high damage slow attack, evade is crap the only one that can block, timing block, lots of crits
3 - mob control most attacks are AOE, cant block, best evade quick link to technomancer skill and charge skills fast

And all above^ is just by default,
you can unlock a lot of skills trees and every skill can be unlocked a second time to choose a new passive ability



Is GBATEMP becoming the next IGN?

COD 5/7 the innovation of all G4M3Z ever!


DOOM 6.5 Generic shooter not fun at all. Better wait to buy some game that pay us more for good reviews
 
Cons
- Framerate and stability issues -
working wonderful on my GTX770 Ultra, but every time I enter the menu/map: getting back to game give me like 5FPS for 2s before getting back on track,

- Confusing and non-engaging combat
-
It’s hard, a lot of different weapons and skill all to change on-the-go, but after you master it it’s a blast
Yeap it gets frustrating (But not Dark-Souls frustrating), you cannot just press attack and expect not to die, you need to evade and defend way more than attacking if you wish not to die in 10s.
There was an arena on the Tutorial city that took my several S/L just to pass the first round

- Generic story and side missions -
20h in the game and 90% of all side quests have some history

- Wholly uninteresting story and characters
-
the first 2 companions and the story are very blank on the beginning but later after you finish the tutorial city (about 10h) the game and character start to shine.


It's a game far from 10/10 I agreed but its a very fun and good game, not AAA but worth a shot

And seeing the most screenshots are from the very beginning of the game and the reviewer not even commented on other aspects that are really bad on the game(Like looting without killing is too hard, or the UI is lacking, or you need to press ooen 2 times and so on), I guessing it was a make haste review.

For god’s sake, I saw reviews on Steam with 20h of game play better than this one,

"- Technomancer powers are underwhelming, and due to the sheer lack of options and special skills"
really dude? did you saw tha every skil can be unlocked a second time to add a especial effects?
Like you can make a perfect block give you a auto AOE attack, or new combos and so on?

"-there's hardly even a difference between the styles. 90%"
1 - pure speed cant block, focus on evading, low damage lots of hits
2 - high damage slow attack, evade is crap the only one that can block, timing block, lots of crits
3 - mob control most attacks are AOE, cant block, best evade quick link to technomancer skill and charge skills fast

And all above^ is just by default,
you can unlock a lot of skills trees and every skill can be unlocked a second time to choose a new passive ability



Is GBATEMP becoming the next IGN?

COD 5/7 the innovation of all G4M3Z ever!


DOOM 6.5 Generic shooter not fun at all. Better wait to buy some game that pay us more for good reviews
The screenshots were from the beginning of the game simply because I take them then to get it over with and post them all at once. I finished the main story of the game. The rest is just your opinion which you're welcome to state in your own review of the game.
 
Review cover
Product Information:
  • Release Date (NA): June 28, 2016
  • Release Date (EU): June 28, 2016
  • Publisher: Focus Home Interactive
  • Developer: Spiders
  • Genres: Action, role-playing, open-world
  • Also For: PlayStation 4, Xbox One
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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