Review cover John Wick Hex (PlayStation 4)
Official GBAtemp Review

Product Information:

  • Release Date (NA): May 4, 2020
  • Publisher: Good Shepherd Entertainment
  • Developer: Bithell Games
  • Genres: Turn-based strategy
  • Also For: Computer

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
John Wick makes his transition to video games with the turn-based strategy title John Wick Hex. How does the fast pace of the films translate to a slower, methodical gameplay style?

attachFull208302

John Wick is a modern action movie classic. While its sequels have gotten a more mixed response, it’s hard to deny the appeal of the original. It captures a believability often missing from the genre with intricate choreography and sound mixing that makes every hit feel impactful, and it does this without sacrificing the high body counts and memorable setpieces that defined the genre in the more outlandish ‘80s and ‘90s. It ties these seemingly disparate elements together with an arresting performance from Keanu Reeves who wields his impressive frame to terrifying effect, while carrying an expressiveness that makes it hard to forget the real person calculating these decisions. It also garnered praise for its refreshingly simple—but still engaging—plot, setting and character motivations, cutting out the filler that often drags down action films with the same ruthless efficiency its title character dispatches his enemies. In short, it’s about as close to perfect as a film can get, and one that both begged for and rejects the possibility of a video game adaptation, because as much as we’d all want to be John Wick in this world, it’d be impossible to maintain the flim’s fluidity in the hands of a player.

Enter Mike Bithell. The acclaimed director behind Thomas Was Alone and Volume brings us John Wick Hex, the first game based on the franchise. Bithell isn’t known for action games (Thomas Was Alone being a puzzle-platformer and Volume being a puzzle-stealther), so he may seem like an odd choice for the project, but John Wick Hex actually meets him at his level by being a turn-based strategy game, rather than an action title.

attachFull208305

The main idea behind this seems to be that a regular player couldn’t manage the focus that John Wick has, so the only way to simulate it is to allow players infinite time to make their decisions. It’s an interesting idea, but it immediately creates a different feel for the game than that of the film. The film is an emotional experience, as your pulse pounds and you try to keep up with the action; the game is a cerebral one as you carefully plan out your method of attack, three and four moves ahead. The film is fast-paced, only providing brief moments of respite to catch your breath; the game is nothing but catching your breath, as you might spend thirty seconds orchestrating a manoeuvre that takes three to execute. A further disconnect is made in the audio and visual design of the game. The wider viewing angle, necessary to give players a good sense of their surroundings, robs the action here of the intimacy of the film’s fight sequences. The foley work, while fine on its own, pales in comparison to the film, lacking the oomph that made each punch and gunshot carry so much weight. Finally, the visual design is too cartoony, compared to the grounded look of the film. It’s understandable, as a budget title, that John Wick Hex couldn’t go for an ultra-realistic style, but that doesn’t make it feel any less connected to its source material.

Of course, none of these things are inherently problematic on their own. They only demonstrate how rarely the mood of the movies is ever captured. Taken on its own merits, unconnected to the source material, John Wick Hex is an impressive little strategy game. Every action in the game takes place on a handy timeline at the top of the screen, that maps all of your and your enemy’s movements.

For example, if an enemy sees you and readies his gun, you can see that it takes 1 second for him to prepare to shoot, at which point he will fire, which takes about 0.5 seconds, and then another 0.5 for him to end his action. With that, you have a variety of options at your disposal, and as you highlight each option, it’ll show you where it fits in on the timeline. You can crouch (0.5 seconds) and then roll behind cover (another half second), with movement greatly reducing the enemy’s hit rate. If you weren’t in the middle of an action when he spotted you, you may be able to get off your own shot before he does his, and if it hits you’ll interrupt his action. If that doesn’t work, you always have the option of throwing your gun at him, which will execute faster and give you a better chance to interrupt enemy fire, but, of course, leaves you without a firearm. You can resupply and steal weapons off the ground from your victims, but picking up a gun takes a second and a half—a risky proposition if there are any enemies in the vicinity.

attachFull208303

Most of the action revolves around this timeline, but luckily it’s a robust enough system to support it. There are a wealth of options to consider just when facing one enemy, but when you’re taking on multiple foes it gets very interesting. Melee attacks can stun enemies for a few seconds, and some even let you reposition yourself by the end of the attack, so you’ll be keeping a close eye on the timeline as you figure out the optimal path to stun enough enemies to get to cover while moving enough to avoid gunfire, until you can get secure enough to fire off some rounds. Each level has a certain amount of trial and error involved as you learn each enemy’s location, but it’s still incredibly satisfying to nail down an approach that lets you wipe out every enemy flawlessly, usually involving constant weapon swapping and keeping enemies stunned in order to stay ahead of the attack.

Unfortunately, it is somewhat static. While, throughout the game, you’ll encounter different enemy and weapon types and get access to certain perks, the core systems stay the same. The game finds every suitable application for these over its relatively short runtime (between six and eight hours for a single playthrough), however, and given how lean and focussed each level is, it’s unlikely you’ll get sick of what the game has to offer.

attachFull208304

Where should a licensed game’s priorities lie: translating the property it’s based off to an interactive medium, or being a compelling game in its own right? How you answer that question will probably determine how much you like John Wick Hex. It rarely captures the feel of the movies, in terms of its look or pace or tone. Removed from its license, however, it’s a clever and engaging strategy game. The timeline system is a smart way for the game to let itself throw hordes of enemies at you without being overwhelming and force you to switch up your tactics regularly if you wanna have any chance at success. While some may consider it a no frills experience, it feels more lean and to the point, cutting out filler in much the same way its film counterpart does. In fact, if anything, that’s the one area where Hex does reflect the film; they’re both quick, clean experiences that know exactly what they want to do and know how to do it damn well.

Verdict

What We Liked ...
  • Clever strategy gameplay
  • Tense music
  • Actors from the original film return to voice their characters
What We Didn't Like ...
  • Doesn’t really feel like John Wick
8
Gameplay
While it feels antithetical to the spirit of the films, the turn-based strategy approach works wonders as its own thing. While there’s a limited number of options presented to you, they have a wide range of uses and the maps are open-ended enough to give you plenty of room to play around and concoct different strategies.
6
Presentation
Aside from the fantastic soundtrack, there’s not much to the presentation. It’s serviceable in a minimalist way that doesn’t clash with the focus on gameplay, but there’s little to appreciate about the character design, animations or overall artstyle.
8
Lasting Appeal
Lasting only about 7-8 hours, John Wick Hex doesn’t drag or slow down. It may be a little unsatisfying if you’re only looking to play beginning to end, but with expedited mode and the optional challenges to complete in each stage, there’s a ton of replay value.
8
out of 10

Overall

If you’re looking for a John Wick game, John Wick Hex probably won’t satisfy you. However, if you’re happy with a tight, smart turn-based strategy game whose main character happens to look a lot like John Wick, this is exactly what you’re looking for.
I did wonder when I saw the trailer deliberately being played at speed.

Comparing it to similar bullet wizard type games would also have been hard, if for no other reason than they, and their franchises, were all about bullet time (thinking the Wanted game/film prequel and Stranglehold which was a sequel of sorts to various John Woo efforts).

Still I will take a decent strategy game where I can get one.
 
Oh, I remember that movie. Utterly stupid with terrible acting. Why would anyone make a game out of it?
 
Oh, I remember that movie. Utterly stupid with terrible acting. Why would anyone make a game out of it?
You serious right now? You know this is one of the better series to come out in the last 10 years. Not sure why you don't like it, but terrible acting is definitely not something I would say to describe the movies.

lol, I don't think you've even watched them tbh.
 
  • Like
Reactions: hoist20032002
I just don't understand how you go for this type of game when you have the John Wick IP.
Would've preferred a Stranglehold/Max Payne type of game, it would be badass!

40uga9.jpg

Totally could have done a Max Payne type game.... Should have, would be less lame.
 
Would I play a John Wick bullet time game on par with max payne, stranglehold or wanted?
Sure. Would probably have had a great time too.

Would it be stylistically in keeping with the franchise? I am going with no. Its entire central gimmick seems to have been tight action and time pressure with a character able to rise above it (whether by virtue of training or innate skill, or both, seems to be left to the viewer, and it is often augmented by seriously cool tools or a plan, and on occasion improvisation to a ridiculous degree which only really feeds back into the first part).
Most of the shots in the film are really tight. Minimal wide shots, slow motion or sweeping pans, especially not in action parts, all of which are usually designed to slow things down to have the audience get an idea of what is going on.
Gamifying that, as mentioned in the review, is unlikely to be all that easy without bullet time or serious autoplay if doing some kind of real time.

Re: "last 10 years"
I was going to make a similar reply but opted out in the end. It was certainly a breath of fresh air and a bit of rarity in action films, however there were still a few good ones just often did not hit as big (even if I did find them quite enjoyable). Look up Safe starting Jason Statham, Give 'em hell Mallone (or indeed much of Thomas Jane's stuff), Shoot 'Em Up and this could go on (to say nothing of things like Raid and Raid 2) -- we don't have to go all the way back to Equilibrium, matrix, Heat and John Woo's Hong Kong days.
 
  • Like
Reactions: relauby
Re: "last 10 years"
I was going to make a similar reply but opted out in the end. It was certainly a breath of fresh air and a bit of rarity in action films, however there were still a few good ones just often did not hit as big (even if I did find them quite enjoyable). Look up Safe starting Jason Statham, Give 'em hell Mallone (or indeed much of Thomas Jane's stuff), Shoot 'Em Up and this could go on (to say nothing of things like Raid and Raid 2) -- we don't have to go all the way back to Equilibrium, matrix, Heat and John Woo's Hong Kong days.

I feel like we had a great little resurgence of action movies in the early-to-mid 2010s. John Wick (and to a lesser extent John Wick 2), the Raid movies, Dredd, Crank, Hardcore Henry. Honestly I can’t remember the last action movie that really got me.
 
"hey we makin' a john wick game"
"a shooter?"
"no, a strategy game"
You say that but many alien invasion and post apocalyptic scenarios tend to be "quick, merciless, dead - pick two" and we have wonderful turn based things that come down to timing and precision and have lot of tension to them.
 
  • Like
Reactions: Stealphie
You say that but many alien invasion and post apocalyptic scenarios tend to be "quick, merciless, dead - pick two" and we have wonderful turn based things that come down to timing and precision and have lot of tension to them.
i'm not saying it's bad lol
 
I really want to know what the holders of the IP were thinking. They could have gone to just about any studio and have a very fine run-of-the-mill shooter. Instead, they reached an agreement with Mike Bithell, who indeed created Thomas was alone and volume (as well as two weird robot detective games that're best described as a choose-your-own-adventure whodonnit). The result is exactly what you'd expect...and because I happen to know his work I am actually INTERESTED, despite not giving a damn about action flicks anymore.

I personally won't complain, but really: why? I'm not going to buy it because of the IP (rather the opposite), and fans can very well be turned off by how it turns out. This is like handing the script of a social drama to Michael Bay to direct and be surprised that it features shootouts and explosions, or handing a Schwarzenegger scenario to nintendo and be surprised they make something child-friendly with it.

"hey we makin' orderin' a john wick game"
"a shooter?"
"no, a strategy game"
Fixed that for you. A game like this is well up the developer's alley. But (as I stated just before) I really can't say the same thing about whomever it was that held the IP.
 
  • Like
Reactions: Stealphie
Review cover
Product Information:
  • Release Date (NA): May 4, 2020
  • Publisher: Good Shepherd Entertainment
  • Developer: Bithell Games
  • Genres: Turn-based strategy
  • Also For: Computer
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

Reviews

  1. Based on Akira Toriyama’s manga of the same name, Sand Land is an action RPG that takes you into a fantasy open world to search for a legendary spring. Should you join this adventure?

  2. Looking to upgrade your wrist-worn timepiece without sacrificing the look of analogue watches? The Withings ScanWatch 2 hybrid smartwatch might be for you. Let’s see what it has to offer in this...

  3. Today for review, we’ll be taking a look at the latest gaming keyboard from Meltek, the CYBER01 magnetic switch offering!

  4. Claimed to be the world's most cost-effecient i9 Mini PC, we check out the latest from Geekom.

  5. Tough enough to navigate and conquer the rugged wilderness.

Site & Scene News

General chit-chat
Help Users
    K3Nv2 @ K3Nv2: I'm a multi I can witch from dick to vag at will