Flame Over (PlayStation Vita)
Official GBAtemp Review
Product Information:
- Release Date (NA): March 10, 2015
- Release Date (EU): March 11, 2015
- Publisher: Laughing Jackal
- Developer: Laughing Jackal
- Genres: Pyroguelike / Twin Stick Shooter
- Also For: Computer, PlayStation 4
Game Features:
Review Approach:
Blaze is the hero next door
Fire in the real world is roguish by its very nature. So it seems like such an obvious fit to use fire as the main antagonist in a roguelike game. Dubbed by its creators as a pyroguelike - Flame Over merges the roguelike genre of video games with the roguish nature of fire to create an extremely challenging, fun and unique experience.
You take on the role of Blaze Carruthers, a firefighter working for the City of London Fire Service. After receiving a memo from the station HQ informing him of a fire at a local office complex, the aptly named Infernal Industries, Blaze jumps into his trusty fire engine and heads off to check out the scene.
Flame on!
Flame Over features randomly generated levels which are engulfed with dynamic fire that can rapidly spread and cause permadeath. As you enter each area equipped with a water hose and a powder extinguisher, your task is to put out all of the fires within a level whilst under a strict time limit. Along the way you can rescue trapped workers and their pet cats, which when led to safety will increase your timer and health. Considering you start out with just 5 minutes on the clock and 3 hearts of health, rescuing staff and pets is vital to success. Should you be unfortunate enough to run out of time, things become extremely complicated as you are hunted down by the Grim Reaper, Death himself!
Fight fire with...
As you make your way up through the complex you will bump into Miss Ion who offers up optional side quests that can be completed as you advance through the level. Miss Ion will reward you with a token for every successful mission you complete, which can be traded in to upgrade Blaze and improve the odds of you finishing the game. For some reason the Infernal Industries complex isn't fitted with a working sprinkler system, so completing missions and upgrading Blaze is the only way you are going to make it through all of the 16 levels.
Dousing flames generates coins which can be used to buy upgrades from the building's caretaker. Purchasing larger tanks, extra water bombs or a defibrillator to resuscitate downed staff all offer much appreciated help in the current run, but do not carry over after death or completion.
Mission Impossible?
Flame Over is hard but does feel fair. If you mess up it's your own fault. The game has a steep learning curve and the only real help you get are from tips that flash up on the loading screen between levels. Even after all of this time playing I still don't know what purpose Catnip x 3 serves.
I played the game for around 10 hours before the stars aligned and I actually finished a complete run. Half of this was spent redoing side missions so I could max out Blaze and survive longer, and the rest was just trying to figure everything out so I could make it to the end. The difficulty ramps up considerably in the third and fourth areas and the chemical fires are particularly nasty to deal with. At the time of writing this review, only 3 people including myself had managed to finish the game out of the 60 or so listed on the online leaderboards. Runs are recorded as complete if you start at 1-1 and play through and finish all 16 levels consecutively to 4-4. My completion time was 1:22:58 which put me into second position, missing out on first place by just over a minute. There's a trophy for finishing the game in under an hour but I can't imagine how you are meant to achieve this without being extremely lucky.
Verdict
- Bright and charming
- Solid unique experience in the roguelike genre
- Chemical fire in the lab levels can be really annoying
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