Review cover Outcast 2: A New Beginning (PlayStation 5)
Official GBAtemp Review

Product Information:

  • Release Date (NA): March 15, 2024
  • Release Date (EU): March 15, 2024
  • Release Date (JP): March 15, 2024
  • Publisher: THQ Nordic
  • Developer: Appeal Studios
  • Genres: Action Adventure
  • Also For: Computer, Xbox Series X|S

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative

Review Approach:

The year is 1999 and technology is progressing at a rapid pace. Games are looking better and better, pushing the boundaries of what a computer can do in terms of entertainment. Enter Outcast, a game that received high praise for its use of distributed AI and groundbreaking use of voxel technology to generate heightmap-based landscapes like we've never seen before. Hailed as the "Adventure Game of the Year", Outcast gave players some respite in a market flooded by first-person shooters, spawning a small but loyal group of die hard fans. Everything was looking up for Appeal until... bankruptcy, burying any chances of a sequel seeing the light of day... until now. Is A New Beginning a smash hit, or is it just "the Avatar we have at home"?
Outcast 2: A New Beginning is an Action-Adventure game available for PlayStation 5, Xbox Series X/S and PC.

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By the Yods, here we go again!

You are Cutter Slade - a dry-witted ex-Navy SEAL and, not to toot your own horn, Earth's last chance at survival. You've been sent through a wormhole along with a group of scientist to track down a probe and stop a cataclysm that they inadvertently wrought upon Earth. Little did you know that due to time dilation, superstition of the natives and a fair bit of skulduggery you'd be named the Ulukai, the saviour of their race, and end up having to save not one, but two planets. That's all in the past though - now... now things are different. You just woke up in a Talan temple with a massive headache, you don't know how you got here, you're suffering from memory loss and you have an unshakeable feeling that it's been a while since you walked on Adelpha, or at all for that matter. You exit the ancient structure and notice the first signs of trouble - an unidentified spaceship opening fire on the locals! Time for the grizzled vet to step in and save the world once again, regain your lost memory and, most importantly, find your way back home.

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Make friends with everybody and destroy the invader's bases - no problem, right after a quick shower

If this introduction makes you think that Outcast 2 starts as a collection of 90's tropes with a typical 90's protagonist doing typical 90's things, you would be correct, and having tried Outcast: Second Contact recently I suspect this was done on purpose. A New Beginning is a product of the original team coming together years after the fact to create a sequel they never got to finish, and it shows. It's a game they would've made in the early 2000's if they were given the chance. Thankfully Appeal was very much aware that most gamers probably don't even remember the previous game. Who could blame them after over two decades? As such, they made the protagonist start from the same point as the player does - knowing nothing and experiencing the cheesy sci-fi world of Adelpha as if they landed on it together for the first time. Amnesia might seem like a cheap writer's crutch, but in this case it works well enough, allowing the game to drip feed the player lore as needed. Cutter Slade is a "generic" Action Man-style hero, but since you don't really get to play as those nowadays he almost feels refreshing in a way. As he slowly regains his memory throughout the campaign you get to learn more about him which adds more depth to the character, but never more than required to propel the story forward. Outcast 2 isn't about Slade so much as it's about having an old school adventure on an alien planet - comparisons to Stargate or Avatar write themselves. At its core, it's a fish-out-of-the-water story about a human messianic figure surrounded by alien noble savages - instead of being dark and brooding like a lot of modern productions, it's innocent and has an air of childhood wonderment about it. While it does take full advantage of new technology and various gameplay conveniences we've grown accustomed to over the years, it feels decidedly "retro" in the way it's written. Some players will find that appealing, others may consider it a bit dated. Me? I had a good laugh, and enjoyed the nice change of pace compared to the likes of Mass Effect that treat themselves very seriously.

Boost, Blast, Mod, Repeat!

In terms of gameplay, Outcast 2 is an open world action-adventure. Yes, another one. No, don't close the tab. Hear me out... I promise a jetpack, alright? Good, I have your attention. Now, Cutter's been MIA for quite some time and, as legendary of a figure as he was, telling strangers that he's their prophesied saviour decades after disappearing without a trace is a tough sell. Your first order of business is to prove that you are who you claim to be. Don't worry - the rulers of Adelpha are quick to give you a laundry list of things to do that'll convince them. Your objective is two-fold. Step one is to travel from one village to the next, resolve the countless issues Talans, the natives of Adelpha, are dealing with and gain their literal tokens of appreciation called "daromons". Step two is to destroy any and all enemy outposts, recovering upgrades for your gear. The quests are varied, ranging from textbook stuff like collecting certain items or killing specific enemies to more original tasks like herding local livestock, freeing hostages, participating in races or escorting NPC's. It's nothing that you haven't seen elsewhere before, but the game manages to weave the subquests together into a sensible net of interactions, so it's easy to track the progress of all the tasks involved. Everything you do has an impact on the world around you and prepares both the natives and yourself for the final battle ahead. Now, to be fair, some of the activities can be repetitive, but on the flip side there's always something to do somwhere. You're free to complete quests in any order you like, so if you feel monotony setting in, you can take a detour and tackle a different village for a change.

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Now that I think about it, for a space messiah you sure do a lot of animal husbandry in this game

Where Outcast 2 truly shines is in the gear, and the game is not afraid to shower you with it. Your starter pistol, shield and jetpack are wimpy, but quick and easy to upgrade, so before long you become a real force to be reckoned with. Frequent readers of my reviews will know that I'm a sucker for a good jetpack, and this one's top notch, allowing for plenty of verticality and fast movement, both on the ground and in the air. In fact, chances are you'll spend most of your time gliding across the picturesque Adelpha instead of walking or using fast travel simply because it's fun to do, especially if you plan on hitting up points of interest along the way. The game gives you a lot of freedom not just in terms of movement, but also customisation. I particularly liked how Slade's pistol, and later rifle, have interchangeable module slots which allow for some pretty intense add-on synergy. Homing spreadshot explosive pistol rounds that paralyze anything they touch? Uhh, yes please? The combinations feel endless, allowing you to perfectly tailor combat to your liking. Speaking of combat, it once again feels like a bit of a throwback. There's no fancy cover system to contend with and no regenerating health, just good 'ol over-the-shoulder action with a normal health bar. Hello, old friends - it's been a while.

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Making friends on Adelpha often involves getting accustomed with the native's various traditions and rituals

In terms of presentation the game scores highly. Adelpha is colourful and lively, with a variety of different biomes to visit. There's lush forests, barren deserts, snow-covered mountain tops and everything in-between, really making you feel like you're exploring an alien planet with a real ecosystem. Every village is populated with Talans eager to tell you all about themselves and, naturally, add more items to your bucket list. Appeal really nailed that "out of this world" feeling they were going for and if there's anything they could've improved then perhaps a bigger variety of both the invaders and the local fauna would've been nice to see. I've read that other reviewers came across performance issues on other platforms, but my experience on the PS5 was nice and steady with very few noticeable hitches or bugs worth mentioning.

Blast-off or Crash Down?

So, in summary, is Outcast 2 worth your time? Yes, if you're into old school action-adventure games that don't treat themselves too seriously. A New Beginning is not a big budget title and you have to set your expectations to match, but it's an effective series revival that refreshes the franchise without straying too far from its roots. It's a charming space adventure full of quirky characters, dry humour and a straightforward story. Its strong points, extensive weapon customisation and exploration especially, shine through and allow you to overlook some of the game's rough edges. If you're looking for a light-hearted adventure on a truly alien world that doesn't require you to think too hard, you may want to look into this one. It's an ambitious game done on a tight budget, and it effectively recaptures that 90's gaming feel returning players are sure to appreciate. Now, is it worth the asking price of £59.99? To me it's a little much for what you're getting. I've had a great time playing it, but that's a price tag I still associate with AAA productions, and Outcast: A New Beginning is definitely not that - it's "good", but not "exceptional" besides a few stand-out elements. If you're in two minds about it, there is a demo available, so my recommendation is to try it first and see if it's your cup of tea. Who knows? Maybe downloading it will tide you over, and Outcast 2 will truly mark a new beginning for the franchise.

Verdict

What We Liked ...
  • Gorgeous environments
  • Probably the best jetpack I've seen in a while
  • Outstanding weapon customisation options
What We Didn't Like ...
  • Some quests feel repetitive and can be a chore
  • Enemy variety could be better
  • High price tag for an AA production
8
Gameplay
The run-fly-and-gun gameplay of Outcast 2 is solid, even if it doesn't bring anything particularly new or exciting to the table. If "Just Cause on an alien planet with less explosions and less physics" sounds appealing to you, Outcast 2 is it. The only thing that spoils the broth a bit is the fact that some of the side quests feel like busy work.
8
Presentation
Appeal wanted Adelpha to feel like an alien planet and, sure enough, it absolutely does. If you're a fan of movies like Avatar or Stargate, you'll feel right at home exploring this distant world and enjoying everything it has to offer.
5
Lasting Appeal
Once all is said and done there's not much reason to replay A New Beginning besides "collecting all the things" or completing certain tasks better than you already have, and the game doesn't delude the player into thinking otherwise. The final autosave is right before the last boss and that's it. When the credits roll, it's over. On the flip side, there's *a lot* to do in your playthrough, so be sure to check under every rock before you start the final sequence - the game will tell you when you've reached a point of no return.
7
out of 10

Overall

When playing Outcast 2 you can feel that it was a labour of love. While not exceptional, what the game does it does well, and in certain areas it's actually quite outstanding. It's not a game for everyone and the price tag is quite high for an AA production, but if you're a fan of this kind of stuff, you're in for a treat. A cheesy treat that's janky here and there, but a treat nonetheless.
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Waiting for a promo then.
I really like the first one.
Try the demo and make a decision that way - if you’re a fan of the first game, this is more of the same, but better in every way. When I say that it’s a little much for what you’re getting I do mean a little. The game feels like it should be £49.99 at most to appeal to a general audience, and I think it’d garner more sales this way too. Inflation hit everything hard so maybe I’m just jaded, I simply wanted to mention that I was surprised by the price, and I have to consider that as a factor when scoring it.
 
It's not that expensive over here compared to 3A games, (R$ 162,00 - like US$ 31 vs R$ 300,00 - US$ 60) but yeah, I'll wait.
I'll get the remake of the original (Second Contact for R$ 29) first.
 
It's not that expensive over here compared to 3A games, (R$ 162,00 - like US$ 31 vs R$ 300,00 - US$ 60) but yeah, I'll wait.
I'll get the remake of the original (Second Contact for R$ 29) first.
Second Contact is currently included in the PSN Premium classics catalogue, so if you happen to be subscribed to that tier, you can play it without an additional purchase. Keep in mind that outside of a heavy graphical uplift not much has changed between 1999 and now, and the two games don’t play alike. A New Beginning is wildly more modern in terms of mechanics. I’m quite surprised by the regional price disparity - at $31 this game is a steal.
 
Second Contact is currently included in the PSN Premium classics catalogue, so if you happen to be subscribed to that tier, you can play it without an additional purchase. Keep in mind that outside of a heavy graphical uplift not much has changed between 1999 and now, and the two games don’t play alike. A New Beginning is wildly more modern in terms of mechanics. I’m quite surprised by the regional price disparity - at $31 this game is a steal.
Still expensive for our current local economy.
I don't buy games over R$ 100 ~ US$ 20 anymore unless I really want to play them NOW, which hasn't happened since... ever.

Whatever the case, I will definitely get this later on.
Monkey Island meme kinda fits here.
 
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Still expensive for our current local economy.
I don't buy games over R$ 100 ~ US$ 20 anymore unless I really want to play them NOW, which hasn't happened since... ever.

Whatever the case, I will definitely get this later on.
Monkey Island meme kinda fits here.
That’s a good rule to live by. The way I play games nowadays is buying them, putting them on a pile and looking at them for weeks/months/years due to lack of time. They are rubber, I am glue. :lol:
 
A lot of diehard fans of the first game will tell you it's bad because it doesn't replicate every aspect of the first game. Well, I'm also a diehard fan of the original and I'm here to tell you, just because it's a bit different and has new gameplay implementations; that doesn't make it a bad game. Rather a sequel with a new direction. I've defended the game and explained my viewpoint as to why this is definitely a great game and you can read the full discussion here and draw your own conclusions:

https://steamcommunity.com/app/1013140/discussions/0/4294818016875545161/
 
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A lot of diehard fans of the first game will tell you it's bad because it doesn't replicate every aspect of the first game. Well, I'm also a diehard fan of the original and I'm here to tell you, just because it's a bit different and has new gameplay implementations; that doesn't make it a bad game. Rather a sequel with a new direction. I've defended the game and explained my viewpoint as to why this is definitely a great game and you can read the full discussion here and draw your own conclusions:

https://steamcommunity.com/app/1013140/discussions/0/4294818016875545161/
If Appeal released an exact carbon copy of the original game with a new story it would be borderline unplayable - the original is *very* dated, and more than old enough to legally drink. Gaming moved on since that time and we’ve figured out a lot of stuff the original game only dipped its toes in. I think you’re right on the money defending the new mechanics.
 
I've put about 30 hours into this game before it got repetitive - it's a decent open world game. Still have the big box of the original I bought in the 90s :D
 
If Appeal released an exact carbon copy of the original game with a new story it would be borderline unplayable - the original is *very* dated, and more than old enough to legally drink. Gaming moved on since that time and we’ve figured out a lot of stuff the original game only dipped its toes in. I think you’re right on the money defending the new mechanics.
Couldn't agree more. For the majority of that topic the guy spent weeks complaining about why it's bad because the game has a map and quest markers. I understand some of his points, but in the long run it was never going to be exactly like the original. The game took me 50 hours to beat and I didn't even do every quest (So, it's also short and sweet and not excessively long.). Some quests can be repetitive yes, just like every other open world game, but the immersive world, eccentric characters, and fun dialogue, music and story make up for it imo.
 
Review cover
Product Information:
  • Release Date (NA): March 15, 2024
  • Release Date (EU): March 15, 2024
  • Release Date (JP): March 15, 2024
  • Publisher: THQ Nordic
  • Developer: Appeal Studios
  • Genres: Action Adventure
  • Also For: Computer, Xbox Series X|S
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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