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CheatFreak47
CheatFreak47
Yes you can if you are referring to when you are releasing the button from a previous press.
CheatFreak47
CheatFreak47
Because the button itself has 2 states: Pressed and Unpressed, but in some cases in particular speedruns, that pressed/unpressed state makes a difference whether or not you count a press or not. For those cases a "half" press refers to the idea that the button was pressed before the segment started.
CheatFreak47
CheatFreak47
Essentially it's to differentiate between a full, single segment run, and a more specific run of a particular level or something.

Because that'd otherwise be a rather confusing discrepancy.
mrissaoussama
mrissaoussama
Actually a press consists of 3 parts : when A is pressed, when A is held and when A is released. all those parts make one A press
CheatFreak47
CheatFreak47
Not on the hardware level, no, it's really not.
it's either being pushed for X number of frames or it isn't.
Pressed is when it's state goes from 0 to 1 and unpressed is when it goes from 1 to 0.

The duration isn't relevant information.

Let me clarify.
CheatFreak47
CheatFreak47
A half press means the state became "pressed" or started at 1 at the time the recording started. Thus the 0 -> 1 change on that button never happened in the run, but the 1 -> 0 change did.

Therefore half the state changes needed to denote a press didn't occur, hence the name, half-press.
CheatFreak47
CheatFreak47
In a full run, the button would go from 0 -> 1 in a prior segment before the next one started and is considered a full press, the half press is only used when looking at a sub of a full segment individually.
mrissaoussama
mrissaoussama
Actually a press has 3 states.0,1 and 2

let's take smash bros for example: if A is 0 the fighter will do nothing. if it's 1 the fighter will start charging the hit. if it's 2 the fighter will stop charging and hit his opponent. then the value will go back to 0
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