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SkittleDash
SkittleDash
I agree, but they need to make money somehow. But gatcha ain't going anywhere. Because with games that consist mostly with anime girls, people's minds seem to be at their crotch instead of their brain. Fate Grand Order is robbery but people still spend money on it.
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AkiraKurusu
AkiraKurusu
I hope gacha and stamina and other mobile bullshittery don't infect future games; the industry is already diseased.
Also, the number of male and female characters needs to be equalised; that's another issue I have with the game (and with Fire Emblem Warriors).
SkittleDash
SkittleDash
That would be Fire Emblem Heroes. Not Warriors. But that ain't going to happen either. Nintendo knows what gets people to open their wallets. Find a random female character from some random FE game, throw them in a cute or skimpy outfit, and then money pours in. I know this is true because when there's an event based mosly on males, not many people talk about it. Basically... Titties print money.
AkiraKurusu
AkiraKurusu
Also Warriors - the Switch title, where there's ZERO male lance-wielders. None. And only one male axe-wielder, too (Frederick, who interestingly enough starts Awakening with a Silver Lance and his highest weapon rank being Lances).
AkiraKurusu
AkiraKurusu
Gacha is annoying in Xenoblade 2, but at least it's not monetised, like it is in Genshin. Stamina, or "only able to do X number of total activities before needing to wait for a gauge to refill", is inherently disgusting, especially if it's monetised.
I just want Genshin's exploitation to be well-publicised, so as to lower the chances of them infiltrating the already-sick industry as much as possible.
HarveyHouston
HarveyHouston
Any of the "Play the game just so you can see hand-drawn pictures of nude, Japanese girls" games. Like Waifu Uncovered. To a puritan, it's sexual exploitation. To an artist, it's an expression of emotions. To me, it's just stupid.
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  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
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    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
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    I appreciate the insight!
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    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
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    and realistically they wouldn't

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    never had that i don't think
    The Real Jdbye @ The Real Jdbye: never had that i don't think