[Patch Details: Functional Improvements]
1. Frame Rate Improvement
- Removes the 20 fps lock. The game runs at a variable frame rate:
up to 60 fps in light scenes, and only as low as it has to in heavy ones.
(Game speed stays the same at any frame rate / applies to gameplay and cutscenes)
- It is smoothest with the 3D depth slider all the way down.
- Hold SELECT for 2 seconds to show the current frame rate in the lower left
corner of the bottom screen. Hold it for 2 seconds again to hide it.
(The Survival Viewer opening when you press SELECT is normal)
- Press L + R + START + SELECT together to return to the first logo
screen. (Unsaved progress is lost / does not work in the menu or
during radio calls)
2. Soft Reset Function Added
This feature was added because the original game lacked options to reload data or return to the title screen during gameplay.
Pressing L + R + Start + Select resets the game.
Due to potential input conflicts, this function is disabled in certain situations, such as the Survival Viewer (pause) screen or wireless communication screens.
3. Trigger/Bumper Button Swap
This feature was implemented to address awkward controls on the New 3DS, where aiming with ZL and attacking with ZR felt uncomfortable.
The functions of L/ZL and R/ZR have been swapped to provide a more comfortable control scheme.
A version of the patch without this feature is also included for those playing on an original 3DS with a Circle Pad Pro attached or using the Citra emulator.
It supports the two ROM versions below.
Japanese version
Product code : CTR-P-AMGJ(JP Verdion)
Title ID : 000400000007A000
US(English) version
Product code : CTR-P-AMGE (US version)
Title ID : 0004000000081E00
Please refer to the "installation.txt" file included in the archive for installation instructions.
https://drive.google.com/drive/folders/12YQS4MiJWfSDKvRdpuhpGil4m6PAEKxW
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Patch Notes
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20261009 v1.1
Fixed a crash that occurred when playing the opening video (Snake Eater).
20261012 v1.2
Implemented variable frame rate support.
The previous patch was limited to running at either 30 FPS or 60 FPS; consequently, if the system had spare performance at 30 FPS but couldn't handle the load required for 60 FPS, it would default to 30 FPS.
With this patch, the game renders at the highest possible frame rate in situations where 60 FPS isn't achievable but performance exceeds 30 FPS (e.g., 55 FPS or 47 FPS).
This ensures a much smoother and more enjoyable gameplay experience compared to both the original version and the previous patch.
Added frame rate display feature.
Added a feature to show or hide the frame rate at the bottom-left of the lower screen by holding the Select button for 2 seconds.
20261027 v1.3
Fixed variable frame rate errors
- Fixed actions going out of sync when the frame rate changes (e.g. Snake moving too slowly, or a held enemy slipping out of his grip).
- Smoother motion when the game runs below 60 fps (around 45 fps, etc.).
- Mostly removed the vertical tear on the right side of the screen when turning the camera at 55–60 fps.
- Fixed character lighting flickering every frame in some cutscenes (e.g. when Ocelot appears).
Controls
- The right stick (C-Stick) now turns the camera at the same speed as in the original game.
- Rolling with a short press of the attack button: you now have 1.5 times as long as in v1.2 to release the button.
Supported versions
- Added support for the European (EU) version. The patch is now available for the JP, US and EU versions.
Last edited by AEONG_AEONG,














