DK64 Reconkgpiled-NX port

Trinalord777

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Hey everyone!

Here is the first release of DK64Recomp-NX, a Nintendo Switch port of Donkey Kong 64: Recompiled (the PC version).

The game is statically recompiled to native code, like the PC version. The PC renderer (RT64) needs Vulkan, so the Switch build uses GLideN64 on OpenGL instead.

What works
  • The whole game, from boot to gameplay, with saves
  • 30 fps (the original frame rate) at 960x720
  • 16:9 widescreen with the HUD at the screen edges
  • Clean 48 kHz audio
Tested on HOS 22.0.0 with Atmosphère.

Installation
You need your own Donkey Kong 64 (USA) dump. No ROM or game assets are included.
  1. Unzip the release onto the root of your SD card.
  2. Put your ROM in the same folder as the .nro (any file name works).
  3. Hold R while starting any game, then pick DK64: Recompiled in the Homebrew Menu.
Code:
sdmc:/switch/dk64recomp/
├── dk64recomp.nro
└── Donkey Kong 64 (USA).z64

Still a work in progress
  • Mod support (.nrm mods from the PC version) is being worked on
  • An in-game settings menu is planned; for now the settings are fixed

Found a bug?
Post it here with what you were doing and the log file: sdmc:/switch/dk64recomp/dk64recomp.log

Credits
Rainchus and the DK64: Recompiled team, the dk64 decompilation team, Wiseguy (N64Recomp), gonetz and the GLideN64 contributors, the HarbourMasters Switch ports, and devkitPro.


GitHub: https://github.com/Trinalord777/DK64Recomp-NX
Download: https://github.com/Trinalord777/DK64Recomp-NX/releases/latest

Have fun!
 

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Thanks for the port! I'll wait for configuration options (face buttons are flipped) and mod support (for Tag Everywhere) though
 

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