UPDATE
It was rather a bug on the cfw,now it may be fixed.
Hey everyone,
I have been carrying out the making of a Pong game based on Scratch which includes the Linux and KDE mascots (Tux Pong!) using the Scratch Everywhere engine, with the aim of making it run on the 3DS, Wii U and PS2.
But I've encountered a roadblock which has caused me to put the project on hold temporarily.
The Issue:
At first the game starts up okay, but two seconds after it is launched it crashes back to the system menu or just freezes the console. I've managed to identify the problem as being related to the loading of assets or fonts (for example Ubuntu-Bold.bcfnt), although my tries to manually create or circumvent this check have not been successful,so asset/font loading isnt the issue.
As I can't think of any more solutions, I've recorded the break in the GitHub repository and am contacting anyone who has experience as a homebrew developer particularly in this engine or asset pipeline to have a look at it. Note: Please fix this bug in the professional manner—by writing code in your mind rather than using automated ai fixes.
Links:
GitHub Repository: https://github.com/git-effl/Tux-Pong
It would be greatly appreciated if anyone had any advice, pull requests, or tips so that this project can once again be playable!
It was rather a bug on the cfw,now it may be fixed.
Hey everyone,
I have been carrying out the making of a Pong game based on Scratch which includes the Linux and KDE mascots (Tux Pong!) using the Scratch Everywhere engine, with the aim of making it run on the 3DS, Wii U and PS2.
But I've encountered a roadblock which has caused me to put the project on hold temporarily.
The Issue:
At first the game starts up okay, but two seconds after it is launched it crashes back to the system menu or just freezes the console. I've managed to identify the problem as being related to the loading of assets or fonts (for example Ubuntu-Bold.bcfnt), although my tries to manually create or circumvent this check have not been successful,so asset/font loading isnt the issue.
As I can't think of any more solutions, I've recorded the break in the GitHub repository and am contacting anyone who has experience as a homebrew developer particularly in this engine or asset pipeline to have a look at it. Note: Please fix this bug in the professional manner—by writing code in your mind rather than using automated ai fixes.
Links:
GitHub Repository: https://github.com/git-effl/Tux-Pong
It would be greatly appreciated if anyone had any advice, pull requests, or tips so that this project can once again be playable!
Last edited by effL,






