This group provides cheat code authors to post works, share experience, learn and exchange
This group also provides cracking game players to get the latest and most complete cheats, and assist in testing
Since GBATemp is the most famous place in the industry, we hope to improve the content quality of this group
The main contents of this group include:
1. Publish personal originals.
2. Improve the quality of secondary creation (including version updates, repairs, and enhancements)
3. Request to create game cheats
4. Tutorial sharing on developing game cheat codes
For technical exchanges, sharing the code of others must attach the URL of the webpage published by the original author (do not copy the complete code)
Although the content of this group is very precious, it is provided for free, and it is not allowed to reprint it to commercial places or paid membership websites for profit.
Keyboard is a module that gets loaded when needed. I suppose it is a memory request that breaks the camel's back.
My theory is memory stress with sysmodule. See if getting rid of some sysmodule helps.
Anyway with the mystery of game not able to start solved there seems to be nothing that actually needs 22.5. It's purely have 22.5 for the sake of having it.
Toggle each master code once. This will write the master code into the code cave.
Now the consumer cheats are simple type 5
[Gold = 1M]
58000000 00D7C890
68000000 00000000 000F4240
Keyboard is a module that gets loaded when needed. I suppose it is a memory request that breaks the camel's back.
My theory is memory stress with sysmodule. See if getting rid of some sysmodule helps.
Anyway with the mystery of game not able to start solved there seems to be nothing that actually needs 22.5. It's purely have 22.5 for the sake of having it.
Toggle each master code once. This will write the master code into the code cave.
Now the consumer cheats are simple type 5
[Gold = 1M]
58000000 00D7C890
68000000 00000000 000F4240
Class field view lets you see all properties that belong to the same class as the target.
Do this preparation before using the Class field button then you will get close to instant response. (optional)
From main menu
Activate this button and wait for a while
Post automatically merged:
currently the decode has error, some of the field is right some of it is wrong
Class field view lets you see all properties that belong to the same class as the target.
Do this preparation before using the Class field button then you will get close to instant response. (optional)
From main menu
Activate this button and wait for a while
Post automatically merged:
currently the decode has error, some of the field is right some of it is wrong
Toggle each master code once. This will write the master code into the code cave.
Now the consumer cheats are simple type 5
[Gold = 1M]
58000000 00D7C890
68000000 00000000 000F4240
Post automatically merged:
Build address map to see all the symbols from Lau. Lau is now much easier than UE.
Dump all values is your super search. It will produce a candidate file that has all the Lau variables.
Hacking the value is simply adding it to bookmark and designate it as a cheat you want to have.
just got a crash on 22.1 ams 1.11.2 latest commit, 0100..0023 am and 0100..1008 keyboard
guess, I am going back to 1.11.1 (previously had not encounter any crash for over a week of usage after downgraded to 1.11.1 fw 22.1)
just got a crash on 22.1 ams 1.11.2 latest commit, 0100..0023 am and 0100..1008 keyboard
guess, I am going back to 1.11.1 (previously had not encounter any crash for over a week of usage after downgraded to 1.11.1 fw 22.1)
Toggle each master code once. This will write the master code into the code cave.
Now the consumer cheats are simple type 5
[Gold = 1M]
58000000 00D7C890
68000000 00000000 000F4240
Post automatically merged:
View attachment 589075
Build address map to see all the symbols from Lau. Lau is now much easier than UE.
Dump all values is your super search. It will produce a candidate file that has all the Lau variables.
Hacking the value is simply adding it to bookmark and designate it as a cheat you want to have. View attachment 589077
Labels are there. Breeze not treating such global variables correctly is true. Will be fixed. From those labels you can already know what is what, just the offset calculation is wrong and you can't straight up make cheats form that view.
Concerning DQM there is nothing wrong with UE support. The developer did not put those variables on reflection system. Those are C++ variables and you don't get special help for those. For C++ you only get RTTI (Run-Time Type Information) added in beta113.
Post automatically merged:
Fixed handling of static. Will be in next release.
@dsrules can tell our YouTuber friend that, if he’s not too eager to make those cheats, he should wait for it. It would save him a lot of time to just use the Make Cheat button. Looks like everything is already in these globals.
Post automatically merged:
Members-only download
This download link is for members of the Nintendo SWITCH Cheat Codes Download group. Join the group to see it. It's free.
See coin search coin.
On second search you should already narrow to very few. In my case I have two.
Hack to find which one.
Use the "class field" button on the found memory.
Use the make cheat button to make cheats.
Normally you have to do pointer search but this game the variable are all globals. With the latest Breeze it will resolve it for you. No pointer search needed on your part.
Labels are there. Breeze not treating such global variables correctly is true. Will be fixed. From those labels you can already know what is what, just the offset calculation is wrong and you can't straight up make cheats form that view.
Concerning DQM there is nothing wrong with UE support. The developer did not put those variables on reflection system. Those are C++ variables and you don't get special help for those. For C++ you only get RTTI (Run-Time Type Information) added in beta113.
@dsrules can tell our YouTuber friend that, if he’s not too eager to make those cheats, he should wait for it. It would save him a lot of time to just use the Make Cheat button. Looks like everything is already in these globals.
Post automatically merged:
Members-only download
This download link is for members of the Nintendo SWITCH Cheat Codes Download group. Join the group to see it. It's free.
See coin search coin.
On second search you should already narrow to very few. In my case I have two.
Hack to find which one.
Use the "class field" button on the found memory.
Use the make cheat button to make cheats.
Normally you have to do pointer search but this game the variable are all globals. With the latest Breeze it will resolve it for you. No pointer search needed on your part.
Native C++ games without reflection data no longer have to show a wall of names like field_0x52. You can label the fields you identify, save those labels, and get them back next launch.
Name fields in the native view
Open the native C++ field view.
Highlight the field you worked out.
Press Y+ZR (Annotate field).
Enter a label, such as current_hp, and optionally a type. The existing type is pre-filled, so you can normally accept it unchanged.
Leave the label empty to remove an annotation.
The label is saved and becomes part of the view. Type hints such as int32, s32, u32, f32, qword, and ptr are accepted and converted to the view's standard spelling. The type also controls how wide the field is read, so a 4-byte value does not accidentally stay grouped with a neighbouring 8-byte value.
The view now steps to annotated offsets, so small fields inside a larger slot are not skipped. Naming a field beyond the automatically detected object size also expands the view to include it.
Declare a plain struct
Some records are not objects and have no vtable, so Breeze cannot reliably find their start by itself. It may otherwise anchor the view on a nearby object and show convincing but incorrect offsets.
Highlight a value at the exact start of the record.
Press + + ZL (Treat as struct).
Enter a name for the record.
Breeze opens the view using that address as the exact base, without trying to resolve it as an object.
For a module-based record, the declaration is saved in struct_views.txt. You can also provide an array stride and count. For example, one declaration can describe repeated records such as party-member stats and let you view every element with the same field labels.
Saved files
field_annotations.txt stores native field names and type hints in the game's Breeze folder
Older ue_field_annotations.txt files are still loaded automatically and migrate to the new filename when saved
struct_views.txt stores named module-based struct declarations
HOME can now switch straight between Breeze and the game you are playing if you install my SwitchU fork as the HOME menu. Settings installs that fork and turns it on or off.
Every download waits on a progress screen.
This would be the only change if you don't install my SwitchU fork.
Post automatically merged:
If Switch U is stable I will look into giving Breeze overlay type capability. Now that Breeze does not exit when the game is running fully is there really any difference than an overlay except Breeze has a lot more memory than an overlay.
Post automatically merged:
Members-only download
This download link is for members of the Nintendo SWITCH Cheat Codes Download group. Join the group to see it. It's free.
Overlay mode
For now, it’s just a tech demo that gives you what you’re used to with overlay. Full utilization of what this technology brings will come soon. This is overlay with applet memory.
Members-only download
This download link is for members of the Nintendo SWITCH Cheat Codes Download group. Join the group to see it. It's free.
Overlay mode
For now, it’s just a tech demo that gives you what you’re used to with overlay. Full utilization of what this technology brings will come soon. This is overlay with applet memory.
Members-only download
This download link is for members of the Nintendo SWITCH Cheat Codes Download group. Join the group to see it. It's free.
When I try to install 121 I am getting a crash. Not sure if it could be atmosphere or firmware which have to be newer?
Post automatically merged:
Whatever, looks like after a few attempts that Breeze is showing versión 121.0 after start so maybe it worked... with SwitchU fork installed afterwards I am getting another error when trying to update Breeze again but I try to ignore it now as long as 121 is shown
When I try to install 121 I am getting a crash. Not sure if it could be atmosphere or firmware which have to be newer?
Post automatically merged:
Whatever, looks like after a few attempts that Breeze is showing versión 121.0 after start so maybe it worked... with SwitchU fork installed afterwards I am getting another error when trying to update Breeze again but I try to ignore it now as long as 121 is shown
I tried it and yes Breeze update installation process would end up with crash. I make the change to show download and install status for SwitchU and only tested it with SwitchU installation. I had just assumed what works for SwitchU would just work for Breeze. Investigating now.
This bug should be present since I introduce the installation progress bar. Beta119.00. I have done a silent fix to beta121.00.
“Don’t fix what wasn’t broken, no matter how easy it looks” is advice I don’t always heed.
I tried it and yes Breeze update installation process would end up with crash. I make the change to show download and install status for SwitchU and only tested it with SwitchU installation. I had just assumed what works for SwitchU would just work for Breeze. Investigating now.
This bug should be present since I introduce the installation progress bar. Beta119.00. I have done a silent fix to beta121.00.
“Don’t fix what wasn’t broken, no matter how easy it looks” is advice I don’t always heed.
Is Breeze running in overlay mode? There is some conflict with overlay which cause some strange behavior that I have not digest how the pattern work yet. Concerning break point I will probably stop development on Breezehand and do it on Breeze on overlay mode instead.
Saying something is wrong is not enough. I know something is wrong by feeling already. Just like I said about conflict between ultrahand and Breeze in overlay mode. Until it get distilled into reliable steps to create the problem nothing much can be done except trying to find those steps.
Is Breeze running in overlay mode? There is some conflict with overlay which cause some strange behavior that I have not digest how the pattern work yet. Concerning break point I will probably stop development on Breezehand and do it on Breeze on overlay mode instead.
Saying something is wrong is not enough. I know something is wrong by feeling already. Just like I said about conflict between ultrahand and Breeze in overlay mode. Until it get distilled into reliable steps to create the problem nothing much can be done except trying to find those steps.
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It’s about that time of year again where I check in with the community to see if we can get the front page aligned with what people are interested in knowing and what...
After being announced last week, the first of two broadcasts is set to go live later today with a stark focus on The Legend of Zelda and its 40th anniversary...
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The long awaited Grand Theft Auto VI Extended Look gameplay trailer has finally dropped on YouTube. As you all know, it had dropped 6 hours earlier on Netflix, and...
It is with a heavy heart that I announce the departure of our beloved Chary from the position of Chief Editor. Chary took over early 2021 and has done a wonderful job...
The second of a two-part special, a more traditional Nintendo Direct is set to air today. Unlike the Zelda Direct the contents of this one is still relatively up in...
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