Valkyrie profile silmeria test on armsx2 2.0.0
API vulkan
2x resolution
Cpu 1785mhz
Gpu 921.6.mhz
Mem 1600.0 mhz
Last edited by Sluggerx,
I see, hopefully ARMSX2-refresh allows Klonoa to boot, and for P4 to not require such a big overclockI doubt it. Nothing on the CPU side was changed. I am working on ARMSX2-refresh currently, which has a bunch of CPU improvements, so that may get it booting. Overclock was 2091/921/1700.
Hello, I want to thank you for your work! I think switch's hardware is more powerful than many people think and ps2 emulation isn't impossible on switch (pcsx2 running on linux kinda proves it). I'm not sure why you say that fastmem can't be implemented on switch. I'm no switch dev, but I researched the question a little and it seems like horizon allows for some kind of memory mappings (?) and system exception handlers, which would be enough to have at least some sort of fastmem (which would be very beneficial as software address translation is very slow). I'd like to help you where I can, even if I know little about pcsx2 codebase.fastmem doesn't work on Switch and never will
It's the Horizon kernel doesn't allow for easy recovery from faults as it shouldn't ever have to deal with that, not that the Switch hardware can't do it. I do need to remove that line though because there is a pseudo implementation of fastmem that gets maybe 60% of the performance back that was lost. If you want to take a look at the code and add some things in I wouldn't say no. It's all open source.Hello, I want to thank you for your work! I think switch's hardware is more powerful than many people think and ps2 emulation isn't impossible on switch (pcsx2 running on linux kinda proves it). I'm not sure why you say that fastmem can't be implemented on switch. I'm no switch dev, but I researched the question a little and it seems like horizon allows for some kind of memory mappings (?) and system exception handlers, which would be enough to have at least some sort of fastmem (which would be very beneficial as software address translation is very slow). I'd like to help you where I can, even if I know little about pcsx2 codebase.
Kinda works is about how I would describe most of the games unless you overclock the snot out of your Switch (which does require a good binning).I tried to run jak and daxter it kinda works
Good idea.Could you add a feature to set custom locations for the games? I keep my games in `/roms/ps2`, and ARMSX2-NX
can't access them.
I think that would be really cool.
Unfortunately even if I have horizon OC my Oled switch cannot go above 1900mhz in cpu frequenciesKinda works is about how I would describe most of the games unless you overclock the snot out of your Switch (which does require a good binning).
Have you tried nethersx2 yet? I haven't tested the first Jak & Dexter game myself, but a quick search online showed that the following settings might help improve performance:Unfortunately even if I have horizon OC my Oled switch cannot go above 1900mhz in cpu frequencies
Post automatically merged:
My only hope is that someone will port openGOAL to switch T some point
Post automatically merged:
OpenGOAL *
I will try let’s see if it works decentlyHave you tried nethersx2 yet? I haven't tested the first Jak & Dexter game myself, but a quick search online showed that the following settings might help improve performance:
Resolution: Use max 1.5x
EE Cycle Rate: Set to 60% to maintain 90-100% speed in complex areas
EE Cycle Skip: Set to Moderate
HW Download Mode: Set to disable readbacks
Maybe you have to be more aggressiv with the cycle skip and set it to maximum if your game is still laggy. And try using nethersx2 version 1.2.2 first, since the newest version 1.2.4 isn't as perfomative in my experience.



