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Nintendo SWITCH Cheat Codes Download
Nintendo SWITCH Cheat Codes Download

FANTASY LIFE i: The Girl Who Steals Time 2.1.2 TID: 0100755017EE0000 BID: 26CE9F3CC0393826

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Thank you so much, this is great. Would it be possible to include recipes please as the resident recipes are impossible to get - for me anyway. I can see recipe information there but they are in code.
You can learn all the recipes available in the game already, they are under Lives, in 'Recipes known' section in the bottom of the page of the python save editor (it's also on web).. the only thing is that you can't choose which recipe to get, the save editor gives them all.
 
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Hi everyone! I made a save editor for the game, it supports all the platforms, switch included. Let me know if there are any glitches or bugs, but from my experience everything works fine. I'm trying to add as much functions as possiple, so let me know if there are any missing :)

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Wow great job. Thank you so much
Post automatically merged:

Anyone have mod/patch for graphic?
 
Is there a code for one hit kill? Some of us oldies are not as adept as we used to be killing monsters!
 
Is there a code for one hit kill? Some of us oldies are not as adept as we used to be killing monsters!
its not 1 hit on everything but my "Player does massive damage/always crits" code makes you do massive damage (30k to 99,999 depending on defense/level. equipped weapon doesn't make a difference) to everything and generally defeats most things in under 5 hits (primordial takes a few more, but its still very easy. I recommend not finishing in less than 2 minutes on the base dragon or under 5 on the "true" version in case your best time ever gets made publicly visible, though)
 
Would it be possible for someone to convert the ASM codes from 2.1.2 for version 2.2.0 please? Especially the ones to do with the treasure grove?
 
Would it be possible for someone to convert the ASM codes from 2.1.2 for version 2.2.0 please? Especially the ones to do with the treasure grove?

the grove codes I wrote are pointer codes, not ASM. with the L5 announcement in a few days, I was going to wait to update the pointers in case another update was coming soon

most of the actual ASM codes were updated here
 
the grove codes I wrote are pointer codes, not ASM. with the L5 announcement in a few days, I was going to wait to update the pointers in case another update was coming soon

most of the actual ASM codes were updated here
Thank you for replying so quickly. I have recently update to 2.2.0 and am very grateful the cheats have been updated. But the 2.1.2 had a section called NON ASM CODES (I don't know what this means) and it had a couple of cheats for the Treasure Grove where you could just jump to strangelings and ageing rooms. It would be great if these could be included.
 
Thank you for replying so quickly. I have recently update to 2.2.0 and am very grateful the cheats have been updated. But the 2.1.2 had a section called NON ASM CODES (I don't know what this means) and it had a couple of cheats for the Treasure Grove where you could just jump to strangelings and ageing rooms. It would be great if these could be included.
ASM in this context means 'assembly' (also know as machine code) - specifically it alters the instructions for how the game should work (as such, these codes remain in effect even if the code is unchecked, so they need a second "off" code or 'master' code to reset values to their original state to turn off their effect). pointer codes (one of several approaches that does not use ASM instructions) trace paths in memory as the game has it allocated to be able to change specific values after the variables are created and doesn't alter how the game itself runs (these codes need only to be unchecked to remove their ongoing effects, but data they overwrote won't revert unless the game itself changes it or you quit without saving the changes)
 
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the grove codes I wrote are pointer codes, not ASM. with the L5 announcement in a few days, I was going to wait to update the pointers in case another update was coming soon

most of the actual ASM codes were updated here
Speaking of updates, i do think the game has an update planned. In the android version of the game the bulletin board has two entries for two new areas called DLC1 and DLC2. I wouldn't be surprised if something incthe L5 vision could get announced👀
 
Now that two new DLCs have been announced for who knows when, I'm trying to get all the recipes from the villagers (the only ones I'm missing).
Watch a villager crafting (depending on their livey) an item, and villagers who give you the recipe for completing the corresponding quests... Is there any cheat or mod that allows you to buy these recipes? They're the only ones I need, and there are about 50 of them.
 
Now that two new DLCs have been announced for who knows when, I'm trying to get all the recipes from the villagers (the only ones I'm missing).
Watch a villager crafting (depending on their livey) an item, and villagers who give you the recipe for completing the corresponding quests... Is there any cheat or mod that allows you to buy these recipes? They're the only ones I need, and there are about 50 of them.
There's actually 101 (1 can be bought elsewhere, though) and you can get 3 per "day" - but by changing the system clock past 4 AM (forward or backwards), you can force a new day in-game for another 3 recipes. On each "new day" just get the daily gifts your buddies run up to you for (1 item gift per day and 1 emote - but only until you get all 17-18 emotes) and sleep in the crafter's bed in their house until they're at the crafting table (best to only have 1 crafter in their house and the rest combat/gathering buddies to absorb the 2 request though bubbles. This way you only have 1 house to check, saving a ton of time and limiting what recipes you need to check off the list). If the buddy is not at least inside after 4 tries, make sure they're not in an art gallery or outside with a thought bubble (if they have a thought bubble, accept the request and cancel it form the request list) and double check your recipe list to make sure you don't have all the buddy recipes for that life (they won't craft if there's no recipe left to give).

Keep track of which recipes you have (Note: the Long Stone Countertop for Carpenter can be bought for dosh in Eternia Village's Tool Shop, so skip it on the list if you already bought it) and after you receive 3 per "day", move on to the next day. It should take about 2-2.5 hours of timeskipping to get them all. While you're at it, there's also 20 recipes (all craftable as Cook, but can be given to you by any buddy from any life) from completing buddy requests. Note that they share the 3-per-day limit with the indoor crafting recipes, so if you already received one or more of the other type, it reduces how many more of either you can get that day.

When done, return to normal time and check in on both Don's wandering shop in Ginormosia and any veggie stall outside a monster camp to resume their normal cycling. Nothing else is adversely affected by timeskipping unless you forgot to water crops when they were in seed/sprout stage (fully grown crops/boss veggies will never wilt).

The only other alternative is a save editor (no, I don't have the link for it) that can force add recipes, but it adds every recipe in the game if you do so (it does not have the granularity to unlock only specific ones)
 
  • Like
Reactions: Tinkerbell
There's actually 101 (1 can be bought elsewhere, though) and you can get 3 per "day" - but by changing the system clock past 4 AM (forward or backwards), you can force a new day in-game for another 3 recipes. On each "new day" just get the daily gifts your buddies run up to you for (1 item gift per day and 1 emote - but only until you get all 17-18 emotes) and sleep in the crafter's bed in their house until they're at the crafting table (best to only have 1 crafter in their house and the rest combat/gathering buddies to absorb the 2 request though bubbles. This way you only have 1 house to check, saving a ton of time and limiting what recipes you need to check off the list). If the buddy is not at least inside after 4 tries, make sure they're not in an art gallery or outside with a thought bubble (if they have a thought bubble, accept the request and cancel it form the request list) and double check your recipe list to make sure you don't have all the buddy recipes for that life (they won't craft if there's no recipe left to give).

Keep track of which recipes you have (Note: the Long Stone Countertop for Carpenter can be bought for dosh in Eternia Village's Tool Shop, so skip it on the list if you already bought it) and after you receive 3 per "day", move on to the next day. It should take about 2-2.5 hours of timeskipping to get them all. While you're at it, there's also 20 recipes (all craftable as Cook, but can be given to you by any buddy from any life) from completing buddy requests. Note that they share the 3-per-day limit with the indoor crafting recipes, so if you already received one or more of the other type, it reduces how many more of either you can get that day.

When done, return to normal time and check in on both Don's wandering shop in Ginormosia and any veggie stall outside a monster camp to resume their normal cycling. Nothing else is adversely affected by timeskipping unless you forgot to water crops when they were in seed/sprout stage (fully grown crops/boss veggies will never wilt).

The only other alternative is a save editor (no, I don't have the link for it) that can force add recipes, but it adds every recipe in the game if you do so (it does not have the granularity to unlock only specific ones)
Thank you very much, that's what I'm doing for now, having only 1 artisan and 5 gathering villagers. I tried using the save editor but it gives me all the recipes, including the story mode ones that I shouldn't have, so I'd rather try to do it myself. So far today I've received about 30 alchemist recipes
 

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