The Minish Cap gets a native 3DS port with dual/widescreen support

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Thanks to the recent decomplication efforts; The Minish Cap 3DS brings the Game Boy Advance classic Zelda title to your 3DS.

The port takes full advantage of the 3DS (sans 3D) and offers various display and layout options including widescreen , stretched and original aspect ratios with the bottom screen containing a map and dungeon/current quest information. New 3DS is also supported with several further enhancements such as improved performance, multi-core rendering and an optional C-Stick turbo mode for fastforwarding gameplay.

The Minish Cap 3DS also includes support for the Project Picori Randomizer, with separate save data for normal and randomized playthroughs.

As with similar fan-made ports like this, no ROM or copyrighted assets are included with the project. Players must provide their own legally obtained copy of the game.

:arrow: zelda-tmc-3ds (GitHub)
 
I just booted that level, and I am not getting any strange artifacts like that. Does it look like that to the naked eyes or just while recording? I really am not getting any issues with 3D on or off.
It legit gets darker to my naked eye when I move the camera like that. Its always done that even on my old 3ds model. It might be that the non-xl models of 3ds are just weird? I dunno.
 
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It legit gets darker to my naked eye when I move the camera like that. Its always done that even on my old 3ds model. It might be that the non-xl models of 3ds are just weird? I dunno.
Maybe it's to do with TN screns? Top panel on my LL is IPS. Forgot to mention that before.
 

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