Tom, Could you teach me how to find the HP correctly? I tried u32/u64 == ++ -- ,<A B> etc. I can't find it correctly for v1.5.1Try the code. Very obvious
B.T.W breeze 108.9 will be crashed at pointer search depth 7 for this game v1.5.1.... (atm1.11.2/firmware22.5.0)
I already found the stage money and total money via u64== to find them.
[Breeze beta108.9 Vampire Crawlers v1.5.1 TID: 010040502453E000 BID: EE2C9ED5E1CC3E55]
[Money 999999]
580F0000 07419590
580F1000 000000B8
580F1000 00000000
580F1000 00000020
580F1000 000000B0
580F1000 00000078
780F0000 00000018
680F0000 000F423F 000F423F
[Total Money 99999999]
580F0000 07556EA0
580F1000 000000B8
580F1000 00000010
580F1000 00000080
580F1000 00000010
780F0000 00000018
680F0000 00000000 05F5E0FF
[pspmaster created by breeze]
20000000
Last edited by pspmaster,
Do you mean it crash without telling you out of memory? It has always been that when you try to search when out of memory it will crash. The other thing of interest is whether older version let you go to further depth. Older version has lighter payload so potentially it can go further but since memory consumption can rise exponentially it may not matter much ( I don't have data about that and appreciate user inputs ).Tom, Could you teach me how to find the HP correctly? I tried u32/u64 == ++ -- ,<A B> etc. I can't find it correctly for v1.5.1
B.T.W breeze 108.9 will be crashed at pointer search depth 7 ....
I already found the stage money and total money via u64== to find them.
[Breeze beta108.9 Vampire Crawlers v1.5.1 TID: 010040502453E000 BID: EE2C9ED5E1CC3E55]
[Money 999999]
580F0000 07419590
580F1000 000000B8
580F1000 00000000
580F1000 00000020
580F1000 000000B0
580F1000 00000078
780F0000 00000018
680F0000 000F423F 000F423F
[Total Money 99999999]
580F0000 07556EA0
580F1000 000000B8
580F1000 00000010
580F1000 00000080
580F1000 00000010
780F0000 00000018
680F0000 00000000 05F5E0FF
[pspmaster created by breeze]
20000000
[Breeze beta104.9d Vampire Crawlers v1.4.0 TID: 010040502453E000 BID: 8EBF2DDF238E0AFC]
[Cheats by TomSwitch]
[HP]
580F0000 0731E4C8
580F1000 000000B8
580F1000 00000010
580F1000 00000058
580F1000 00000128
580F1000 00000018
580F1000 00000010
780F0000 00000018
640F0000 44114000 44114000
If you look at this cheat it is clear that hp is float. You can't find it the most likely reason is you forget that float can have not zero number after the decimal point (you may see 155 on screen but it is actually 155.12345). Try ==**
This cheat already tell the following hints. The expected depth probably won't change. Range is not likely to increase from less than 200 to more than 200. Offset number of 1 is very likely to work.
Last edited by TomSwitch,
Do you mean it crash without telling you out of memory? It has always been that when you try to search when out of memory it will crash. The other thing of interest is whether older version let you go to further depth. Older version has lighter payload so potentially it can go further but since memory consumption can rise exponentially it may not matter much ( I don't have data about that and needed feedback ).
yup. breeze 108.9 will definitely crash during the seventh-level pointer depth search for this game v1.5.1 when you press R for depth 7. It will definitely reproduce this crash. i tried more than 5 times. crashed every time.
but breeze 108.9 can finish depth 13 pointer search for game [Breeze beta108.9 BlazBlue Entropy Effect X v~ion20250925.26 (v655360) ] without any issue when I used it yesterday.
Post automatically merged:
Do you mean it crash without telling you out of memory? It has always been that when you try to search when out of memory it will crash. The other thing of interest is whether older version let you go to further depth. Older version has lighter payload so potentially it can go further but since memory consumption can rise exponentially it may not matter much ( I don't have data about that and appreciate user inputs ).
[Breeze beta104.9d Vampire Crawlers v1.4.0 TID: 010040502453E000 BID: 8EBF2DDF238E0AFC]
[Cheats by TomSwitch]
[HP]
580F0000 0731E4C8
580F1000 000000B8
580F1000 00000010
580F1000 00000058
580F1000 00000128
580F1000 00000018
580F1000 00000010
780F0000 00000018
640F0000 44114000 44114000
If you look at this cheat it is clear that hp is float. You can't find it the most likely reason is you forget that float can have not zero number after the decimal point (you may see 155 on screen but it is actually 155.12345). Try ==**
This cheat already tell the following hints. The expected depth probably won't change. Range is not likely to increase from less than 200 to more than 200. Offset number of 1 is very likely to work.
OK. I'll try. but i faced breeze 108.9 pointer search depth 7 crash issue for this game.
Last edited by pspmaster,
do you see the out of memory message at the upper right before going to depth 7 and crash?OK. I'll try. but i faced breeze 108.9 pointer search depth 7 crash issue for this game.
l'll try it again and see if any promptsdo you see the out of memory message at the upper right before going to depth 7 and crash?
Last edited by pspmaster,
By the way crash is expected if you drive it hard enough. I only put in a catch and put a warning but did not stop you from going next depth. If you set it to auto mode to reach depth 7 and it can't then crash is the correct behavior.no any prompts.
The comparison I requested is with different versions of Breeze, not with different games. The payload per level is going to change with the settings and the games. So one game can go further in depth actually means nothing. Also you did not tell on the setting, you can easily make it crash much sooner if you get aggressive with the settings.
look at the upper right after finished searching depth 6no any prompts.
tried again. refer to the following pic @ depth 6 finished. prompt: memory limit reachedlook at the upper right after finished searching depth 6

press R for depth 7: then:

Post automatically merged:
default settings. I didn't change any settings.By the way crash is expected if you drive it hard enough. I only put in a catch and put a warning but did not stop you from going next depth. If you set it to auto mode to reach depth 7 and it can't then crash is the correct behavior.
The comparison I requested is with different versions of Breeze, not with different games. The payload per level is going to change with the settings and the games. So one game can go further in depth actually means nothing. Also you did not tell on the setting, you can easily make it crash much sooner if you get aggressive with the settings.
Last edited by pspmaster,
Change to 1 is likely to solve your problem, if not then 1 and 200, if not then maybe something interesting is happening.tried again. refer to the following pic @ depth 6 finished. prompt: memory limit reached
View attachment 585745
press R for depth 7: then:
View attachment 585746
Post automatically merged:
default settings. I didn't change any settings.
PS: If the game is unity and the target is a field in a Klass set to 1 and just save yourself some time
PPS: If your target is in a managed object, the nearest offset is the correct one.
Exception: Developers are human, and humans can do things however they like, without being constrained by logic or conventions.
Last edited by TomSwitch,
it already told you that memory limit has reached, if you continue to next depth then it will 100% crashtried again. refer to the following pic @ depth 6 finished. prompt: memory limit reached
View attachment 585745
press R for depth 7: then:
View attachment 585746
Post automatically merged:
default settings. I didn't change any settings.
resolved the crash issue. thank you very much.Change to 1 is likely to solve your problem, if not then 1 and 200, if not then maybe something interesting is happening.
PS: If the game is unity and the target is a field in a Klass set to 1 and just save yourself some time
PPS: If your target is in a managed object, the nearest offset is the correct one.
Exception: Developers are human, and humans can do things however they like, without being constrained by logic or conventions.

Post automatically merged:
Thanks again. All resolved. here is the updated cheat code for v1.5.1Change to 1 is likely to solve your problem, if not then 1 and 200, if not then maybe something interesting is happening.
PS: If the game is unity and the target is a field in a Klass set to 1 and just save yourself some time
PPS: If your target is in a managed object, the nearest offset is the correct one.
Exception: Developers are human, and humans can do things however they like, without being constrained by logic or conventions.
Vampire Crawlers v1.5.1
TID: 010040502453E000
BID: EE2C9ED5E1CC3E55
Members only



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