Homebrew Homebrew game Ultimate Switch Port Thread

https://github.com/robzilla10001/SwitchPorts/pull/4 @RobZilla10001
Plenty of ports have come out since my last post from myself
Deus Ex Go, Lara Croft Go and Hitman Go and Ticket to Earth from myself.
How Many Dudes? from boraeskicioglu
Banjo Kazooie recomp (Docklight) from @PalindromicBreadLoaf
Subway Surfers and Angry Birds 2 from @Nagaa

Below is my current status. PONIPY should be out very soon.

Candidates:

Currently Working on
> PVZ 2 Reflourished
> Hitman Sniper
> PvZ Ultimate
> The Room 3
> POINPY

Stalled progress issues:
> Bejeweled Classic
> Fruit Ninja Classic

Planned?
Run Sackboy Run
Clone Hero
Street Fighter IV
Kingdom Alliance Rush 5
MBHaxe
Angry Birds Epic
The Room 4
i cant wait pvz 2 reflourished and fruit ninja
 
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is it even possible to get an Asphalt 8 or Gangstar Vegas port?
First one isn't possible there's a modded old version of the game to remove online requirement but that version is 32-bit. The second is possible.
Post automatically merged:

New port by me:
The Room Three
https://github.com/ChanseyIsTheBest/theroomthree_nx/tree/main
I'll post a combined thread here when I finish the fourth game
 
Last edited by ChanseyIsTheBest,
Just a game suggestions for ports, since House Flipper doesn’t look as good on the nintendo switch, maybe one of these would? 😬
 

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I just finished trying both of these out. Jetpack Joyride for the most part works great, its just load times in between screens can be quite long (though I'm not sure if that can be fixed). One small feature request, JJ has (at least partial) gamepad support on Android. It seems the D-Pad is properly able to move what's selected on the screen, but there's no confirm button for that (usually it's A but A is set to tap where the cursor is). I'm not sure if it'd make more sense to keep A is tap where the cursor is and make the confirm button something like Y or make A it since ZR also taps where the cursor is. Either way implementing this would be great (mostly for stopping the bonus roulette at the end of runs since with touch controls it expects a swipe)


I ran into a couple issues with Cut the Rope. The biggest is there's a really awful music bug that keeps the music playing from the previous screen while also overlapping the new music over top (ex. selecting a level, then loading into a level or "watching" an ad for a bonus). It seems to stack too, getting pretty loud pretty fast. Thankfully you can mute the music in the options for the time being. Another weird issue I noticed is when you finish a level and load into the next, the candy will fly across the screen, often collecting stars unintentionally, before snapping back to where it's supposed to start. Resetting the level inside it allows you to play it as intended. And one small thing is the icon image in the hbmenu doesn't work.

Even with the issues I mentioned above, these are still both really amazing ports! Hopefully at least some of this can be resolved, but if not, they're both still fully functional, so way better than nothing.
 
Last edited by SenseiFromClubPenguin,
I just finished trying both of these out. Jetpack Joyride for the most part works great, its just load times in between screens can be quite long (though I'm not sure if that can be fixed). One small feature request, JJ has (at least partial) gamepad support on Android. It seems the D-Pad is properly able to move what's selected on the screen, but there's no confirm button for that (usually it's A but A is set to tap where the cursor is). I'm not sure if it'd make more sense to keep A is tap where the cursor is and make the confirm button something like Y or make A it since ZR also taps where the cursor is. Either way implementing this would be great (mostly for stopping the bonus roulette at the end of runs since with touch controls it expects a swipe)


I ran into a couple issues with Cut the Rope. The biggest is there's a really awful music bug that keeps the music playing from the previous screen while also overlapping the new music over top (ex. selecting a level, then loading into a level or "watching" an ad for a bonus). It seems to stack too, getting pretty loud pretty fast. Thankfully you can mute the music in the options for the time being. Another weird issue I noticed is when you finish a level and load into the next, the candy will fly across the screen, often collecting stars unintentionally, before snapping back to where it's supposed to start. Resetting the level inside it allows you to play it as intended. And one small thing is the icon in the hbmenu doesn't work.

Even with the issues I mentioned above, these are still both really amazing ports! Hopefully at least some of this can be resolved, but if not, they're both still fully functional, so way better than nothing.
Yeah JJ has pretty long loading time, i may check if it can be optimized later.
For the gamepad i probably won't change, unless someone is willing to send a PR for this

Try this new build for CTR and let me know if both issues are fixed
 

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Yeah JJ has pretty long loading time, i may check if it can be optimized later.
For the gamepad i probably won't change, unless someone is willing to send a PR for this

Try this new build for CTR and let me know if both issues are fixed
I think this fixed the physics issues on level transitions, but now music is just entirely disabled (even when enabled in the options / with a fresh save file)
 

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