Disney Dreamlight Valley [0100D39012C1A000]

  • Thread starter Thread starter morarin
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Here it is for 1.23.0
[00# Mastercode Get Craft 0xB4BFF00 (Select First Item)]
040A0000 08CB4F04 F0014053
040A0000 08CB4F08 F9078262
040A0000 08CB4F0C AA0203F3
040A0000 08CB4F10 1706704E
040A0000 04E51044 14F98FB0

And this is an example code you could try.
[(ZL) Change Selected Crafting Recipe To DreamSnaps Decor Reward]
580F0000 0B4BFF00
580F1000 00000040
780F0000 00000018
640F1000 00000000 01DF2085
Thank you, patjenova. Your code helped me understand Khuong’s old crafting recipe code more correctly.

I need to correct my earlier understanding. I was mainly looking at the pointer-code part of Khuong’s old code, and I missed that the Master Code also had the part that saves the recipe pointer into a scratch slot. After reading your v1.23.0 code, I realized that Khuong’s old code was not simply a normal pointer chain. It was also using a hook-assisted saved pointer mechanism. So I think your code is best understood as a proper v1.23.0 update of Khuong’s old crafting recipe code.

Both versions use the same basic idea:

Code:
hook Meta.CraftWithRecipe$$GetRelevantInventory
save CraftingRecipeItemData* to a scratch slot
read that saved pointer with Atmosphère pointer code
edit recipe->result_->itemID_

The v1.23.0 master code is:

Code:
[00# Mastercode Get Craft 0xB4BFF00 (Select First Item)]
040A0000 08CB4F04 F0014053
040A0000 08CB4F08 F9078262
040A0000 08CB4F0C AA0203F3
040A0000 08CB4F10 1706704E
040A0000 04E51044 14F98FB0

Each `040A0000` line writes one 32-bit ARM64 instruction to `main + offset`.

So these lines:

Code:
040A0000 08CB4F04 F0014053
040A0000 08CB4F08 F9078262
040A0000 08CB4F0C AA0203F3
040A0000 08CB4F10 1706704E

write this small code cave:

Code:
0x7108CB4F04: ADRP X19, #0x710B4BF000
0x7108CB4F08: STR  X2, [X19,#0xF00]
0x7108CB4F0C: MOV  X19, X2
0x7108CB4F10: B    0x7104E51048

And this line:

Code:
040A0000 04E51044 14F98FB0

patches the original function at:

Code:
0x7104E51044

The original instruction there is:

Code:
0x7104E51044: MOV X19, X2

After the patch, it becomes:

Code:
0x7104E51044: B 0x7108CB4F04

So the game jumps to the code cave.

The hooked function is:

Code:
Meta.CraftWithRecipe$$GetRelevantInventory

In v1.23.0, the relevant argument is `recipeData`, which is a `CraftingRecipeItemData*`.

For an IL2CPP instance method on ARM64, the native register layout is usually like this:

Code:
X0 = this
X1 = first normal argument
X2 = second normal argument
X3 = MethodInfo

So in this case, `X2` appears to be:

Code:
CraftingRecipeItemData* recipeData

This also matches the original function. The game does:

Code:
MOV X19, X2

and later reads:

Code:
LDR X8, [X19,#0x48]

`CraftingRecipeItemData + 0x48` is `ingredients_`, so `X19` is being used as the recipe object.

Now the code cave:

Code:
ADRP X19, #0x710B4BF000

`ADRP` loads a 4KB page address into a register. Here it loads:

Code:
X19 = 0x710B4BF000

ARM64 often builds an address as `page + offset`, because a full 64-bit absolute address usually cannot be used directly in a normal load/store instruction.

Code:
STR X2, [X19,#0xF00]

This stores the 64-bit value in `X2` to:

Code:
0x710B4BF000 + 0xF00 = 0x710B4BFF00

In main-offset form:

Code:
0x710B4BFF00 = main + 0x0B4BFF00

So this line saves the current `CraftingRecipeItemData*` pointer to:

Code:
main + 0x0B4BFF00

Then:

Code:
MOV X19, X2

restores the original instruction that was replaced by the hook.

Finally:

Code:
B 0x7104E51048

returns to the original function, immediately after the replaced instruction.

So the code cave is basically:

Code:
*(u64 *)(main + 0x0B4BFF00) = recipeData;
X19 = recipeData;
return to the original function;

The segment table is important here:

Code:
Name      Start           End             Permission
.text     0x7100000000    0x7108CB5000    R-X
.rodata   0x7108CB5000    0x710966E958    R--
.data     0x710A4FC000    0x710B1014C0    RW-
.bss      0x710B1014C0    0x710B4BF138    RW-
Imports   0x710B4C0008    0x710B4C17A8    R--

The code cave is placed at:

Code:
0x7108CB4F04

This is inside the `.text` segment and before `.rodata` starts at:

Code:
0x7108CB5000

Since `.text` has execute permission, unused padding near the end of `.text` can be used as an ASM code cave.

The saved pointer slot is:

Code:
0x710B4BFF00

This is after `.bss` ends:

Code:
0x710B4BF138

and before Imports starts:

Code:
0x710B4C0008

So it is in the padding area after `.bss` and before Imports. More importantly, it is still in the same 4KB page as the end of `.bss`:

Code:
0x710B4BF000 - 0x710B4BFFFF

Since `.bss` is writable, this page is likely writable at runtime. That makes `0x710B4BFF00` suitable as a small 8-byte scratch slot for saving a pointer.

So the address usage is:

Code:
0x7108CB4F04  -> executable .text padding, used as ASM code cave
0x710B4BFF00  -> writable .bss-end padding, used as saved pointer storage

After the master code saves the recipe pointer, the example code can use it:

Code:
[(ZL) Change Selected Crafting Recipe To DreamSnaps Decor Reward]
580F0000 0B4BFF00
580F1000 00000040
780F0000 00000018
640F1000 00000000 01DF2085

Line by line:

Code:
580F0000 0B4BFF00

This loads a 64-bit pointer from:

Code:
main + 0x0B4BFF00

into Atmosphère Cheat VM register `R15`.

Because the master code saved `recipeData` there, this gives:

Code:
R15 = CraftingRecipeItemData*

Next:

Code:
580F1000 00000040

This dereferences:

Code:
R15 = *(u64 *)(R15 + 0x40)

`CraftingRecipeItemData + 0x40` is `result_`, so now:

Code:
R15 = ResultInstance*

Next:

Code:
780F0000 00000018

This adds `0x18`:

Code:
R15 = R15 + 0x18

`ResultInstance + 0x18` is `itemID_`, so now `R15` points to:

Code:
&result_->itemID_

Finally:

Code:
640F1000 00000000 01DF2085

writes the 32-bit value `0x01DF2085` to the address in `R15`.

So the pointer code is basically:

Code:
recipe = *(CraftingRecipeItemData **)(main + 0x0B4BFF00);
result = recipe->result_;       // +0x40
result->itemID_ = 0x01DF2085;   // +0x18

The object path is:

Code:
CraftingRecipeItemData + 0x40 -> result_
ResultInstance + 0x18 -> itemID_

This is the same basic design as Khuong’s old v1.8.6 code.

Khuong’s old code saved the recipe pointer to:

Code:
main + 0x0B9B0F08

and then read it from the crafting recipe code.

Your v1.23.0 code saves the recipe pointer to:

Code:
main + 0x0B4BFF00

and then reads it from the new pointer code.

So the mechanism is:

Code:
hook GetRelevantInventory
save CraftingRecipeItemData* to scratch slot
read saved pointer with Atmosphère pointer code
edit recipe->result_->itemID_

One small note: the posted example title says `(ZL)`, but the shown pointer-code lines do not include the usual button wrapper. If it should only run while holding ZL, it would normally need:

Code:
80000100
...
20000000

As far as I can tell, patjenova is one of the most active cheat-code contributors on GBAtemp. His codes often show techniques that seem to come from many years of studying, updating, and reverse engineering different cheat-code patterns. In that sense, his codes are probably much better learning material than my own codes, since I usually only make and share practical, game-specific codes for the games I personally play.
 
Thank you, patjenova. Your code helped me understand Khuong’s old crafting recipe code more correctly.

I need to correct my earlier understanding. I was mainly looking at the pointer-code part of Khuong’s old code, and I missed that the Master Code also had the part that saves the recipe pointer into a scratch slot. After reading your v1.23.0 code, I realized that Khuong’s old code was not simply a normal pointer chain. It was also using a hook-assisted saved pointer mechanism. So I think your code is best understood as a proper v1.23.0 update of Khuong’s old crafting recipe code.


As far as I can tell, patjenova is one of the most active cheat-code contributors on GBAtemp. His codes often show techniques that seem to come from many years of studying, updating, and reverse engineering different cheat-code patterns. In that sense, his codes are probably much better learning material than my own codes, since I usually only make and share practical, game-specific codes for the games I personally play.
dont be so hars on yourself. You did a great job with this game and came furter than most people did. But you are correct in a way that code making can only be achieved by learning codes.
 
Here it is for 1.23.0
[00# Mastercode Get Craft 0xB4BFF00 (Select First Item)]
040A0000 08CB4F04 F0014053
040A0000 08CB4F08 F9078262
040A0000 08CB4F0C AA0203F3
040A0000 08CB4F10 1706704E
040A0000 04E51044 14F98FB0

And this is an example code you could try.
[(ZL) Change Selected Crafting Recipe To DreamSnaps Decor Reward]
580F0000 0B4BFF00
580F1000 00000040
780F0000 00000018
640F1000 00000000 01DF2085
Thanks a bunch, patjenova. You're one of the greats! I took khuong's old pointer & searched it with breeze. Tons of results to try one by one. I then manually searched for where the new asm cheat would go (by copying and pasting a large chunk of the instructions from the old main file, and from the new main file into 2 notepad windows on my computer...then I searched & compared where the new asm instruction would go based on where it was in the old game this is very time consuming, but it's been the easiest method for me...) Brute force...lots of patience😂, too much tenacity.... I can sometimes get that stupid festive fish to inventory then the game crashes. I'm no good with pointer codes, but my result seems like it was probably way too many lines for what it needed to be. I'll be seeing what I can do with what you posted now. You're far better than I am, so I will probably have more success now using your code as a template. Awesome! Thanks for the assistance!
Post automatically merged:

I am not really a general cheat-code maker. I mostly like decorating games, so I learned some DDV cheat-code / IL2CPP / ASM basics to give myself more freedom in the game. I also learned in a similar way. For Fashion Dreamer, I studied and reproduced some of Thor Hammer’s cheats to understand how IL2CPP game cheats work. So I agree that reverse engineering other people’s cheats is a very useful way to learn.

About Khuong’s old crafting item code, I think it is useful to separate two things:

  • what the pointer code does
  • how Khuong originally found the pointer

The old v1.8.6 code is:

Code:
80000100
580F0000 0B9B0F08
580F1000 00000040
480D0000 00000000 00000018
640F01D0 00000000 07270E68
480D0000 00000000 0000001C
640F01D0 00000000 00000001
20000000

This is not ARM64 ASM. It is an Atmosphère Cheat VM pointer code.

Roughly, it does this:

Code:
if (ZL_is_pressed)
{
p = *(u64 *)(main + 0x0B9B0F08);
result = *(u64 *)(p + 0x40);

```
*(u32 *)(result + 0x18) = ITEMID;
*(u32 *)(result + 0x1C) = AMOUNT;
```

}

Here, R15 and R13 are Cheat VM virtual registers, not ARM64 X15/X13.

Since this code was made for v1.8.6, I checked it against the v1.8.6 dump.cs.

There are two possible structures to compare.

First, `CraftWithRecipe.Types.Request` in v1.8.6 has:

Code:
CraftWithRecipe.Types.Request
+0x18 = craftingRecipeItemID_
+0x1C = amountOfCrafting_

So if we only look at the final writes:

Code:
write +0x18 = ITEMID
write +0x1C = AMOUNT

then Request is still possible.

But the code does one more important thing before those writes:

Code:
580F1000 00000040

That means:

Code:
R15 = *(u64 *)(R15 + 0x40);

Now compare that with `CraftingRecipeItemData` in the v1.8.6 dump:

Code:
CraftingRecipeItemData
+0x18 = iD_
+0x20 = name_
+0x28 = displayName_
+0x30 = iconAddress_
+0x38 = prefabAddress_
+0x40 = result_
+0x48 = ingredients_
+0x50 = recipeType_

And `CraftingRecipeItemData.Types.ResultInstance` has:

Code:
ResultInstance
+0x18 = itemID_
+0x1C = amount_
+0x20 = state_

So the full pointer chain matches this very cleanly:

Code:
selected CraftingRecipeItemData
+0x40 -> result_

result_
+0x18 -> itemID_
+0x1C -> amount_

That is why I think the code is more likely modifying the selected recipe’s `ResultInstance`, not a temporary `CraftWithRecipe.Request`.

In pseudo-code:

Code:
selectedRecipe = *(CraftingRecipeItemData **)(main + 0x0B9B0F08);
result = selectedRecipe->result_;

result->itemID_ = ITEMID;
result->amount_ = AMOUNT;

Khuong’s comment also supports this:



That makes sense if the code changes the loaded `CraftingRecipeItemData.result_` object. Once changed, that recipe stays modified in memory until the game reloads the recipe data.

So for v1.23.0, I do not think the final offsets are the hard part. The same basic layout still seems to exist:

Code:
CraftingRecipeItemData + 0x40 -> result_
ResultInstance + 0x18 -> itemID_
ResultInstance + 0x1C -> amount_

The hard part is finding the new equivalent of:

Code:
main + 0x0B9B0F08 -> currently selected CraftingRecipeItemData*

That first pointer is what needs to be rediscovered.

I also do not know exactly how Khuong originally found it. He may have used memory search, pointer search, dump.cs/IDA, GDB, or a mix of those.

However, because the recipe stays changed until reload, I do not think a simple search like this is enough:

Code:
select recipe A
search result Item ID A
select recipe B
filter for result Item ID B

That assumes the same address changes from Item ID A to Item ID B. But I think each recipe has its own `ResultInstance`, and the thing that changes when selecting another recipe is probably the selected recipe pointer:

Code:
selectedRecipeSlot = recipeA;
selectedRecipeSlot = recipeB;

So the target should be the selected `CraftingRecipeItemData` pointer slot, not a changing `itemID_` value.

For actually adding holiday/event items like festive fish, I still think save editing is usually the easiest method. It is much easier than creating a new cheat code, and there is already a guide here:

Disney Dreamlight Valley: Adding Currencies and Items

But I completely understand wanting to study the cheat itself. Even if save editing is easier for this specific goal, reverse engineering Khuong’s code is still useful for learning how the game stores and accesses data at runtime.
Post automatically merged:


About the online chests, I had not really thought about that problem before because I usually play online. So I did not realize how annoying the blue moonstone chests could be for offline players. I have confirmed that they can be moved or removed in real time with an experimental Grid Edit expansion code I made. It allows normally restricted objects, including the blue moonstone chest, to be selected/moved/removed in Grid Edit mode. However, I have not released that code because it can be dangerous. More accurately, some parts of it can create save states where the game may no longer boot normally. The problem is not only removing objects, but bypassing too many placement / validity checks. That can allow objects to spawn or be placed in places where the game normally never expects them to exist. So for this specific problem, I still think save editing is the simpler and safer method.

I think the blue moonstone chest item is probably this one:

Code:
2010000064,ItemSpawning/MoonStoneChest,RecurringEvent.LootPresent1_DisplayName,RecurringEvent,FALSE,None,None

If you search the save for:

Code:
2010000064

you may find something like this. In my save, I found:

Code:
"220": {
"ItemSpawning": {
"RecurringEventItemID": 2010000064,
"NextOccurrence": "2026-07-04T00:00:00Z",
"EndDate": null,
"LastOccurrence": "2026-07-03T03:43:21.837559900Z"
}
}

I have not tested this specific save edit, but I suspect changing `NextOccurrence` to a far future date may stop the blue chest from spawning until that date.

For removing an already-spawned blue chest, I think the GridObject removal method I explained earlier in this thread should also work. If you can find the blue chest’s GridObject entry in the save, deleting that GridObject entry should remove the chest. Unfortunately, I cannot give an exact example from my current save because I disabled automatic spawned objects, including the blue moonstone chest, with my test code. So my save currently does not contain a blue chest GridObject entry to use as a sample.
Yeah, I've broken so many save files with my trial & error way of doing things that starting over, or reinstalling the game has become standard. Im more surprised when I DONT have to restart, and even if I do restart I don't care. I don't feel like I've lost anything that's impossible to get back. I have my save saved at the point just after I get all the tools & off I go! As a matter of fact, a couple times, I updated the scramblecoin figurine code wrong & somehow blocked myself from being able to use any other figurines than what you start with, but I finally fixed it...then started over. it's so similar to some of your other 'get all' codes that all I have to do is change a few numbers. Works great👍 !

Ill have to look at the save from my computer before it goes back on the switch. I wonder if it is something with the date, but that date eventually passes ev en on the switch when offline & the chests don't respawn. the night thorns don't even respawn for some reason, but I'm not complaining, I'm just curious as to why now. Happy accident maybe. Stopping a few things from respawning will likely be my next task, so thanks for the very detailed explanation on how one might go about that.

I never noticed the khuong's master code had anything in it for the item asm &pointer cheat. I always do away with the master codes in my games for a layout where only the off codes are the master, or they just function as the all-in-one off code. I use AI to help me understand why the pointer code was written how it was then "decrypt" it to a code I can search with breeze & take 200 years trying them one by one with the paired asm. I'll have to go back & look at those lines from the old code that I tossed aside because they didn't go with anything. I definitely need more knowledge when it comes to pointer codes. They're more confusing, so thanks for breaking it down like you did. That makes it a bit easier. Thanks for sharing so much of your process. It continues to be extremely helpful!
 
Last edited by annieraccoon,
DDV_Honeyglow Woods Key Art 1920x1080.jpg


{MasterCode}
04000000 055ED83C 6B1302A8
04000000 07356980 A9BA7BFD
04000000 07356984 F9000BFB
04000000 055DF1B0 3607F500
04000000 04F48F9C 97FFFE41
04000000 04F4CD98 941A1D3E
04000000 04E35830 D10283FF
04000000 04E35AA0 D101C3FF
04000000 054AA2D4 39412268
04000000 054AB214 39412288
04000000 0549EBFC 394092C8
04000000 05495028 B9401F48
04000000 0333C804 F9406800
04000000 0333C808 B40002A0
04000000 0333C80C B9402041
04000000 0333C810 AA1F03E2
04000000 0333C814 9400229B
04000000 0333C818 F9406E60
04000000 0333C81C B4000200
04000000 0333C820 AA1F03E1
04000000 04E0E870 2A0003F5
04000000 04E0E914 39411108
04000000 04E0E944 7100051F
04000000 04E0E948 1A9F17E8
04000000 04E0E960 54000141
04000000 04E0E964 52800068
04000000 04DEF620 944FCDD4
04000000 04DF8E30 94000120
04000000 04DF8F50 940001B0
04000000 054A18B0 97E56160
04000000 04F225B8 F8018D00
04000000 04F69130 97D14770
04000000 04F6976C 542710CB
04000000 0549135C 0B180101
04000000 055BFD1C B9402A78
04000000 055BFD20 0B140316
04000000 054226A4 B94026E8
04000000 054226AC 0B150108
04000000 055D6374 0B180108
04000000 055D6378 F81F03BF
04000000 055D9D6C 1A89B2B8
04000000 055D9D74 1A89B115
04000000 05EF8828 2A0303F5
04000000 08020250 1A9F17E0
04000000 0803CB14 71000D1F
04000000 0803CB18 1A9F17E0
04000000 05A17E88 543831A1
04000000 05EEAC94 5400032D
04000000 05EEE17C 6B08013F
04000000 05EEE180 540000AA
04000000 05EEE184 2A1F03E0
04000000 051526CC 37000140
04000000 05152708 54000081
04000000 05152AC8 B9403108
04000000 05152BEC B940016B
04000000 07C5F7C8 AA1303E0
04000000 04D9C668 2A1502C8
04000000 055E1788 540005E1
04000000 055E1840 54FFFA60
04000000 055E17CC 2A180108
04000000 0501F470 1A9F07E0
04000000 0501F49C 52800020
04000000 05021300 3707F380
04000000 05023368 36003080
04000000 05023F74 9416D6D3
04000000 056696EC 360014C0
04000000 0362D550 17FFF160

[R MoveSpeed x2]
04000000 0350162C 1E204140
04000000 03501630 1E204161
04000000 03501638 1E204182
80000080
04000000 0350162C 1E2A2940
04000000 03501630 1E2B2961
04000000 03501638 1E2C2982
20000000

[EnergyNoDecrease]
04000000 055ED83C 6B1F02A8

[CurrencyNoDecrease]
04000000 07356980 52800000
04000000 07356984 D65F03C0

[R PickupToMax]
04000000 04C5877C B94017FA
04000000 04C589A4 4B19035A
80000080
04000000 04C5877C 2A1B03FA
04000000 04C589A4 2A1F03FA
20000000

[ZL NoConsumeItems]
04000000 04C59130 D10283FF
04000000 04C59134 A9047BFD
04000000 04C59AD0 D10243FF
04000000 04C59AD4 A9037BFD
80000100
04000000 04C59130 52800020
04000000 04C59134 D65F03C0
04000000 04C59AD0 52800020
04000000 04C59AD4 D65F03C0
20000000

[ShowAllCraftingRecipe]
04000000 055DF1B0 D503201F

[FreeCraft]
04000000 04F48F9C 52800000
04000000 04F4CD98 52800020

[CookKeepItems]
04000000 04E35830 D65F03C0
04000000 04E35AA0 D65F03C0

[AlwaysCriticalSuccess]
04000000 054AA2D4 52800028
04000000 054AB214 52800028

[AlwaysBurning]
04000000 0549EBFC 52800028

[AlwaysActivityBonusRewards]
04000000 05495028 52807D08

[EasyFishing]
04000000 0333C804 F9406660
04000000 0333C808 AA1F03E1
04000000 0333C80C 94001B91
04000000 0333C810 F9406660
04000000 0333C814 52800001
04000000 0333C818 AA1F03E2
04000000 0333C81C 94001B39
04000000 0333C820 1400000C

[--SectionStart:ForceFishRarity--]
00000000 00000000 00000000
[ForceNormalFish]
04000000 04E0E870 52800035
04000000 04E0E914 52800008
04000000 04E0E944 7100051F
04000000 04E0E948 1A9F07E8
04000000 04E0E960 54000140
04000000 04E0E964 52800028

[ForceUncommonFish]
04000000 04E0E870 52800035
04000000 04E0E914 52800008
04000000 04E0E944 7100091F
04000000 04E0E948 1A9F07E8
04000000 04E0E960 54000140
04000000 04E0E964 52800048

[ForceRareFish]
04000000 04E0E870 52800035
04000000 04E0E914 52800008
04000000 04E0E944 71000D1F
04000000 04E0E948 1A9F07E8
04000000 04E0E960 54000140
[--SectionEnd:ForceFishRarity--]
00000000 00000000 00000000

[EasyGardening]
04000000 04DEF620 D503201F

[InfHarvesting]
04000000 04DF8E30 D503201F
04000000 04DF8F50 D503201F
04000000 054A18B0 D503201F

[InfMiningRock]
04000000 04F225B8 F8018D1F

[EasyUnlockCritter]
04000000 04F69130 52800020
04000000 04F6976C D503201F

[PetFriendshipMax(add)]
04000000 0549135C 2A1503E1

[MountBondMax(add)]
04000000 055BFD1C 52A00036
04000000 055BFD20 729C6CD6

[FriendshipMax(add)]
04000000 054226A4 52A00028
04000000 054226AC 729C6CC8

[XPMax(add)]
04000000 055D6374 529FD008
04000000 055D6378 72A001E8

[CurrencyMax(add)]
04000000 055D9D6C 1A89B138
04000000 055D9D74 1A89B135

[EasyClaimDuties]
04000000 05EF8828 52800035
04000000 08020250 52800020
04000000 0803CB14 7100111F
04000000 0803CB18 1A9F07E0
04000000 05A17E88 D503201F

[ClaimAllAchievements]
04000000 05EEAC94 D503201F
04000000 05EEE17C B9007668
04000000 05EEE180 B9009268
04000000 05EEE184 14000004

[--SectionStart:EasyScramblecoin--]
00000000 00000000 00000000
[6Points]
04000000 051526CC 1400000A
04000000 05152708 14000004
04000000 05152AC8 52800008
04000000 05152BEC 528000CB

[12Points]
04000000 051526CC 1400000A
04000000 05152708 14000004
04000000 05152AC8 52800008
04000000 05152BEC 5280018B

[15Points]
04000000 051526CC 1400000A
04000000 05152708 14000004
04000000 05152AC8 52800008
04000000 05152BEC 528001EB

[18Points]
04000000 051526CC 1400000A
04000000 05152708 14000004
04000000 05152AC8 52800008
04000000 05152BEC 5280024B

[21Points]
04000000 051526CC 1400000A
04000000 05152708 14000004
04000000 05152AC8 52800008
04000000 05152BEC 528002AB

[50Points]
04000000 051526CC 1400000A
04000000 05152708 14000004
04000000 05152AC8 52800008
04000000 05152BEC 5280064B
[--SectionEnd:EasyScramblecoin--]
00000000 00000000 00000000

[--SectionStart:GetAllCodes--]
00000000 00000000 00000000
[GetAllClothing]
04000000 07C5F7C8 944748BA
04000000 04DA0614 D503201F
04000000 08E31AB0 A9BF7BF3
04000000 08E31AB4 A9BF53F3
04000000 08E31AB8 A9BF5BF5
04000000 08E31ABC 969FB42D
04000000 08E31AC0 AA0003F3
04000000 08E31AC4 96F37D0F
04000000 08E31AC8 528000A1
04000000 08E31ACC AA1F03E2
04000000 08E31AD0 96F36C6C
04000000 08E31AD4 91008014
04000000 08E31AD8 B9401815
04000000 08E31ADC 52800016
04000000 08E31AE0 F8767A80
04000000 08E31AE4 B9401801
04000000 08E31AE8 AA1303E0
04000000 08E31AEC 52800022
04000000 08E31AF0 AA1F03E3
04000000 08E31AF4 97391FAF
04000000 08E31AF8 110006D6
04000000 08E31AFC 6B1502DF
04000000 08E31B00 54FFFF0B
04000000 08E31B04 A8C15BF5
04000000 08E31B08 A8C153F3
04000000 08E31B0C A8C17BE0
04000000 08E31B10 D65F03C0

[GetAllGliders]
04000000 07C5F7C8 944748BA
04000000 04DA0614 D503201F
04000000 08E31AB0 A9BF7BF3
04000000 08E31AB4 A9BF53F3
04000000 08E31AB8 A9BF5BF5
04000000 08E31ABC 969FB42D
04000000 08E31AC0 AA0003F3
04000000 08E31AC4 96F37D0F
04000000 08E31AC8 528000E1
04000000 08E31ACC AA1F03E2
04000000 08E31AD0 96F36C6C
04000000 08E31AD4 91008014
04000000 08E31AD8 B9401815
04000000 08E31ADC 52800016
04000000 08E31AE0 F8767A80
04000000 08E31AE4 B9401801
04000000 08E31AE8 AA1303E0
04000000 08E31AEC 52800022
04000000 08E31AF0 AA1F03E3
04000000 08E31AF4 97391FAF
04000000 08E31AF8 110006D6
04000000 08E31AFC 6B1502DF
04000000 08E31B00 54FFFF0B
04000000 08E31B04 A8C15BF5
04000000 08E31B08 A8C153F3
04000000 08E31B0C A8C17BE0
04000000 08E31B10 D65F03C0

[GetAllFacePaint&Hair]
04000000 07C5F7C8 944748BA
04000000 04DA0614 D503201F
04000000 08E31AB0 A9BF7BF3
04000000 08E31AB4 A9BF53F3
04000000 08E31AB8 A9BF5BF5
04000000 08E31ABC 969FB42D
04000000 08E31AC0 AA0003F3
04000000 08E31AC4 96F37D0F
04000000 08E31AC8 528001C1
04000000 08E31ACC AA1F03E2
04000000 08E31AD0 96F36C6C
04000000 08E31AD4 91008014
04000000 08E31AD8 B9401815
04000000 08E31ADC 52800016
04000000 08E31AE0 F8767A80
04000000 08E31AE4 B9401801
04000000 08E31AE8 AA1303E0
04000000 08E31AEC 52800022
04000000 08E31AF0 AA1F03E3
04000000 08E31AF4 97391FAF
04000000 08E31AF8 110006D6
04000000 08E31AFC 6B1502DF
04000000 08E31B00 54FFFF0B
04000000 08E31B04 A8C15BF5
04000000 08E31B08 A8C153F3
04000000 08E31B0C A8C17BE0
04000000 08E31B10 D65F03C0

[GetAllTool&Accessory]
04000000 07C5F7C8 944748BA
04000000 04DA0614 D503201F
04000000 08E31AB0 A9BF7BF3
04000000 08E31AB4 A9BF53F3
04000000 08E31AB8 A9BF5BF5
04000000 08E31ABC 969FB42D
04000000 08E31AC0 AA0003F3
04000000 08E31AC4 96F37D0F
04000000 08E31AC8 52800161
04000000 08E31ACC AA1F03E2
04000000 08E31AD0 96F36C6C
04000000 08E31AD4 91008014
04000000 08E31AD8 B9401815
04000000 08E31ADC 52800016
04000000 08E31AE0 F8767A80
04000000 08E31AE4 B9401801
04000000 08E31AE8 AA1303E0
04000000 08E31AEC 52800022
04000000 08E31AF0 AA1F03E3
04000000 08E31AF4 97391FAF
04000000 08E31AF8 110006D6
04000000 08E31AFC 6B1502DF
04000000 08E31B00 54FFFF0B
04000000 08E31B04 A8C15BF5
04000000 08E31B08 A8C153F3
04000000 08E31B0C A8C17BE0
04000000 08E31B10 D65F03C0

[GetAllFurniture999]
04000000 07C5F7C8 944748BA
04000000 04DA0614 D503201F
04000000 08E31AB0 A9BF7BF3
04000000 08E31AB4 A9BF57F4
04000000 08E31AB8 A9BF5FF6
04000000 08E31ABC 969FB42D
04000000 08E31AC0 AA0003F3
04000000 08E31AC4 96F37D0F
04000000 08E31AC8 52800081
04000000 08E31ACC AA1F03E2
04000000 08E31AD0 96F36C6C
04000000 08E31AD4 91008014
04000000 08E31AD8 B9401815
04000000 08E31ADC 52800016
04000000 08E31AE0 F8767A97
04000000 08E31AE4 F9405E60
04000000 08E31AE8 F9401400
04000000 08E31AEC B9401AE1
04000000 08E31AF0 AA1F03E2
04000000 08E31AF4 971E898B
04000000 08E31AF8 52807CE2
04000000 08E31AFC 6B000042
04000000 08E31B00 540000AD
04000000 08E31B04 AA1303E0
04000000 08E31B08 B9401AE1
04000000 08E31B0C AA1F03E3
04000000 08E31B10 97391FA8
04000000 08E31B14 110006D6
04000000 08E31B18 6B1502DF
04000000 08E31B1C 54FFFE2B
04000000 08E31B20 A8C15FF6
04000000 08E31B24 A8C157F4
04000000 08E31B28 A8C17BF3
04000000 08E31B2C AA1303E0
04000000 08E31B30 D65F03C0

[GetAllWallpaper&Flooring]
04000000 07C5F7C8 944748BA
04000000 04DA0614 D503201F
04000000 08E31AB0 A9BF7BF3
04000000 08E31AB4 A9BF53F3
04000000 08E31AB8 A9BF5BF5
04000000 08E31ABC 969FB42D
04000000 08E31AC0 AA0003F3
04000000 08E31AC4 96F37D0F
04000000 08E31AC8 52800201
04000000 08E31ACC AA1F03E2
04000000 08E31AD0 96F36C6C
04000000 08E31AD4 91008014
04000000 08E31AD8 B9401815
04000000 08E31ADC 52800016
04000000 08E31AE0 F8767A80
04000000 08E31AE4 B9401801
04000000 08E31AE8 AA1303E0
04000000 08E31AEC 52800022
04000000 08E31AF0 AA1F03E3
04000000 08E31AF4 97391FAF
04000000 08E31AF8 110006D6
04000000 08E31AFC 6B1502DF
04000000 08E31B00 54FFFF0B
04000000 08E31B04 A8C15BF5
04000000 08E31B08 A8C153F3
04000000 08E31B0C A8C17BE0
04000000 08E31B10 D65F03C0

[GetAllPlayerHouse]
04000000 07C5F7C8 944748BA
04000000 04DA0614 D503201F
04000000 08E31AB0 A9BF7BF3
04000000 08E31AB4 A9BF53F3
04000000 08E31AB8 A9BE5BF5
04000000 08E31ABC 969FB42D
04000000 08E31AC0 AA0003F3
04000000 08E31AC4 D000FBE0
04000000 08E31AC8 91038000
04000000 08E31ACC 52800021
04000000 08E31AD0 90FBE928
04000000 08E31AD4 9137C108
04000000 08E31AD8 D63F0100
04000000 08E31ADC 96F37D09
04000000 08E31AE0 52800041
04000000 08E31AE4 528000A8
04000000 08E31AE8 B90013E8
04000000 08E31AEC 910043E2
04000000 08E31AF0 D000FBE3
04000000 08E31AF4 F9407063
04000000 08E31AF8 96A25A4E
04000000 08E31AFC 91008014
04000000 08E31B00 B9401815
04000000 08E31B04 52800016
04000000 08E31B08 F8767A80
04000000 08E31B0C B9401801
04000000 08E31B10 AA1303E0
04000000 08E31B14 52800022
04000000 08E31B18 AA1F03E3
04000000 08E31B1C 97391FA5
04000000 08E31B20 110006D6
04000000 08E31B24 6B1502DF
04000000 08E31B28 54FFFF0B
04000000 08E31B2C A8C25BF5
04000000 08E31B30 A8C153F3
04000000 08E31B34 A8C17BE0
04000000 08E31B38 D65F03C0

[GetAllCompanion]
04000000 07C5F7C8 944748BA
04000000 04DA0614 D503201F
04000000 08E31AB0 A9BF7BF3
04000000 08E31AB4 A9BF53F3
04000000 08E31AB8 A9BE5BF5
04000000 08E31ABC 969FB42D
04000000 08E31AC0 AA0003F3
04000000 08E31AC4 D000FBE0
04000000 08E31AC8 91064000
04000000 08E31ACC 52800021
04000000 08E31AD0 90FBE928
04000000 08E31AD4 9137C108
04000000 08E31AD8 D63F0100
04000000 08E31ADC 96F37D09
04000000 08E31AE0 52800181
04000000 08E31AE4 52800008
04000000 08E31AE8 B90013E8
04000000 08E31AEC 910043E2
04000000 08E31AF0 D000FBE3
04000000 08E31AF4 F940C863
04000000 08E31AF8 96A25A4E
04000000 08E31AFC 91008014
04000000 08E31B00 B9401815
04000000 08E31B04 52800016
04000000 08E31B08 F8767A80
04000000 08E31B0C B9401801
04000000 08E31B10 AA1303E0
04000000 08E31B14 52800022
04000000 08E31B18 AA1F03E3
04000000 08E31B1C 97391FA5
04000000 08E31B20 110006D6
04000000 08E31B24 6B1502DF
04000000 08E31B28 54FFFF0B
04000000 08E31B2C A8C25BF5
04000000 08E31B30 A8C153F3
04000000 08E31B34 A8C17BE0
04000000 08E31B38 D65F03C0

[GetAllMount]
04000000 07C5F7C8 944748BA
04000000 04DA0614 D503201F
04000000 08E31AB0 A9BF7BF3
04000000 08E31AB4 A9BF53F3
04000000 08E31AB8 A9BE5BF5
04000000 08E31ABC 969FB42D
04000000 08E31AC0 AA0003F3
04000000 08E31AC4 D000FBE0
04000000 08E31AC8 9105E000
04000000 08E31ACC 52800021
04000000 08E31AD0 90FBE928
04000000 08E31AD4 9137C108
04000000 08E31AD8 D63F0100
04000000 08E31ADC 96F37D09
04000000 08E31AE0 52800181
04000000 08E31AE4 52800068
04000000 08E31AE8 B90013E8
04000000 08E31AEC 910043E2
04000000 08E31AF0 D000FBE3
04000000 08E31AF4 F940BC63
04000000 08E31AF8 96A25A4E
04000000 08E31AFC 91008014
04000000 08E31B00 B9401815
04000000 08E31B04 52800016
04000000 08E31B08 F8767A80
04000000 08E31B0C B9401801
04000000 08E31B10 AA1303E0
04000000 08E31B14 52800022
04000000 08E31B18 AA1F03E3
04000000 08E31B1C 97391FA5
04000000 08E31B20 110006D6
04000000 08E31B24 6B1502DF
04000000 08E31B28 54FFFF0B
04000000 08E31B2C A8C25BF5
04000000 08E31B30 A8C153F3
04000000 08E31B34 A8C17BE0
04000000 08E31B38 D65F03C0

[GetAllMountGear]
04000000 07C5F7C8 944748BA
04000000 04DA0614 D503201F
04000000 08E31AB0 A9BF7BF3
04000000 08E31AB4 A9BF53F3
04000000 08E31AB8 A9BF5BF5
04000000 08E31ABC 969FB42D
04000000 08E31AC0 AA0003F3
04000000 08E31AC4 96F37D0F
04000000 08E31AC8 528002A1
04000000 08E31ACC AA1F03E2
04000000 08E31AD0 96F36C6C
04000000 08E31AD4 91008014
04000000 08E31AD8 B9401815
04000000 08E31ADC 52800016
04000000 08E31AE0 F8767A80
04000000 08E31AE4 B9401801
04000000 08E31AE8 AA1303E0
04000000 08E31AEC 52800022
04000000 08E31AF0 AA1F03E3
04000000 08E31AF4 97391FAF
04000000 08E31AF8 110006D6
04000000 08E31AFC 6B1502DF
04000000 08E31B00 54FFFF0B
04000000 08E31B04 A8C15BF5
04000000 08E31B08 A8C153F3
04000000 08E31B0C A8C17BE0
04000000 08E31B10 D65F03C0

[GetAllSkin]
04000000 07C5F7C8 944748BA
04000000 04DA0614 D503201F
04000000 08E31AB0 A9BF7BF3
04000000 08E31AB4 A9BF53F3
04000000 08E31AB8 A9BF5BF5
04000000 08E31ABC 969FB42D
04000000 08E31AC0 AA0003F3
04000000 08E31AC4 96F37D0F
04000000 08E31AC8 52800221
04000000 08E31ACC AA1F03E2
04000000 08E31AD0 96F36C6C
04000000 08E31AD4 91008014
04000000 08E31AD8 B9401815
04000000 08E31ADC 52800016
04000000 08E31AE0 F8767A80
04000000 08E31AE4 B9401801
04000000 08E31AE8 AA1303E0
04000000 08E31AEC 52800022
04000000 08E31AF0 AA1F03E3
04000000 08E31AF4 97391FAF
04000000 08E31AF8 110006D6
04000000 08E31AFC 6B1502DF
04000000 08E31B00 54FFFF0B
04000000 08E31B04 A8C15BF5
04000000 08E31B08 A8C153F3
04000000 08E31B0C A8C17BE0
04000000 08E31B10 D65F03C0

[GetAllMotif]
04000000 07C5F7C8 944748BA
04000000 04DA0614 D503201F
04000000 08E31AB0 A9BF7BF3
04000000 08E31AB4 A9BF53F3
04000000 08E31AB8 A9BF5BF5
04000000 08E31ABC 969FB42D
04000000 08E31AC0 AA0003F3
04000000 08E31AC4 96F37D0F
04000000 08E31AC8 52800141
04000000 08E31ACC AA1F03E2
04000000 08E31AD0 96F36C6C
04000000 08E31AD4 91008014
04000000 08E31AD8 B9401815
04000000 08E31ADC 52800016
04000000 08E31AE0 F8767A80
04000000 08E31AE4 B9401801
04000000 08E31AE8 AA1303E0
04000000 08E31AEC 52800022
04000000 08E31AF0 AA1F03E3
04000000 08E31AF4 97391FAF
04000000 08E31AF8 110006D6
04000000 08E31AFC 6B1502DF
04000000 08E31B00 54FFFF0B
04000000 08E31B04 A8C15BF5
04000000 08E31B08 A8C153F3
04000000 08E31B0C A8C17BE0
04000000 08E31B10 D65F03C0

[GetAllPhotoFrame]
04000000 07C5F7C8 944748BA
04000000 04DA0614 D503201F
04000000 08E31AB0 A9BF7BF3
04000000 08E31AB4 A9BF53F3
04000000 08E31AB8 A9BF5BF5
04000000 08E31ABC 969FB42D
04000000 08E31AC0 AA0003F3
04000000 08E31AC4 96F37D0F
04000000 08E31AC8 52800261
04000000 08E31ACC AA1F03E2
04000000 08E31AD0 96F36C6C
04000000 08E31AD4 91008014
04000000 08E31AD8 B9401815
04000000 08E31ADC 52800016
04000000 08E31AE0 F8767A80
04000000 08E31AE4 B9401801
04000000 08E31AE8 AA1303E0
04000000 08E31AEC 52800022
04000000 08E31AF0 AA1F03E3
04000000 08E31AF4 97391FAF
04000000 08E31AF8 110006D6
04000000 08E31AFC 6B1502DF
04000000 08E31B00 54FFFF0B
04000000 08E31B04 A8C15BF5
04000000 08E31B08 A8C153F3
04000000 08E31B0C A8C17BE0
04000000 08E31B10 D65F03C0

[GetAllCookingRecipe]
04000000 07C5F7C8 944748BA
04000000 04DA0614 D503201F
04000000 08E31AB0 A9BF7BF3
04000000 08E31AB4 A9BF53F3
04000000 08E31AB8 A9BF5BF5
04000000 08E31ABC 969FB42D
04000000 08E31AC0 AA0003F3
04000000 08E31AC4 96F37D0F
04000000 08E31AC8 528019A1
04000000 08E31ACC AA1F03E2
04000000 08E31AD0 96F36C6C
04000000 08E31AD4 91008014
04000000 08E31AD8 B9401815
04000000 08E31ADC 52800016
04000000 08E31AE0 F8767A80
04000000 08E31AE4 B9401801
04000000 08E31AE8 AA1303E0
04000000 08E31AEC 52800022
04000000 08E31AF0 AA1F03E3
04000000 08E31AF4 97391FAF
04000000 08E31AF8 110006D6
04000000 08E31AFC 6B1502DF
04000000 08E31B00 54FFFF0B
04000000 08E31B04 A8C15BF5
04000000 08E31B08 A8C153F3
04000000 08E31B0C A8C17BE0
04000000 08E31B10 D65F03C0

[GetAllMemory]
04000000 07C5F7C8 944748BA
04000000 04DA0614 D503201F
04000000 04D9C668 2A1F03E8
04000000 055E1788 D503201F
04000000 055E1840 17FFFFD3
04000000 055E17CC 94E140D2
04000000 08E31AB0 A9BF7BF3
04000000 08E31AB4 A9BF53F3
04000000 08E31AB8 A9BF5BF5
04000000 08E31ABC 969FB42D
04000000 08E31AC0 AA0003F3
04000000 08E31AC4 96F37D0F
04000000 08E31AC8 528001A1
04000000 08E31ACC AA1F03E2
04000000 08E31AD0 96F36C6C
04000000 08E31AD4 91008014
04000000 08E31AD8 B9401815
04000000 08E31ADC 52800016
04000000 08E31AE0 F8767A80
04000000 08E31AE4 B9401801
04000000 08E31AE8 AA1303E0
04000000 08E31AEC 52800022
04000000 08E31AF0 AA1F03E3
04000000 08E31AF4 97391FAF
04000000 08E31AF8 110006D6
04000000 08E31AFC 6B1502DF
04000000 08E31B00 54FFFF0B
04000000 08E31B04 A8C15BF5
04000000 08E31B08 A8C153F3
04000000 08E31B0C A8C17BE0
04000000 08E31B10 D65F03C0
04000000 08E31B14 A9BF07E0
04000000 08E31B18 A9BF0FE2
04000000 08E31B1C 96F37CF9
04000000 08E31B20 AA1503E1
04000000 08E31B24 96F36AAB
04000000 08E31B28 B9406809
04000000 08E31B2C 12800008
04000000 08E31B30 5280040A
04000000 08E31B34 4B09014A
04000000 08E31B38 1ACA2508
04000000 08E31B3C A8C10FE2
04000000 08E31B40 A8C107E0
04000000 08E31B44 171EBF23
[--SectionEnd:GetAllCodes--]
00000000 00000000 00000000

[--SectionStart:FixCodes--]
00000000 00000000 00000000
[SellToTrash]
04000000 0501F470 2A1F03E0
04000000 0501F49C 2A1F03E0
04000000 05021300 17FFFF9C
04000000 05023368 D503201F
04000000 05023F74 52800000

[FixMissionRewards]
04000000 056696EC D503201F

[WelcomeVanellope]
04000000 0362D550 B4FE2C01
04000000 0362D554 1560117D
04000000 08E31B48 B9402028
04000000 08E31B4C 7100051F
04000000 08E31B50 540007E1
04000000 08E31B54 A9BF7BF3
04000000 08E31B58 A9BF57F4
04000000 08E31B5C A9BF5FF6
04000000 08E31B60 A9BF67F8
04000000 08E31B64 A9BF6FFA
04000000 08E31B68 AA0003F3
04000000 08E31B6C F9400C28
04000000 08E31B70 B9401914
04000000 08E31B74 969FDFD7
04000000 08E31B78 969FB436
04000000 08E31B7C F9401800
04000000 08E31B80 2A1403E1
04000000 08E31B84 AA1F03E2
04000000 08E31B88 971F7462
04000000 08E31B8C AA0003F4
04000000 08E31B90 97400ED8
04000000 08E31B94 F9400C08
04000000 08E31B98 F9400908
04000000 08E31B9C B9401915
04000000 08E31BA0 F9400909
04000000 08E31BA4 91008137
04000000 08E31BA8 52800016
04000000 08E31BAC 6B1502DF
04000000 08E31BB0 5400042A
04000000 08E31BB4 F8767AEA
04000000 08E31BB8 F9400D4B
04000000 08E31BBC F940096B
04000000 08E31BC0 B9401978
04000000 08E31BC4 F940096C
04000000 08E31BC8 9100819A
04000000 08E31BCC 52800019
04000000 08E31BD0 6B18033F
04000000 08E31BD4 540002CA
04000000 08E31BD8 F8797B40
04000000 08E31BDC B9402801
04000000 08E31BE0 7100043F
04000000 08E31BE4 54000060
04000000 08E31BE8 7100083F
04000000 08E31BEC 540001C1
04000000 08E31BF0 F9403C0D
04000000 08E31BF4 B94049A1
04000000 08E31BF8 71033C3F
04000000 08E31BFC 540000A0
04000000 08E31C00 7102303F
04000000 08E31C04 54000101
04000000 08E31C08 528001C1
04000000 08E31C0C 14000002
04000000 08E31C10 528001A1
04000000 08E31C14 F94019A3
04000000 08E31C18 AA1403E2
04000000 08E31C1C AA1303E0
04000000 08E31C20 969FEDC4
04000000 08E31C24 11000739
04000000 08E31C28 17FFFFEA
04000000 08E31C2C 110006D6
04000000 08E31C30 17FFFFDF
04000000 08E31C34 A8C16FFA
04000000 08E31C38 A8C167F8
04000000 08E31C3C A8C15FF6
04000000 08E31C40 A8C157F4
04000000 08E31C44 A8C17BF3
04000000 08E31C48 D65F03C0
04000000 08E31C4C 169FDFA1
[--SectionEnd:FixCodes--]
00000000 00000000 00000000

EasyGardening change:
EasyGardening now only makes crops ready to harvest immediately after planting.
It no longer prevents seed consumption. Use ZL NoConsumeItems while planting if needed.

InfHarvesting change:
InfHarvesting was changed for better future auto-updating.
It now affects normal manual harvesting and the burning-state clear route, but not Ancient Machine harvesting.

StatusCodesNotes
Looks OK at a glance, but please report any issues
R MoveSpeed x2
EnergyNoDecrease
CurrencyNoDecrease
R PickupToMax
ZL NoConsumeItems
FreeCraft
CookKeepItems
AlwaysCriticalSuccess
AlwaysBurning
AlwaysActivityBonusRewards
EasyFishing
ForceNormalFish
ForceUncommonFish
ForceRareFish
EasyGardening
InfMiningRock
EasyUnlockCritter
PetFriendshipMax(add)
MountBondMax(add)
FriendshipMax(add)
XPMax(add)
CurrencyMax(add)
EasyClaimDuties
ClaimAllAchievements
6Points
12Points
15Points
18Points
21Points
50Points
FixMissionRewards
AutoSpawnDisable

No obvious issue from a quick check.
These still need normal in-game testing.
Looks suspicious, will be manually updated soon
SellToTrash
ShowAllCraftingRecipe
InfHarvesting

These need manual verification.
SellToTrash has suspicious branch/address changes after automatic updating.
ShowAllCraftingRecipe needs its original/restore instruction checked.
InfHarvesting has one address that looks suspicious and should also be checked manually.
Excluded for now, will be added later after manual updating
GetAll codes
WelcomeVanellope

These are excluded as usual because they are difficult to update reliably with automatic updating.
They will be added later after manual updating.

Additional note about expansion DLC ownership data in the save file

After purchasing, downloading, installing, and launching Honeyglow Woods on Nintendo Switch, I noticed that the expansion DLC-related ownership data in profile.json changed.

This is only an observation from my own save data after legitimately purchasing and launching the DLC. I am not presenting this as an unlock method, and I am not claiming that these fields alone control DLC ownership. The game may also check Nintendo entitlement data or other ownership/cache data outside the save file.

Relevant data in my v1.23.0 save

Code:
    "LastKnownBoughtExpansions": [
        "Expansion1PackExpansionPass_Nintendo_OnlineKey",
        "Expansion2PackExpansionPass_Nintendo_OnlineKey",
        "Expansion3PackExpansionPass_Nintendo_OnlineKey"
    ],
    "LastKnownBoughtExpansionsAnyPlatform": [
        "BaseGame",
        "Expansion01",
        "Expansion02",
        "Expansion03"
    ],
    "LastKnownBoughtSeasonalPacksAnyPlatform": {},

Relevant data after launching v1.24.1 with Honeyglow Woods owned

Code:
    "LastKnownBoughtExpansions": [
        "Expansion1PackExpansionPass_Nintendo_OnlineKey",
        "Expansion2PackExpansionPass_Nintendo_OnlineKey",
        "Expansion3PackExpansionPass_Nintendo_OnlineKey"
    ],
    "LastKnownBoughtExpansionsAnyPlatform": [
        "BaseGame",
        "Expansion01",
        "Expansion02",
        "Expansion03",
        "WinnieDLC"
    ],
    "ExpansionPackOwnershipByPlatform": {
        "Nintendo": {
            "Entries": [
                {
                    "PackName": "Expansion1PackExpansionPass_Nintendo_OnlineKey",
                    "PackType": "ExpansionPack",
                    "Type": "Type_Purchased"
                },
                {
                    "PackName": "Expansion1PackGoldEdition_Nintendo_OnlineKey",
                    "PackType": "GamePack",
                    "Type": "Type_Purchased"
                },
                {
                    "PackName": "Expansion2PackEnchantedEdition_Nintendo_OnlineKey",
                    "PackType": "GamePack",
                    "Type": "Type_Purchased"
                },
                {
                    "PackName": "Expansion2PackExpansionPass_Nintendo_OnlineKey",
                    "PackType": "ExpansionPack",
                    "Type": "Type_Purchased"
                },
                {
                    "PackName": "Expansion3PackDeluxeEdition_Nintendo_OnlineKey",
                    "PackType": "ConsumableEditionPack",
                    "Type": "Type_Purchased"
                },
                {
                    "PackName": "Expansion3PackExpansionPass_Nintendo_OnlineKey",
                    "PackType": "ExpansionPack",
                    "Type": "Type_Purchased"
                },
                {
                    "PackName": "MiniExpansion1PackExpansionPass_Nintendo_OnlineKey",
                    "PackType": "ExpansionPack",
                    "Type": "Type_Purchased"
                }
            ]
        }
    },
    "LastKnownBoughtSeasonalPacksAnyPlatform": {},

Main difference I observed

Compared to my v1.23.0 save, the main new entries related to Honeyglow Woods / Winnie appear to be:

Code:
    "WinnieDLC"
    "MiniExpansion1PackExpansionPass_Nintendo_OnlineKey"

The existing Expansion3 entries were already present in my v1.23.0 save, so they do not appear to be newly added by Honeyglow Woods. Also, LastKnownBoughtSeasonalPacksAnyPlatform still exists in the same area of the save data and remains an empty object in my v1.24.1 save.

Based on this save data, Honeyglow Woods / Winnie-related ownership does not seem to be added to LastKnownBoughtExpansions in the same way as the main expansion packs. Instead, the relevant new entries appear to be WinnieDLC and MiniExpansion1PackExpansionPass_Nintendo_OnlineKey.
 

Attachments

Last edited by morarin,
View attachment 581416

{MasterCode}
04000000 055ED83C 6B1302A8
04000000 07356980 A9BA7BFD
04000000 07356984 F9000BFB
04000000 04F48F9C 97FFFE41
04000000 04F4CD98 941A1D3E
04000000 04E35830 D10283FF
04000000 04E35AA0 D101C3FF
04000000 054AA2D4 39412268
04000000 054AB214 39412288
04000000 0549EBFC 394092C8
04000000 05495028 B9401F48
04000000 0333C804 F9406800
04000000 0333C808 B40002A0
04000000 0333C80C B9402041
04000000 0333C810 AA1F03E2
04000000 0333C814 9400229B
04000000 0333C818 F9406E60
04000000 0333C81C B4000200
04000000 0333C820 AA1F03E1
04000000 04E0E870 2A0003F5
04000000 04E0E914 39411108
04000000 04E0E944 7100051F
04000000 04E0E948 1A9F17E8
04000000 04E0E960 54000141
04000000 04E0E964 52800068
04000000 04DEF620 944FCDD4
04000000 04F225B8 F8018D00
04000000 04F69130 97D14770
04000000 04F6976C 542710CB
04000000 0549135C 0B180101
04000000 055BFD1C B9402A78
04000000 055BFD20 0B140316
04000000 054226A4 B94026E8
04000000 054226AC 0B150108
04000000 055D6374 0B180108
04000000 055D6378 F81F03BF
04000000 055D9D6C 1A89B2B8
04000000 055D9D74 1A89B115
04000000 05EF8828 2A0303F5
04000000 08020250 1A9F17E0
04000000 0803CB14 71000D1F
04000000 0803CB18 1A9F17E0
04000000 05A17E88 543831A1
04000000 05EEAC94 5400032D
04000000 05EEE17C 6B08013F
04000000 05EEE180 540000AA
04000000 05EEE184 2A1F03E0
04000000 051526CC 37000140
04000000 05152708 54000081
04000000 05152AC8 B9403108
04000000 05152BEC B940016B
04000000 056696EC 360014C0

[R MoveSpeed x2]
04000000 0350162C 1E204140
04000000 03501630 1E204161
04000000 03501638 1E204182
80000080
04000000 0350162C 1E2A2940
04000000 03501630 1E2B2961
04000000 03501638 1E2C2982
20000000

[EnergyNoDecrease]
04000000 055ED83C 6B1F02A8

[CurrencyNoDecrease]
04000000 07356980 52800000
04000000 07356984 D65F03C0

[R PickupToMax]
04000000 04C5877C B94017FA
04000000 04C589A4 4B19035A
80000080
04000000 04C5877C 2A1B03FA
04000000 04C589A4 2A1F03FA
20000000

[ZL NoConsumeItems]
04000000 04C59130 D10283FF
04000000 04C59134 A9047BFD
04000000 04C59AD0 D10243FF
04000000 04C59AD4 A9037BFD
80000100
04000000 04C59130 52800020
04000000 04C59134 D65F03C0
04000000 04C59AD0 52800020
04000000 04C59AD4 D65F03C0
20000000

[FreeCraft]
04000000 04F48F9C 52800000
04000000 04F4CD98 52800020

[CookKeepItems]
04000000 04E35830 D65F03C0
04000000 04E35AA0 D65F03C0

[AlwaysCriticalSuccess]
04000000 054AA2D4 52800028
04000000 054AB214 52800028

[AlwaysBurning]
04000000 0549EBFC 52800028

[AlwaysActivityBonusRewards]
04000000 05495028 52807D08

[EasyFishing]
04000000 0333C804 F9406660
04000000 0333C808 AA1F03E1
04000000 0333C80C 94001B91
04000000 0333C810 F9406660
04000000 0333C814 52800001
04000000 0333C818 AA1F03E2
04000000 0333C81C 94001B39
04000000 0333C820 1400000C

[--SectionStart:ForceFishRarity--]
00000000 00000000 00000000
[ForceNormalFish]
04000000 04E0E870 52800035
04000000 04E0E914 52800008
04000000 04E0E944 7100051F
04000000 04E0E948 1A9F07E8
04000000 04E0E960 54000140
04000000 04E0E964 52800028

[ForceUncommonFish]
04000000 04E0E870 52800035
04000000 04E0E914 52800008
04000000 04E0E944 7100091F
04000000 04E0E948 1A9F07E8
04000000 04E0E960 54000140
04000000 04E0E964 52800048

[ForceRareFish]
04000000 04E0E870 52800035
04000000 04E0E914 52800008
04000000 04E0E944 71000D1F
04000000 04E0E948 1A9F07E8
04000000 04E0E960 54000140
[--SectionEnd:ForceFishRarity--]
00000000 00000000 00000000

[EasyGardening]
04000000 04DEF620 D503201F

[InfMiningRock]
04000000 04F225B8 F8018D1F

[EasyUnlockCritter]
04000000 04F69130 52800020
04000000 04F6976C D503201F

[PetFriendshipMax(add)]
04000000 0549135C 2A1503E1

[MountBondMax(add)]
04000000 055BFD1C 52A00036
04000000 055BFD20 729C6CD6

[FriendshipMax(add)]
04000000 054226A4 52A00028
04000000 054226AC 729C6CC8

[XPMax(add)]
04000000 055D6374 529FD008
04000000 055D6378 72A001E8

[CurrencyMax(add)]
04000000 055D9D6C 1A89B138
04000000 055D9D74 1A89B135

[EasyClaimDuties]
04000000 05EF8828 52800035
04000000 08020250 52800020
04000000 0803CB14 7100111F
04000000 0803CB18 1A9F07E0
04000000 05A17E88 D503201F

[ClaimAllAchievements]
04000000 05EEAC94 D503201F
04000000 05EEE17C B9007668
04000000 05EEE180 B9009268
04000000 05EEE184 14000004

[--SectionStart:EasyScramblecoin--]
00000000 00000000 00000000
[6Points]
04000000 051526CC 1400000A
04000000 05152708 14000004
04000000 05152AC8 52800008
04000000 05152BEC 528000CB

[12Points]
04000000 051526CC 1400000A
04000000 05152708 14000004
04000000 05152AC8 52800008
04000000 05152BEC 5280018B

[15Points]
04000000 051526CC 1400000A
04000000 05152708 14000004
04000000 05152AC8 52800008
04000000 05152BEC 528001EB

[18Points]
04000000 051526CC 1400000A
04000000 05152708 14000004
04000000 05152AC8 52800008
04000000 05152BEC 5280024B

[21Points]
04000000 051526CC 1400000A
04000000 05152708 14000004
04000000 05152AC8 52800008
04000000 05152BEC 528002AB

[50Points]
04000000 051526CC 1400000A
04000000 05152708 14000004
04000000 05152AC8 52800008
04000000 05152BEC 5280064B
[--SectionEnd:EasyScramblecoin--]
00000000 00000000 00000000

[--SectionStart:FixCodes--]
00000000 00000000 00000000
[FixMissionRewards]
04000000 056696EC D503201F
[--SectionEnd:FixCodes--]
00000000 00000000 00000000
v1.24.1 Cheat Code Update Notes

These codes were updated for v1.24.1. Most of the codes were updated automatically and only checked briefly, so please report any issues if something does not work correctly.

Important EasyGardening change:
EasyGardening no longer includes the “no seed consumption” effect.
EasyGardening now only makes crops ready to harvest immediately after planting. If you want the old behavior, use EasyGardening together with ZL NoConsumeItems while holding ZL. This change was made to give users more control and more options.

GetAll codes and WelcomeVanellope are still excluded for now. As usual, they will be added later after manual updating.

[TABLE=full]
[TR]
[th]Status[/th][th]Codes[/th][th]Notes[/th]
[/TR]
[TR]
[td]Looks OK at a glance, but please report any issues[/td][td]
R MoveSpeed x2
EnergyNoDecrease
CurrencyNoDecrease
R PickupToMax
ZL NoConsumeItems
FreeCraft
CookKeepItems
AlwaysCriticalSuccess
AlwaysBurning
AlwaysActivityBonusRewards
EasyFishing
ForceNormalFish
ForceUncommonFish
ForceRareFish
EasyGardening
InfMiningRock
EasyUnlockCritter
PetFriendshipMax(add)
MountBondMax(add)
FriendshipMax(add)
XPMax(add)
CurrencyMax(add)
EasyClaimDuties
ClaimAllAchievements
6Points
12Points
15Points
18Points
21Points
50Points
FixMissionRewards
AutoSpawnDisable[/td]
[td]
No obvious issue from a quick check.
These still need normal in-game testing.[/td]
[/TR]
[TR]
[td]Looks suspicious, will be manually updated soon[/td][td]
SellToTrash
ShowAllCraftingRecipe
InfHarvesting[/td]
[td]
These need manual verification.
SellToTrash has suspicious branch/address changes after automatic updating.
ShowAllCraftingRecipe needs its original/restore instruction checked.
InfHarvesting has one address that looks suspicious and should also be checked manually.[/td]
[/TR]
[TR]
[td]Excluded for now, will be added later after manual updating[/td][td]
GetAll codes
WelcomeVanellope[/td]
[td]
These are excluded as usual because they are difficult to update reliably with automatic updating.
They will be added later after manual updating.[/td]
[/TR]
[/TABLE]

Additional note about expansion DLC ownership data in the save file

After purchasing, downloading, installing, and launching Honeyglow Woods on Nintendo Switch, I noticed that the expansion DLC-related ownership data in profile.json changed.

This is only an observation from my own save data after legitimately purchasing and launching the DLC. I am not presenting this as an unlock method, and I am not claiming that these fields alone control DLC ownership. The game may also check Nintendo entitlement data or other ownership/cache data outside the save file.

Relevant data in my v1.23.0 save

Code:
    "LastKnownBoughtExpansions": [
        "Expansion1PackExpansionPass_Nintendo_OnlineKey",
        "Expansion2PackExpansionPass_Nintendo_OnlineKey",
        "Expansion3PackExpansionPass_Nintendo_OnlineKey"
    ],
    "LastKnownBoughtExpansionsAnyPlatform": [
        "BaseGame",
        "Expansion01",
        "Expansion02",
        "Expansion03"
    ],
    "LastKnownBoughtSeasonalPacksAnyPlatform": {},

Relevant data after launching v1.24.1 with Honeyglow Woods owned

Code:
    "LastKnownBoughtExpansions": [
        "Expansion1PackExpansionPass_Nintendo_OnlineKey",
        "Expansion2PackExpansionPass_Nintendo_OnlineKey",
        "Expansion3PackExpansionPass_Nintendo_OnlineKey"
    ],
    "LastKnownBoughtExpansionsAnyPlatform": [
        "BaseGame",
        "Expansion01",
        "Expansion02",
        "Expansion03",
        "WinnieDLC"
    ],
    "ExpansionPackOwnershipByPlatform": {
        "Nintendo": {
            "Entries": [
                {
                    "PackName": "Expansion1PackExpansionPass_Nintendo_OnlineKey",
                    "PackType": "ExpansionPack",
                    "Type": "Type_Purchased"
                },
                {
                    "PackName": "Expansion1PackGoldEdition_Nintendo_OnlineKey",
                    "PackType": "GamePack",
                    "Type": "Type_Purchased"
                },
                {
                    "PackName": "Expansion2PackEnchantedEdition_Nintendo_OnlineKey",
                    "PackType": "GamePack",
                    "Type": "Type_Purchased"
                },
                {
                    "PackName": "Expansion2PackExpansionPass_Nintendo_OnlineKey",
                    "PackType": "ExpansionPack",
                    "Type": "Type_Purchased"
                },
                {
                    "PackName": "Expansion3PackDeluxeEdition_Nintendo_OnlineKey",
                    "PackType": "ConsumableEditionPack",
                    "Type": "Type_Purchased"
                },
                {
                    "PackName": "Expansion3PackExpansionPass_Nintendo_OnlineKey",
                    "PackType": "ExpansionPack",
                    "Type": "Type_Purchased"
                },
                {
                    "PackName": "MiniExpansion1PackExpansionPass_Nintendo_OnlineKey",
                    "PackType": "ExpansionPack",
                    "Type": "Type_Purchased"
                }
            ]
        }
    },
    "LastKnownBoughtSeasonalPacksAnyPlatform": {},

Main difference I observed

Compared to my v1.23.0 save, the main new entries related to Honeyglow Woods / Winnie appear to be:

Code:
    "WinnieDLC"
    "MiniExpansion1PackExpansionPass_Nintendo_OnlineKey"

The existing Expansion3 entries were already present in my v1.23.0 save, so they do not appear to be newly added by Honeyglow Woods. Also, LastKnownBoughtSeasonalPacksAnyPlatform still exists in the same area of the save data and remains an empty object in my v1.24.1 save.

Based on this save data, Honeyglow Woods / Winnie-related ownership does not seem to be added to LastKnownBoughtExpansions in the same way as the main expansion packs. Instead, the relevant new entries appear to be WinnieDLC and MiniExpansion1PackExpansionPass_Nintendo_OnlineKey.
Thanks to your info i have the new dlc unlocked
 
I’m looking forward to the full cheat pack for v1.24.1.
The full v1.24.1 cheat pack has now been uploaded. And I agree, this Winnie the Pooh DLC is definitely something to look forward to. I was excited for it too. Just be a little careful while playing. I like the direction of this DLC, but there already seem to be some quest-blocking bugs.
Post automatically merged:

Just be a little careful while playing. I like the direction of this DLC, but there already seem to be some quest-blocking bugs.

2026070913053500-A789F48B2B6FFD2AE36B5ABD3016DD44.jpg


The Honeyglow Woods Memory issue appears to be a game bug, since similar problems have also been reported by players who never used cheat codes or edited their save data. For my stuck quest, using GetAllMemory and restarting the game fixed the issue.
 
Last edited by morarin,
  • Like
Reactions: Ngacoi and weilai
The full v1.24.1 cheat pack has now been uploaded. And I agree, this Winnie the Pooh DLC is definitely something to look forward to. I was excited for it too. Just be a little careful while playing. I like the direction of this DLC, but there already seem to be some quest-blocking bugs.
Post automatically merged:



View attachment 581516

The Honeyglow Woods Memory issue appears to be a game bug, since similar problems have also been reported by players who never used cheat codes or edited their save data. For my stuck quest, using GetAllMemory and restarting the game fixed the issue.
Anyway, thanks a lot for all your hard work!
 
  • Like
Reactions: morarin
Bonjour, serait il possible de mettre le code pour débloquer les DLC? Avec la mise à jour, je n'y arrive plus. J'ai mis le code proposé mais ça ne fonctionne pas du tout.

I only shared DLC-related save data excerpts from my own save.
I bought the DLCs officially and play online, so I can’t confirm the exact edit needed for other setups.

Please check this related thread for the current method after the update:
Dreamlight Valley Rift in Time DLC thread
Post automatically merged:

My DLC ownership data should still be useful as a reference, but be careful: the JSON example in that tutorial looks incomplete to me. The ExpansionPackOwnershipByPlatform section seems to be missing a closing brace, so copying it exactly may cause Error #1. Always backup and validate profile.json before restoring.
 
Last edited by morarin,

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