Ports to the Wii U from the homebrew scene in the time since the system had been laid to rest

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So I've tested out the Sonic 1 decomp and it does work, the Sonic 1 Forever mod does not appear to work at all, at least for me.

I've downloaded all files from the deleted thread including the Sonic Forever mod it provided, I even edited the modconfig.ini to "Sonic Forever Mod=true" and it still doesn't work
https://github.com/Act-One/sonic2013-wiiu-aroma/releases/tag/v0.1.4
use this one, it has the mods pre installed
also for this one you have to make a folder on the root and not in apps,
Sonic1
Sonic2
make those folders and put data.rsdk in them
 
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Hello ^^,

A new game has been ported on Wii U by The Latte Team : this game is called Granny ^^.

There is also a pre-release of perfect dark:
https://github.com/ajfleming1/perfect_dark/releases


Thanks @siahisaforker (thank you very much for all of your work) we will have Paper Mario and then Mario Kart 64 soon!



Have a good day ^^.
 
Last edited by Jilou,
Hello ^^,

A new game has been ported on Wii U by The Latte Team : this game is called Granny ^^.

There is also a pre-release of perfect dark:
https://github.com/ajfleming1/perfect_dark/releases


Thanks @siahisaforker (thank you very much for all of your work) we will have Paper Mario and then Mario Kart 64 soon!



Have a good day ^^.

yup, im in their discord and am actually a mod so i announce stuff in their discord sometimes lol
thanks man
 
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You need to extract the .rar file and put the folder that comes out of it inside the install folder of the SD Card. Then, install the WUP (folder extracted from the .rar file) with WUP Installer GX or NUSspli.
`so im trying that and i keep getting an error that it failed, i am running WUP Installer GX2, should it only be on GX or should i try NuSspli?
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`so im trying that and i keep getting an error that it failed, i am running WUP Installer GX2, should it only be on GX or should i try NuSspli?
update, i think i forgot the Sig Patch
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update: its working now, tysm for the info
 
Has anyone managed to actually play 2ship2harkinian? I got it compiled using DevKitPPC r50 on macOS and successfully built the .o2r file (only it was originally called mm.zip) but the game seems unstable.

It crashes on me frequently with a black screen stating 'Abort called' with a high pitched sound. I've done the first little bit of the game, crashed at the Great Fairy Fountain. Tried again, got the pass code from the bombers and then crash. Tried again and got the moon's tear from the observatory... and crash. And I'm not far enough into the game to be able to save so progress is lost each time. Has anyone got decent mileage out of it? I'm using a confirmed good checksum US ROM.

Edit - I've found in the Enhancements menu I can enable manual saving from the pause menu which should help. Still interested to hear whether this ought to be more stable than I'm experiencing.
 
Last edited by patters,

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