Homebrew Homebrew app SkyManager: a mod manager for Skyrim

  • Thread starter Thread starter n-oab
  • Start date Start date
  • Views Views 489
  • Replies Replies 1
  • Likes Likes 4

n-oab

New Member
Newbie
Joined
Jan 30, 2026
Messages
1
Reaction score
4
Trophies
0
XP
21
Country
Canada
Hello everyone!

I recently wrote a simple mod manager for Skyrim on the Nintendo Switch, Skymanager. Other mod managers don't use the Skyrim.ccc mod enabling method that's currently favoured by the community (and has no 10 ESP limit, unlike the Skyrim.ini method).

Skymanager is built for a base edition of Skyrim updated to the latest version (i.e. no paid anniversary upgrade). It should be compatible with the Anniversary Upgrade by following the steps outlined in the repo, but I haven't personally tested this.

I built this mod manager for myself, so the codebase is pretty janky, but it works well enough in my experience that I figure someone else might find it helpful.
 
Hello everyone!

I recently wrote a simple mod manager for Skyrim on the Nintendo Switch, Skymanager. Other mod managers don't use the Skyrim.ccc mod enabling method that's currently favoured by the community (and has no 10 ESP limit, unlike the Skyrim.ini method).

Skymanager is built for a base edition of Skyrim updated to the latest version (i.e. no paid anniversary upgrade). It should be compatible with the Anniversary Upgrade by following the steps outlined in the repo, but I haven't personally tested this.

I built this mod manager for myself, so the codebase is pretty janky, but it works well enough in my experience that I figure someone else might find it helpful.
does this work with the latest update and bypass the need for the plugin ips that never got updated
 

Site & Scene News

Popular threads in this forum