Do you think it would be possible to have the 120x80 boxart work with 80x80 so that we can have the full art for Japanese games

That may not be possible due to the limitations of the GBA, but I will consider it for when I add some new features as that would be cool to have. Nice idea, thank you!Do you think it would be possible to have the 120x80 boxart work with 80x80 so that we can have the full art for Japanese games


Love the work you've been doing!
I am having an issue however with version 1.3 of the scraper.
I'm trying to make custom images for my folders and the way it's formatted I can't actually see the "Build artwork" button at the bottom of the app. It seems like the app is too tall and it wont let me either scroll down to the button or resize the window vertically to make it shorter.
It actually took me a while to realize that there was a build artwork button since you can't see it. You can se it though if you drag the app to the top, but the moment you let go, the app is made full screen since you have it pulled to the top of the screen.
I can see the button if I scale down my screen's 3840x2160 below the recommended 300% down to 250%, but I'd rather have it at the default size. If there's something that you can do to fix that, I would be grateful! Thanks for making this program...for someone like me that likes to customize things to my liking, it's very cool.![]()

ezkernelnew.bin and SYSTEM, as well as common system metadata files like .Trash, .Trash-1000, .DS_Store and whatever is put on SD cards by Windows..editorconfig file would help. I'm happy to submit such a fix, but whoever does that will show up everywhere in git blame.
Thanks a lot for the bugfix update! It's really appreciated.
There's still some extra bit of polish I believe we could have, like:
- Hiding systems files at the root of the SD card, likeezkernelnew.binandSYSTEM, as well as common system metadata files like.Trash,.Trash-1000,.DS_Storeand whatever is put on SD cards by Windows.
- Bringing the adjacent thumnails closer to the focused one in Box mode, as there is plenty of empty space.
- Not shrinking adjacent thumbnails as they are hard to read, especially in Box mode as there is plenty of room to display them.
Minimal and possibly controversial but what about renaming Title and Box to Wide and Square? Boxes aren't square in Japan, but that's not the reason why I suggest that: I don't like using title screens or box fronts and I'm building a set of square thumbnails like we find on modern consoles, with an illustration and a title logo but no other logo whatsoever around.
If we keep the names then I agree with @JackKiyTheGamerGuy it'd be nice to have Box be able to handle box sizes, though as a UI dev I believe it's not the way to go and sizes should be consistent, especially if we want to implement my previously mentioned spacing refinement suggestions. I mean, it would likely be manageable as we only show 3 thumbnails at a time so it's not like the possibilities matrix would explode, especially if each adjacent thumbnail is handled individually, but that would still increase the complexity of a critical piece of code.
Post automatically merged:
I played a bit with the sources and noticed that there is a mix of or LF and CR+LF for new lines, all within the same file. That makes my IDEs and text editors trip up and add tons of changes to files by making automatically making it consistent. What about standardizing on a single one, whatever it is? Something like an.editorconfigfile would help. I'm happy to submit such a fix, but whoever does that will show up everywhere ingit blame.
Hey Merle, at least on Windows I’m able to add “hide” to the property of files/folder on the SD card (right click, properties, check “hide”) and they are then hidden on GBAThanks a lot for the bugfix update! It's really appreciated.
There's still some extra bit of polish I believe we could have, like:
- Hiding systems files at the root of the SD card, likeezkernelnew.binandSYSTEM, as well as common system metadata files like.Trash,.Trash-1000,.DS_Storeand whatever is put on SD cards by Windows.
- Bringing the adjacent thumnails closer to the focused one in Box mode, as there is plenty of empty space.
- Not shrinking adjacent thumbnails as they are hard to read, especially in Box mode as there is plenty of room to display them.
Minimal and possibly controversial but what about renaming Title and Box to Wide and Square? Boxes aren't square in Japan, but that's not the reason why I suggest that: I don't like using title screens or box fronts and I'm building a set of square thumbnails like we find on modern consoles, with an illustration and a title logo but no other logo whatsoever around.
If we keep the names then I agree with @JackKiyTheGamerGuy it'd be nice to have Box be able to handle box sizes, though as a UI dev I believe it's not the way to go and sizes should be consistent, especially if we want to implement my previously mentioned spacing refinement suggestions. I mean, it would likely be manageable as we only show 3 thumbnails at a time so it's not like the possibilities matrix would explode, especially if each adjacent thumbnail is handled individually, but that would still increase the complexity of a critical piece of code.
Post automatically merged:
I played a bit with the sources and noticed that there is a mix of or LF and CR+LF for new lines, all within the same file. That makes my IDEs and text editors trip up and add tons of changes to files by making automatically making it consistent. What about standardizing on a single one, whatever it is? Something like an.editorconfigfile would help. I'm happy to submit such a fix, but whoever does that will show up everywhere ingit blame.
Oh neat, I didn't know that feature of FAT32, thanks for letting me know! While there are ways, it sadly it's not so simple on my system, and it's a nice individual workaround, but I'd say it should be handled by the kernel at least for files specific to it.Hey Merle, at least on Windows I’m able to add “hide” to the property of files/folder on the SD card (right click, properties, check “hide”) and they are then hidden on GBA