Hacking INAZUMA ELEVEN: Victory Road

  • Thread starter Thread starter LaMano
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You mean something like zl toggle that you turn on/off? If you have the time, I would like that.
 
You mean something like zl toggle that you turn on/off? If you have the time, I would like that.

Eighter this or it is only activated while you hold the button (or the other way round, it is deactivated while you hold a button)
Trigger for on and another press to deactivate it - Breeze assist very well here (this kind of cheat I used kind of also for one item cheat where R3 will increase the item quantity where your cursor is placed in the item... the concept would be the same with a small difference)
 
Yes sounds good when you found a Youtube... Have you tried if it survives a few game restarts and you have a stable pointer or ASM cheat (script cheat). Because at the end you need to have it stable for more game restarts to win the fight.
No I can't find the instructions so i do a scan at every restart if I want to modify some values in games.






the link of the video if ou want to check it.
 
(first I'm sorry for my bad english.)
I work in the shadow on multiple Game for me and when the search is very busy and lot of People need and ask about one thing, I prefer to give you lot of data I have.

I work during long day on the V5.0 of the game...

A lot of People ask code for skip Chronicle Battle match. I work during long day on That. (I'm sorry i havn't code but i have lot of informations/data to give you and i Know how to trigger the victory at 100% without doing the quest during match).

I search what triggers quest during this matchs, Which triggers validate or not the quest, and search Why they appears.

How ? (Complete quest in match, quit and restart match in loop, with search with 0 and 1...)

I find with lot of search in Memory, this structure is placed after "DEADC0DE" + "000016A5". (See Screenshot)

20260613_013101.jpg

In these structure I Can See lot of information Who appears during the quest completion in match.

"198124B9" Who is the unique ID of the chronicle match.

And after : "0000271A" + "00000101"
0000271A is the first quest and 00000101 is the status of the quest (here she is done). I think, and i'm not sure, but it's seems to be "00000000" = hide / "00000001" = Show / "00000101" = is validate. But when you must realise multiple thing (2 or 3 pass) the done status is "00000201" or "00000301"

The second quest is "2724" Who is an offset of "271A" + "A". Who is reapeated All of 10 "00000000" (Red Square on my screenshot). The next are "272E" / "2738" / "2742" / "274C" / "2756"

20260613_013110.jpg

So after, I try, on the start of the match to implement myself the quest ID on the good place and the status "done", and it's update in real time in the game.

Yes but, It didn't work because the end of the match was historical defeat.

After that i search where is the trigger of victory and I find It !

Without doing quest, seven "page" (~56 lines) below the unique ID of the match you Will see a second time the unique ID (3rd Screen in Blue).

20260613_013641.jpg

The yellow value interest us.

"00010000" is the standard value, if you modifie It with "00010001" It Will be a victory (without quest done), if you modify It with "01010000" and It will be defeat.

It's what i find after 5 days of work about this. I hope It Will be usefull for lot of code creator. I think the structure won't change in the V6.0 and the code and search can be reproduced.

Sorry for my poor written English, and i hope my search will be usefull for you.

Sincerly, Fariel Lothir.
 

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