Twilight Princess PC port "Dusk" gets its first release

duskwide.jpg

It wasn't too long ago we saw our first glimpse of Courage Reborn, another Twilight Princess PC port in the works based on last year's decompilation efforts. With each port offering its own take on what an enhanced version of the game could look like, it's a fantastic time to be a fan of the game. And for those wanting to jump back into Hyrule right now, good news has arrived. Dusk has had its first release.

dusk1.jpgdusk2.jpg
Available for Windows, Mac (ARM and x86), Linux (ARM and x86), Android, and iOS, you will struggle to not have a way to play. Featuring controller-friendly menus, you really just need an ISO for the game to get started. Once that's loaded in, you're able to pick whether you want the classic GameCube experience, or a bunch of new quality of life and graphical changes as your starting point. This port features a great variety of tweaks, most notably for me including an on the fly way to mirror the overworld. Those who grew up playing the Wii version will find this invaluable.

Along with the release, we also got a brief trailer covering a lot of what's included:


A lot of this was fairly well known, with the only major announcement coming at the end with the tease of a randomiser mode. Those interested in getting this setup for themselves can find the downloads below. As mentioned before you will need to supply your own ISO.

:arrow: GitHub Releases Page
 
v1.3.0
What's New:

Added: New, modernized Depth of Field implementation (+ "Classic" option)
Added: "Data Folder" configuration on Android
NOTE: Large transfers (e.g. texture packs) may cause the app to sit on a black screen on restart. Be patient!
Added: ARM64 Windows and Linux builds
Added: Numpad "Enter" now works in menus
Added: Poe Counter from TPHD
Added: Option to "Hide Owl Statue Markers" after completion
Added: New achievements: "Gorge Skip", "Hero Mode", "Autospin Annihilation", "Surgical Skewer" & "Early City"
Added: Updated Steam Controller support on Linux
Added: "Invert Air/Swim Axis" options
Added: Better crash reporting in log files
Fixed: Adreno vertex shader issues ("vertex explosions", etc.)
Works around an Adreno driver bug triggered by 16-bit integer arithmetic (thanks @qwtel)
Fixed: VersionName and VersionCode not updating for Android APK
Fixed: Refactor string handling in the original game to prevent crashes or undefined behavior
Fixed: Credits crash on Linux/Android
Fixed: Some instances where Wolf Link couldn't howl
Fixed: "No Heart Drops" now functions more similarly to TPHD
Fixed: THP (demo video) playback stuttering
Fixed: Map offset when using Mirror mode
Fixed: Collection/Pause/File select screen presentation when ultrawide
Fixed: Various crashes, including Zora River and foreign languages
Fixed: Goats and snowboarding achievement checks, Indomitable achievement, 100% completion achievement check
Fixed: Ignore software renderers when choosing graphics backend
This works around an issue where D3D12 falling back to "Microsoft Basic Renderer" can crash before the Vulkan or D3D11 backends have a chance to initialize.
Fixed: Reduce log file verbosity
Fixed: Rare issue where settings wouldn't save
 
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v1.3.0
What's New:

Added: New, modernized Depth of Field implementation (+ "Classic" option)
Added: "Data Folder" configuration on Android
NOTE: Large transfers (e.g. texture packs) may cause the app to sit on a black screen on restart. Be patient!
Added: ARM64 Windows and Linux builds
Added: Numpad "Enter" now works in menus
Added: Poe Counter from TPHD
Added: Option to "Hide Owl Statue Markers" after completion
Added: New achievements: "Gorge Skip", "Hero Mode", "Autospin Annihilation", "Surgical Skewer" & "Early City"
Added: Updated Steam Controller support on Linux
Added: "Invert Air/Swim Axis" options
Added: Better crash reporting in log files
Fixed: Adreno vertex shader issues ("vertex explosions", etc.)
Works around an Adreno driver bug triggered by 16-bit integer arithmetic (thanks @qwtel)
Fixed: VersionName and VersionCode not updating for Android APK
Fixed: Refactor string handling in the original game to prevent crashes or undefined behavior
Fixed: Credits crash on Linux/Android
Fixed: Some instances where Wolf Link couldn't howl
Fixed: "No Heart Drops" now functions more similarly to TPHD
Fixed: THP (demo video) playback stuttering
Fixed: Map offset when using Mirror mode
Fixed: Collection/Pause/File select screen presentation when ultrawide
Fixed: Various crashes, including Zora River and foreign languages
Fixed: Goats and snowboarding achievement checks, Indomitable achievement, 100% completion achievement check
Fixed: Ignore software renderers when choosing graphics backend
This works around an issue where D3D12 falling back to "Microsoft Basic Renderer" can crash before the Vulkan or D3D11 backends have a chance to initialize.
Fixed: Reduce log file verbosity
Fixed: Rare issue where settings wouldn't save
Is this for dusk Nx also, or just currently dusklight?
 
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