Because the developers like it that wayI want to understand why the values are diffrent then the exp and val that seem to match fmov +# wich is the multiplier yet for damage multiplier its diff?
It’s not that 1.0 equals x1 — 0.25 is actually x1. I agree with Tom, you should learn ASM programming; who knows, you might become a Cheat God.
Last edited by QuietBrief6027,












