Xenoblade Chronicles X cheats and mods

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From what I checked they changed only two assembly instructions responsible for printing game version. So everything for 1.0.2 must be compatible with 2.0.0, just change cheats name to EC4ED46BBC4A9EBB.txt

Changed:
Code:
mov w1, #1 -> mov w1, #2
mov w3, #2 -> mov w3, wzr

1.0.2 -> 2.0.0
Sorry for the ping, but Im using your post for reference.
Would it be possible to update the google sheets to 2.0.0?
Until I can cross check, you should be able to use the asm and pointer codes of 1.0.2.
 
I'm confused about the Skell Editor cheats. Which one is for version 1.2? I'm using that version and can only seem to get Skell Editor 3 beta to work, but my weapons are messed up with no additional battle traits.
 
@Mateo_Rock, only you, PM your code.


NOTICE TO EVERYONE ELSE!
Granted, I have not been maintaining the sheets and that is my fault. However, what is not my fault is the fact that I specifically stated several times, don't mess with the sheets, just use the drop downs or click the check boxes and nothing else. But apparently thanks to some trolls, now I have to take some more drastic measures because other users are starting to suffer from it. For example, invisible text or errors when there shouldn't have been. Over the next couple days. I'm going to refix the sheets. And I'm going to make them read only. So if you want your codes or edits, You're gonna have to copy the sheet and figure out how it works. Because I'm getting tired of hearing:
0h this code doesn't work,
0h this doesn't work even though I'm using this version or
hey, my weapons aren't working and they've got no additional traits.

i make sure the codes and formulas worked before i posted those sheets.
now if someone else wants the headache involved in maintaining those sheets. PM me with your email, so i can add you to the editor's list.
 
Last edited by Gamerjin,
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