Pretty sure UWUVCI took over a while agoThis is still the best way to play Wii games with Wii U GamePad on the Wii U ?
Pretty sure UWUVCI took over a while agoThis is still the best way to play Wii games with Wii U GamePad on the Wii U ?
Maybe. I've been trying to get any kind of WiiMote or Classic Controller working with UWUVCI and wad's. It is simply not working for me. Using TM I can get the horizontal WiiMote emulation working. If I select vertical or Classic Controller, in TM, the buttons and d-pad is not right.This is still the best way to play Wii games with Wii U GamePad on the Wii U ?
What games have you tried?Maybe. I've been trying to get any kind of WiiMote or Classic Controller working with UWUVCI and wad's. It is simply not working for me. Using TM I can get the horizontal WiiMote emulation working. If I select vertical or Classic Controller, in TM, the buttons and d-pad is not right.
Is anyone else having luck with UWUVCI, wad's and WiiMote emulation?
Now I've deleted the installations from UWUVCI because I could not get them to work. But at least Military Madness (which should even support CC). I think I also tested Excitebike, La-Mulana and other WiiWare.What games have you tried?
I could only find timefox's injector fork for version 3.0.1 mod 12. It gives me this:Wiiware is just working with teconmoon injection. Try the version 3.0.1 mod 12
Where do you find a working version?Injector version: 3.0.1.0 mod 12
Build type: vWii NAND Title Launcher
Batch build: No
TitleID: WN9P
Icon: E:\here\pngs\iconTex.png
Banner: E:\here\pngs\bootTvTex.png
2nd GC Disc: 2nd GameCube Disc Image has not been specified
GamePad Banner: GamePad Banner has not been specified
Boot Logo: Boot Logo has not been specified
Boot Sound: Boot Sound has not been specified
Output Directory: E:\here\TeconMoon.s.WiiVC.Injector.3.0.1mod12\output(Available free space: 111,23 GB)
Temporary Directory: E:\here\TeconMoon.s.WiiVC.Injector.3.0.1mod12\temp(Available free space: 111,23 GB)
Build options:
'Classic Controller Emulation', 'vWii NAND Title Launcher'
Build time(UTC): 07/02/2026 20.40.32
Processing [N/A] [WN9P]...
(1/11)Checking temporary directory...
Checking temporary directory...done.(00:00:00.0019515)
(2/11)Checking free disk space...
Checking free disk space terminated unexpectedly: Could not find file 'WN9P'.
Build failed.(00:00:00.0062839)
Yes, it's the timefox version from github. Try it out. It is already build.I could only find timefox's injector fork for version 3.0.1 mod 12. It gives me this:
Where do you find a working version?
From the GitHub page, click the gbatemp link of the original release post and check the spoiler for old version downloads and source. Tried with the mega link teconmoon executable (v3.0.1) and did not get an error as you did.I could only find timefox's injector fork for version 3.0.1 mod 12. It gives me this:
Where do you find a working version?

Hope there better wallpaper and icon view than old one I have used 3.0.1 that is way back didnt like the wallpaper. I will test it out and see how i like itHey everyone!
I recently decided to fork TeconMoon's WiiVC Injector and started working on modernizing and maintaining the project through vibe coding.
The goal is to keep the tool alive, improve stability and performance, clean up years of technical debt, and add support for more modern workflows and formats.
So far, the new releases include things like:
This started as a fun side project, hope you all enjoy it, and feedback is always welcome!
- Native NKIT/NASOS support
- Massive performance improvements with in-memory caching
- Modernized networking using HttpClient
- Cleaner builds with zero warnings
- Better Linux/Mono compatibility (The main focus of the project)
- No more admin privileges required
https://github.com/Rodrigo-Matsuura/TeconmoonWiiVCInjector
Great work! Did you implement a gct file inserting system as well?Hey everyone!
I recently decided to fork TeconMoon's WiiVC Injector and started working on modernizing and maintaining the project through vibe coding.
The goal is to keep the tool alive, improve stability and performance, clean up years of technical debt, and add support for more modern workflows and formats.
So far, the new releases include things like:
This started as a fun side project, hope you all enjoy it, and feedback is always welcome!
- Native NKIT/NASOS support
- Massive performance improvements with in-memory caching
- Modernized networking using HttpClient
- Cleaner builds with zero warnings
- Better Linux/Mono compatibility (The main focus of the project)
- No more admin privileges required
https://github.com/Rodrigo-Matsuura/TeconmoonWiiVCInjector
Do you mean the banner and the icon from the game? If yes, you probably won't see much difference, since all versions are using cucholix's repo, but I think I added new games to be compatible with this repo. If you pass me the Icons and Banners that you want, I can create an PR on the Repo to add it.Hope there better wallpaper and icon view than old one I have used 3.0.1 that is way back didnt like the wallpaper. I will test it out and see how i like it
For now, I'm sticking with fixing some bugs, and some changes more under the hood, but I'll be looking into that, thank you!Great work! Did you implement a gct file inserting system as well?
This is awesome. Too much to ask, but if you can work on how it applies Gamepad as Gamecube controller for GC titles, and make it work with Gamepad Rumble that would just be slick. I often decide against playing my injected GC games when I realize I'm missing rumble...Hey everyone!
I recently decided to fork TeconMoon's WiiVC Injector and started working on modernizing and maintaining the project through vibe coding.
The goal is to keep the tool alive, improve stability and performance, clean up years of technical debt, and add support for more modern workflows and formats.
So far, the new releases include things like:
This started as a fun side project, hope you all enjoy it, and feedback is always welcome!
- Native NKIT/NASOS support
- Massive performance improvements with in-memory caching
- Modernized networking using HttpClient
- Cleaner builds with zero warnings
- Better Linux/Mono compatibility (The main focus of the project)
- No more admin privileges required
https://github.com/Rodrigo-Matsuura/TeconmoonWiiVCInjector

Hey everyone!
I recently decided to fork TeconMoon's WiiVC Injector and started working on modernizing and maintaining the project through vibe coding.
The goal is to keep the tool alive, improve stability and performance, clean up years of technical debt, and add support for more modern workflows and formats.
So far, the new releases include things like:
This started as a fun side project, hope you all enjoy it, and feedback is always welcome!
- Native NKIT/NASOS support
- Massive performance improvements with in-memory caching
- Modernized networking using HttpClient
- Cleaner builds with zero warnings
- Better Linux/Mono compatibility (The main focus of the project)
- No more admin privileges required
https://github.com/Rodrigo-Matsuura/TeconmoonWiiVCInjector
I'll try to implement this. I'm still fixing some bugs on the code, and trying to implement a Linux port. But the next step is to add new features!This is awesome. Too much to ask, but if you can work on how it applies Gamepad as Gamecube controller for GC titles, and make it work with Gamepad Rumble that would just be slick. I often decide against playing my injected GC games when I realize I'm missing rumble...
Ditto with emulating CC. I don't understand why it shouldn't be possible for the Wii U Gamepad to map a Wii Remote's rumble to itself. IIRC games that use Classic Controller still rumble on the Wii Remote when you have Vibration enabled in those Wii games.