ROM Hack Cheat Codes AMS and Sx Os, Add and Request

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ok, found a couple of things, but this game is........different. it almost feels like i playing with 360 controller instead of a switch controller.

what i have found:
  • unit select code for morale refill
    • alternatively, i have 2 location for atleast 2 commanders' morale.
  • individual card power locations
  • inf moves
  • battle hp for head unit, so far....
Thank you for taking the time to check this out, I really appreciate your help. :bow: :bow:
FYI, this game is a remaster of the original Game Boy Advance version, so its battle system is a bit different from most tactical games.
If possible, would you mind letting me try the cheat you made ?
 
Thank you for taking the time to check this out, I really appreciate your help. :bow: :bow:
FYI, this game is a remaster of the original Game Boy Advance version, so its battle system is a bit different from most tactical games.
If possible, would you mind letting me try the cheat you made ?
sidenote for me, later on...
Offset_Table = {
'cards': [
{'name': 'Doll Craft', 'offset': 0x41E79E},
{'name': 'Necro Gate', 'offset': 0x41E7A0},
{'name': 'Medusa Eye', 'offset': 0x41E7A2},
{'name': 'Poison Breath', 'offset': 0x41E7A4},
{'name': 'Gravity Chaos', 'offset': 0x41E7A6},
{'name': 'Item Break', 'offset': 0x41E7A8},
{'name': 'Steal', 'offset': 0x41E7AA},
{'name': 'Bloody Claw', 'offset': 0x41E7AC},
{'name': 'Chariot', 'offset': 0x41E7AE},
{'name': 'Shield Barrier', 'offset': 0x41E7B0},
{'name': 'Flame', 'offset': 0x41E7B2},
{'name': 'Blizzard', 'offset': 0x41E7B4},
{'name': 'Thunder Bolt', 'offset': 0x41E7B6},
{'name': 'Banish', 'offset': 0x41E7B8},
{'name': 'Dragon Killer', 'offset': 0x41E7BA},
{'name': 'Earthquake', 'offset': 0x41E7BC},
{'name': 'Mind Change', 'offset': 0x41E7BE},
{'name': 'Revolution', 'offset': 0x41E7C0},
{'name': 'Crusade', 'offset': 0x41E7C2},
{'name': 'Sanctuary', 'offset': 0x41E7C4},
{'name': 'Refreshment', 'offset': 0x41E7C6},
{'name': 'Kiss of Death', 'offset': 0x41E7C8},
{'name': 'Fortune', 'offset': 0x41E7CA},
{'name': 'Mirage', 'offset': 0x41E7CC},
{'name': "Banshee's Cry", 'offset': 0x41E7CE},
{'name': 'Ivy Whip', 'offset': 0x41E7D0},
{'name': 'Sand Storm', 'offset': 0x41E7D2},
{'name': 'Man Trap', 'offset': 0x41E7D4},
{'name': 'Rock Fall', 'offset': 0x41E7D6},
{'name': 'Ace Guard', 'offset': 0x41E7D8},
],
'map': [
{'name': 'movement', 'offset': 0x4A52A6},
],
'battle': [
{'name': 'player_hp', 'offset': 0x416B04},
{'name': 'enemy_hp', 'offset': 0x416C1C},
{'name': 'guage' , 'offset': 0x416D40},
],
'morale': [
{'name': 'Yggdra', 'current': 0x41E832 , 'max': 0x41E834},
{'name': 'Milanor', 'current': 0x41E7FA , 'max': 0x41E7FC},
]
}

here are the codes i have so far....
 

Attachments

CARDFIGHT!! Vanguard Dear Days

TID = 0100097016B04000
BID = F81EE61AA514F48E Version = 1.7.1

[Restore code]
040A0000 0016D190 1A8AB129
040A0000 0016D13C 1A8AB129

[Use for Max CP]
040A0000 0016D190 1A8AC129

[Buy for Max VP]
040A0000 0016D13C 1A8AC129

[Instant Win (Use only on opponents Turn) ZR+A]
040A0000 001ED174 51000508
80000201
040A0000 001ED174 52800008
20000000

Cred to me. Made based on a request

Last code gives win condition when decks get drawn so make sure your opponent is drawing to win :)
 
sidenote for me, later on...
Offset_Table = {
'cards': [
{'name': 'Doll Craft', 'offset': 0x41E79E},
{'name': 'Necro Gate', 'offset': 0x41E7A0},
{'name': 'Medusa Eye', 'offset': 0x41E7A2},
{'name': 'Poison Breath', 'offset': 0x41E7A4},
{'name': 'Gravity Chaos', 'offset': 0x41E7A6},
{'name': 'Item Break', 'offset': 0x41E7A8},
{'name': 'Steal', 'offset': 0x41E7AA},
{'name': 'Bloody Claw', 'offset': 0x41E7AC},
{'name': 'Chariot', 'offset': 0x41E7AE},
{'name': 'Shield Barrier', 'offset': 0x41E7B0},
{'name': 'Flame', 'offset': 0x41E7B2},
{'name': 'Blizzard', 'offset': 0x41E7B4},
{'name': 'Thunder Bolt', 'offset': 0x41E7B6},
{'name': 'Banish', 'offset': 0x41E7B8},
{'name': 'Dragon Killer', 'offset': 0x41E7BA},
{'name': 'Earthquake', 'offset': 0x41E7BC},
{'name': 'Mind Change', 'offset': 0x41E7BE},
{'name': 'Revolution', 'offset': 0x41E7C0},
{'name': 'Crusade', 'offset': 0x41E7C2},
{'name': 'Sanctuary', 'offset': 0x41E7C4},
{'name': 'Refreshment', 'offset': 0x41E7C6},
{'name': 'Kiss of Death', 'offset': 0x41E7C8},
{'name': 'Fortune', 'offset': 0x41E7CA},
{'name': 'Mirage', 'offset': 0x41E7CC},
{'name': "Banshee's Cry", 'offset': 0x41E7CE},
{'name': 'Ivy Whip', 'offset': 0x41E7D0},
{'name': 'Sand Storm', 'offset': 0x41E7D2},
{'name': 'Man Trap', 'offset': 0x41E7D4},
{'name': 'Rock Fall', 'offset': 0x41E7D6},
{'name': 'Ace Guard', 'offset': 0x41E7D8},
],
'map': [
{'name': 'movement', 'offset': 0x4A52A6},
],
'battle': [
{'name': 'player_hp', 'offset': 0x416B04},
{'name': 'enemy_hp', 'offset': 0x416C1C},
{'name': 'guage' , 'offset': 0x416D40},
],
'morale': [
{'name': 'Yggdra', 'current': 0x41E832 , 'max': 0x41E834},
{'name': 'Milanor', 'current': 0x41E7FA , 'max': 0x41E7FC},
]
}

here are the codes i have so far....
Really appreciate all the effort you put into this, thank you :bow: :bow:
 
With the Eden emulator, when using cheats, just activate them up to [–SectionEnd:controller shortcut supplemental resources–] using shortcuts. Going beyond that point will cause the emulator to hang on the loading screen.
With the real Switch NS1 device, it’s similar—don’t activate all the cheat codes at once.
Fill the Tank Up seems to be the only cheat working on my end Sir. Whenever I try to activate any cheat from the Unlimited Resources section (by itself), the game crashes and sends me back to the home screen.
 
Last edited by ShiNoGekai,
Fill the Tank Up seems to be the only cheat working on my end Sir. Whenever I try to activate any cheat from the Unlimited Resources section (by itself), the game crashes and sends me back to the home screen.
I can confirm that all worked. for instance ,change time:
FYI Eden tested, all worked: (pay attention to the right corner time of my laptop) just press short-cut to change the time. and see the shadow of the car changed because I changed the time by B+ Dpad keys(cross key of controller) others worked too. e.g. press ZL+ Dpad Right for all repair points. refer to the proof pics. PS. LC3 key means Press down your left stick key to change time to midnight.
Eden demo.jpg
 

Attachments

  • chane time to evening.jpg
    chane time to evening.jpg
    732.5 KB · Views: 3
  • chane time to Noon.jpg
    chane time to Noon.jpg
    990.4 KB · Views: 7
  • repair_points.jpg
    repair_points.jpg
    564.2 KB · Views: 5
Last edited by pspmaster,
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Requesting codes updated for differenent build ID for below

Game Id: 010045301B86C000
[Build ID] D7A32C718E9D6363
Romancing Saga2: Revenge of the Seven
 
[Super Monkey Ball Banana Mania 1.0.3 TID: 010001701248C000 BID: 0E563A7FF32784EC]

[1million bananas]
580F0000 04366240
580F1000 000000B8
580F1000 00000000
580F1000 00000050
580F1000 00000060
780F0000 00000010
640F0000 00000000 000F4240

I guess that is it. The only thing that needs grinding.

I like this new monkey ball. Finally a modern monkey ball done properly IMO.

Hi, would you be able to provide a code for v1.0.4 that lets you float in a stage? For example, hold A to float or moon jump?
TID: 010001701248C000
BID: 0E563A7FF32784EC

I know in the game you they give you a jump button. Like can the code make it so you stay in the air so long as the jump button is pressed? If not, do you know how I might go about figuring it out?
 
Hi, would you be able to provide a code for v1.0.4 that lets you float in a stage? For example, hold A to float or moon jump?
TID: 010001701248C000
BID: 0E563A7FF32784EC

I know in the game you they give you a jump button. Like can the code make it so you stay in the air so long as the jump button is pressed? If not, do you know how I might go about figuring it out?
Super Monkey Ball Banana Mania uses the Unity 2020 engine.pcgamingwiki

Developed by Ryu Ga Gotoku Studio and published by Sega, the game remakes stages from the first three Super Monkey Ball titles — all rebuilt in Unity. Since Unity didn't exist when the original games were made, the physics behavior differs noticeably from the classic engine, which has been a point of discussion among fans — some players noted that sloped surfaces degrade momentum differently compared to the originals. Interestingly, it shares the same engine as Super Monkey Ball: Banana Blitz HD, which helped jumpstart the modding scene early on.supermonkeyball.fandom+3


Happy hacking.
 
Last edited by TomSwitch,
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Let‘s see the power of Claude AI : a Chinese student let the Claude AI to update and optimize the code of squirrel.exe two month ago, then I found the AI updated version allows SAK and NSCBuilder, the two old tools that had not been updated for years, can handle the latest NS UPD without any issue now . awesome.
 
Let‘s see the power of Claude AI : a Chinese student let the Claude AI to update and optimize the code of squirrel.exe two month ago, then I found the AI updated version allows SAK and NSCBuilder, the two old tools that had not been updated for years, can handle the latest NS UPD without any issue now . awesome.
Yes, you shall have JARVIS very soon.
Post automatically merged:

 
@Maq47

I realize this topic isn't new, but what's the difference between AMS and ASM?
Was it a typo?


View attachment 573430

Thank you.
same as the threat title: AMS seems to mean Atmosphere (the home-brew method used on an actual switch). The first code is also a pointer code (likely using some atmosphere-added code types that don't work on SX-OS or emulator) whereas the second uses assembly (ASM) instruction altering codes
 
Last edited by iSharingan,

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