Ported the new released update (4.0.0)
https://github.com/HarbourMasters/2ship2harkinian/releases/tag/4.0.0
New Features
- Auto bank deposits for overflowed rupees
- Restoration options:
- OoT tree bonking behavior
- Japan-version grottos
- Time savers:
- Skip Younger Beaver Brother races
- Skip soaring cutscene when warping
- Curiosity Shop features
- Sell your ammo for rupees
- Buy bottled items after you meet certain requirements (Like a gold dust refill after you've done the race)
- Difficulty Options
- Goron Race
- Swamp Boat Archery
- Town Archery Octorok positions
- Built-in input viewer (same as SoH)
- Scrolling Texture Interpolation
- Option to not lose progress on Moon Crash
- Accessibility options:
- Disable screen flashes on enemy kills
- Show full maze in the Treasure Chest Shop
- Mask behavior options:
- Equip masks in water
- Equip masks as other forms
- Save/load from last entrance
- Unequip items from C-buttons
- Speed modifier cheat
- Option for GFS to attack when pressing B
- Custom controller binding for reset (CTRL+R still supported)
- Audio options:
- Disable Tatl call audio
- Disable enemy proximity music
- Randomize audio on scene change
- Randomize audio on randomizer generation
- Display sequence name on overlay
- Voice pitch multiplier
- Developer tools:
- Boot to warp point
- Message viewer
- Save editor UX improvements
- Display list viewer
- Custom bindings for debug noclip and map select
Randomizer
- New Shuffle options:
- Enemy souls
- Tree drops
- Ocarina buttons
- Time (6 progressive items or 6 random day/night items)
- Sun's Song, Song of Double Time, and Song of Inverted Time
- Saria's Song, a special one-time-use hint item.
- More enemy drops for enemy drop shuffle. Covers all non-boss enemies now.
- Options to adjust amount of Stray Fairy & Skulltula tokens required and in the pool.
- For logic reasons, on Glitchless seeds you will no longer lose progress on Moon Crash
- Location exclusion tab improvements:
- Search
- Add/remove all buttons
- Mask requirement option for fighting Majora
- Spoiler files generated by default
- Song of Soaring hint
- Removed delay when picking up items
- Pool metrics added to General tab (check/item counts)
- Seed generation failures will now emit a notification about why they failed
- Trap behavior updates:
- Fixed to only include items in current seed
- "Knockoff Item" replaced with item name typos
- Options
- Dynamic (default): As you progress through the seed, traps will change to fake as items you haven't obtained yet
- Static: Traps will fake as the same item throughout the seed, based on the randomizer seed.
- Junk behavior updates:
- Junk pool will dynamically update based on player needs
- Add option for semi-static junk behavior, for those who dislike the live rotating of items.
- Check tracker
- Options to hide/color each check status (out of logic, skipped, collected) individually
- Option to add Filter buttons at top of tracker for check type
- Scroll to current scene button added, and scrolling behavior fixed
- Now shows grotto checks under parent scenes
- Option to toggle/show with button combo or on Pause screen
- Item Tracker
- Rebuilt with a focus on customization and UX
- Option to toggle/show with button combo or on Pause screen
Tweaks
- Save delay toggle removed, the 2 second save delay will only ever happen now when we detect you are attempting the 0th day glitch, for which it is necessary.
- Added custom messages for Dawn/Night of the 0th/4th day so it's obvious when you succeeded
- Close/Quit/Reset buttons reordered to match SoH
- Skip Hungry Goron dialogue when Misc Interactions are skipped
- Timer option to show playtime in addition to RTA
- Updates to curated preset, including removing "Play as Kafei"
- Added flipbook support for Fierce Deity, Deku, and Goron model replacements
Bug Fixes
- Fix HUD Editor color pickers not actually changing the color of the element
- Fix issues preventing 0th day glitch from working
- Fixed Bomb Shop keeper bomb fuse visuals
- Fixed 3D item drops not applying to Twinmold rewards
- Fixed active debug save option not updating correctly
- Fixed missing enemy/boss soul models
- Fixed grass and crates incorrectly using CSMC
- Fixed Seahorse only being unbottle-able once per runtime
- Various randomizer logic fixes
- Various controller-related fixes
https://github.com/HarbourMasters/2ship2harkinian/releases/tag/4.0.0











