Emulation Homebrew tico alpha 0.7.0 — GameCube and Wii now running on Switch (HOS), for the first time ever

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Woah! This is total and complete game changer!
 
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There is really no evidence of any vibe coding in this project, and it seems weird it became treated as a fact out of nowhere.

I will say this though, if this project is actually "vibe-coded", any other homebrew developer who is anti-AI in coding projects should be sweating bullets.
 
I still am hoping for an update that doesn’t need the over clocking. More than one person seems like they don’t mind it. When I seen higher over clock on games, I feel like it seems it’s going to stay that way. I still can’t understand how someone could say wind water works perfect especially when you see the oc on that. Does over clock hurt just the battery or more than that. I believe that was discussed more than once but I’m just going to ask. Anyway is hard drive support going to become a thing for emulators after all these years on the switch.
 
There aren't that many gc games that I'm interested in playing on portable. But I was extremely happy that viewtiful joe Runs
If it runs perfectly fzero gx, it will be amazing
 
I try to load up Saturn but Im missing 1 bios is Saturn_bios.bin couldnt find the right but i see 3 regions and i wonder if Saturn_bios.bin is all region. My guessing is to rename the bios? Hope to get some respond to me thanks!
 
I still am hoping for an update that doesn’t need the over clocking. More than one person seems like they don’t mind it. When I seen higher over clock on games, I feel like it seems it’s going to stay that way. I still can’t understand how someone could say wind water works perfect especially when you see the oc on that. Does over clock hurt just the battery or more than that. I believe that was discussed more than once but I’m just going to ask. Anyway is hard drive support going to become a thing for emulators after all these years on the switch.
I think the games that work well enough don't need overclocking. Some of the smaller games like Animal Crossing run near perfect, needing very little to no overclock at all. Others run slowly or stutter, and while overclocking improves performance, they still don't run at full speed, so personally I see no reason to overclock a 30 fps game if doing so bumps it from 13 to 17 fps for example, but each game runs differently, so maybe it's worth overclocking some games, and maybe future updates will bring better performance.

There aren't that many gc games that I'm interested in playing on portable. But I was extremely happy that viewtiful joe Runs
If it runs perfectly fzero gx, it will be amazing
F-Zero GX boots, but resets whenever you pick a driver.
 
There is really no evidence of any vibe coding in this project, and it seems weird it became treated as a fact out of nowhere.

I will say this though, if this project is actually "vibe-coded", any other homebrew developer who is anti-AI in coding projects should be sweating bullets.
There is plenty in the open sourced code changes, as for emulators still not open sourced (they should be so people can contribute) it is probably as vibe coded
 
I try to load up Saturn but Im missing 1 bios is Saturn_bios.bin couldnt find the right but i see 3 regions and i wonder if Saturn_bios.bin is all region. My guessing is to rename the bios? Hope to get some respond to me thanks!
try get help at discord, theres a faq and great guide ther too ticoverse.com
 
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Just curious for those that used gamecube or wii on switch using lakka or whatever was available, is it about the same compatibility or is the switch one better so far. All these as far as I know needed over clocking.
 
Just curious for those that used gamecube or wii on switch using lakka or whatever was available, is it about the same compatibility or is the switch one better so far. All these as far as I know needed over clocking.
Using Dolphin on Switchroot Android and L4T has more compatibility but not flawless/perfect even with tweaks and overclock. Same history for tico, it needs (and it will need it with updates) overclock most of the time. Dan has made a great port, and surely, we can play a fair amount of GC-Wii games now on horizon OS, BUT..., the obsolete processing power of the Nintendo Switch falls short for Dolphin accuracy/performance. Nevertheless, maybe that little hybrid console proves me wrong.
 
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Just curious for those that used gamecube or wii on switch using lakka or whatever was available, is it about the same compatibility or is the switch one better so far. All these as far as I know needed over clocking.
As far as I tested, I believe Lakka still has better GameCube compatibility. I own a Mariko and I can play Wind Waker with resolution 2x on Lakka running fine (overclocked, of course), but on tico (also overclocked) even 1x has a lot of slowdowns. N64 on tico I would say it has the same compatibility as Mupen64 Plus on HOS RetroArch. Lakka runs N64 much better. I haven't tested Wii or PS2 on neither.
 
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Why does it find rvz files as Wii games instead GameCube ones?

I can play but I would like found then in GameCube console, however if I seek inside doesn’t find any
 
where did you put the .rvz file?
In Wii subfolder indeed but I guess it was not important as it scan every subfolder, I will try in gc subfolder

Edit: it works
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Now I got a error when I tried to download cover (days before it works with may steam ID key) but now show a json error when seek the title

Edit now it works again the cover seek
 
Last edited by alfonsovin,
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I'm getting better results with trimmed GCN isos than with wia, rvz, etc files. Some games run well with any type of files, but there's some games that play pretty choppy, so if you got a big microsd, i recommend dumping your games as isos and then trimming them with a tool like GCMUtility.

wbfs files seem to have no downsides on performance, also they let you play bigger Wii games on FAT32 formatted microsds

edit: edited typos and added some clarity
 
Last edited by Waicol,

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