Digital Nintendo-published titles to be cheaper than physical releases going forwards

yoshi.jpg

Starting from May with the release of Yoshi and the Mysterious Book, digital versions of Nintendo-published Switch 2 exclusives are set to be cheaper than their physical counterparts. Yoshi and the Mysterious Book is now set to cost $69.99 for physical copies, with digital buyers saving $10 at $59.99. Though this is new for US audiences, it should be noted that this has been the case since the system launch in the UK, EU, and Japan. For comparison, Mario Kart World retails for £74.99 physically, with the digital version being £66.99. Similarly, the recently released Pokemon Pokopia retails for £66.99 physically, with the digital version being £58.99.

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I think the correct way to read this is: Digital stay the same while physicals are priced higher.
But then...how would you explain Monster Hunter Stories 3 being USD $69.99 digital and physical on all platforms, while still claiming that "digital stays the same while physicals are priced higher" when the physical version of the Yoshi game stays at the standard USD $70 while the digital version is $10 cheaper?

Make it make sense.
 
Yoshi and the Mysterious Book is now set to cost $69.99 for physical copies, with digital buyers saving $10 at $59.99.
It's gonna be Y6,980, but guess how much Y6,980 is right now? $43.67..... Greedy, clever damn Nintendo & others absolutely milking the intl market since their crash of 2020. So, for purely digital products this is some absolute bs.
 
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YoU GOT TO BE KIDDIN ME LMAOO they greedy ass hell.. this should not be legal at all 🤣😭😭😭
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I do wonder when this eShop discontinuation will come. We can still redownload Wii, 3DS, and Wii U games. It'll be an interesting marker if/when they actually become unavailable.
please dont start thinking about that 😭😭😭 that is murder lmao. but you right.
 
Last edited by HinaNaru Cutie,
I don't know how much longer it will take you to realize that insulting people you don't know reflects on you, not them, but I'll give you one last chance to talk about video games:

Name another company trying to patent game mechanics to prevent smaller companies from using them.

EA
Activision blizzard
Square Enix
Valve
Sega
Microsoft
Sony
2K games
Warner Bros
Bandai Namco

just to name a few,

By the way did you know game publishers have been doing this since at least the 80s and its not anything new.
I believe at one point some company patented title screens of all things, And Bandai is infamous for the patent for minigames in loading screens,
 
Last edited by Renos44,
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EA
Activision blizzard
Square Enix
Valve
Sega
Microsoft
Sony
2K games
Warner Bros
Bandai Namco

just to name a few,

By the way did you know game publishers have been doing this since at least the 80s and its not anything new.
I believe at one point some company patented title screens of all things, And Bandai is infamous for the patent for minigames in loading screens,
Add Konami to that list. They had a transparent wall patent in Japan that they aggressively protected for the full 20 years, and patents is just one of the things they used to gain a virtual stranglehold on the music rhythm genre in Japan.

And for the record, it was SNK that patented the title screen back then. A lot of Japanese patents are typically done with the primary purpose of preventing patent trolls (mainly those outside of the video game industry) from snatching up the patents first and suing everyone that uses the concept.

Nintendo doesn't really fit into the "patent troll" label, because if we're being honest, the PalWorld lawsuit is only the second time in the past decade or two that they're sued anyone over patent (first time was against Colopl, who kinda brought it on themselves by trying to patent something already patented and charge royalties for it). DMCA takedown notices are common in the U.S.*, but actual lawsuits from Nintendo are not very common. As if Nintendo's lawyers handle lawsuits with the precision of a surgeon, and not like a blind cudgel like everyone assumes.

--------------------------------------------------

*(This next part's going to be long, so bear with me.)

I don't 100% blame Nintendo for this one, but it's not because I fully agree with the DMCA takedowns. Fangames can be good, and this has been demonstrated in Japan, where the only thing they have regarding copyright laws is exceptions yet fangames still exist. But that kinda brings us to the problem regarding NA-made fangames specifically: The Fair Use Policy of the DMCA is very unclear regarding exactly what does and doesn't constitute copyright infringement, and only a court case can 100% confirm for very specific scenarios.

It's meant to be guidelines to allow flexibility for judges during lawsuit cases, letting them determine violations on a case-by-case basis rather than blanket-labeling everything one way or the other. But at the same time, that makes it entirely possible for one to lose value for or outright lose the copyright if they allow someone else to use it for too long. Sega learned this the hard way through Ken Penders, since someone misplacing the contract put the majority of Archie Sonic characters up for grabs, and there's the chance SegaSammy could lose Sonic as a whole if they try to DMCA or sue the wrong fangame. So companies with highly-valuable IPs or products are encouraged to strike down infringements whenever those of particular threat emerge (i.e. those with enough internet clout that they could actively compete using the company's own IP), to ensure that the value remains and ownership stays intact.

The Fair Use Policy is basically "Schrodinger's Fair Use Copyright", where everything using another company's copyright in the U.S. is in a superposition of being both in violation and not in violation of copyright laws, until the copyright owner files a lawsuit and the judge is allowed to open the metaphorical box, thus collapsing the wave function and revealing the verdict. A scenario where something is only 100% within fair use after the fact, whereas Japan's copyright laws have much clearer boundaries showing where use of another's copyright is allowed. (The latter, ironically enough, creates a scenario where devs/pubs in Japan are confident enough in their ability to strike down infringement that they're willing to look the other way in most cases; so very few fangames if any are ever directly struck down - most in Japan that have been cancelled/sunset are the devs wanting to avoid causing trouble, especially if the fault lies primarily on foreigners who don't respect other nations' laws or cultures.)
 
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Add Konami to that list. They had a transparent wall patent in Japan that they aggressively protected for the full 20 years, and patents is just one of the things they used to gain a virtual stranglehold on the music rhythm genre in Japan.

And for the record, it was SNK that patented the title screen back then. A lot of Japanese patents are typically done with the primary purpose of preventing patent trolls (mainly those outside of the video game industry) from snatching up the patents first and suing everyone that uses the concept.

Nintendo doesn't really fit into the "patent troll" label, because if we're being honest, the PalWorld lawsuit is only the second time in the past decade or two that they're sued anyone over patent (first time was against Colopl, who kinda brought it on themselves by trying to patent something already patented and charge royalties for it). DMCA takedown notices are common in the U.S.*, but actual lawsuits from Nintendo are not very common. As if Nintendo's lawyers handle lawsuits with the precision of a surgeon, and not like a blind cudgel like everyone assumes.

--------------------------------------------------

*(This next part's going to be long, so bear with me.)

I don't 100% blame Nintendo for this one, but it's not because I fully agree with the DMCA takedowns. Fangames can be good, and this has been demonstrated in Japan, where the only thing they have regarding copyright laws is exceptions yet fangames still exist. But that kinda brings us to the problem regarding NA-made fangames specifically: The Fair Use Policy of the DMCA is very unclear regarding exactly what does and doesn't constitute copyright infringement, and only a court case can 100% confirm for very specific scenarios.

It's meant to be guidelines to allow flexibility for judges during lawsuit cases, letting them determine violations on a case-by-case basis rather than blanket-labeling everything one way or the other. But at the same time, that makes it entirely possible for one to lose value or outright lose the copyright if they allow someone else to use it for too long. Sega learned this the hard way through Ken Penders, since someone misplacing the contract put the majority of Archie Sonic characters up to grabs, and there's the chance SegaSammy could lose Sonic as a whole if they try to DMCA or sue the wrong fangame. So companies with highly-valuable IPs or products are encouraged to strike down infringements whenever those of particular threat emerge (i.e. those with enough internet clout that they could actively compete using the company's own IP), to ensure that the value remains and ownership stays intact.

The Fair Use Policy is basically "Schrodinger's Fair Use Copyright", where everything using another company's copyright in the U.S. is in a superposition of being both in violation and not in violation of copyright laws, until the copyright owner files a lawsuit and the judge is allowed to open the metaphorical box, thus collapsing the wave function and revealing the verdict. A scenario where something is only 100% within fair use after the fact, whereas Japan's copyright laws have much clearer boundaries showing where use of another's copyright is allowed. (The latter, ironically enough, creates a scenario where devs/pubs in Japan are confident enough in their ability to strike down infringement that they're willing to look the other way in most cases; so very few fangames if any are ever directly struck down - most in Japan that have been cancelled/sunset are the devs wanting to avoid causing trouble, especially if the fault lies primarily on foreigners who don't respect other nations' laws or cultures.)
I like that you bring up sonic as its a huge comparison when it comes to fangames,


As a little comparison
Mario is Nintendo's mickey mouse. It's a household name and everyone knows it They put out a mario product its usually of high quality, Nintendo will fight tooth and nail to keep Mario's image and brand value what it is. By any means necessary, They will not risk fan projects getting out of hand. This also extends to Zelda Metroid etc.


Sonic on the other hand. Due to failures on Sega's part already had his reputation ruined multiple times throughout 2005-2018. Sega of japan repeatedly does not really care about sonic because low sales in japan. To them fangames might as well well be free advertising its not worth the time nor effort to keep it in check. They even gone after fan projects of other IPs they own more than sonic. Had sonic had the same brand power and money making as Mario Sega would be going after fan projects way more aggressively, Who knows they said they want to turn sonic's image around so we will see.


But back the topic of the patent warfare going on in the game's industry, On top of trying to stop patent trolling, I think theres another reasons weve seen a shift in the last 10 years of even more aggressive patent filing. The games industry has developed a copycat problem.

I'm sure we've all noticed it. Hit game comes out and a bunch of games rush to copy its mechanics to try and piggy back off of the success,. We seen it with
Overwatch, Now everygame needs to have its mechanics and design philosphy
The entire battle royale genre, With extraction shooters following close behind.
Botw came out and the paragliding really made it work. Then a shitload of games rushed to copy it almost exactly.
Suddenly everygame has a lootbox. Then fortnite made the batteplass popular so everygame has that.

Look hard enough on any mobile appstore and you will find games that are increadibly lazy but has core mechanics from another popular game copied. Its even getting worse with AI generated slop beign thrown in. One recent example thats funny is Valve's deadlock an unannounced game thats still invite only closed testing, Had a almost 1 to 1 clone on the app store and queitly valve is moving to take lets say legal action.

publishers are likely trying to patent everything as it makes it much easier to go to court in these instances.

Now i'm not saying publishers should be allowed to patent all gameplay mechnics, Nintendo should have never been granted something so vauge and opened ended like catching and releasing monsters. But something increadibly unique is fair game IMO. But i think in the case of gameplay mechanics specifially it shouldnt last the full 20 years,
 
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Can both of you stop this slapfight already? Take it to DMs or something. It's just asinine at this point. And boring.

Agreed. Let's get past the "austism rant," please. Apparently it's something the Nintendrones do now when they can't think of another way to disagree. I didn't realize what I was getting into, and I apologize to the rest of the thread for prolonging it.

EA
Activision blizzard
Square Enix
Valve
Sega
Microsoft
Sony
2K games
Warner Bros
Bandai Namco

just to name a few,

By the way did you know game publishers have been doing this since at least the 80s and its not anything new.

Exactly! That's the point I've been trying to make for days lol.

These companies all do this manipulative patent stuff all the time because they're vested corporate interests first, consumer-focused companies distant second. They treat games like office furniture or building signage. It's not art to them.

The Nintendo of today is no different, and it should not be revered any more than Blizzard or Sony or EA. The leftover grace they've enjoyed from the Iwata decade should no longer be used to justify their polices, especially since their actions move the industry, define the art, and form the standards of children far more than those other companies.

When Nintendo does something so blatantly anti-consumer, I want the response to be like if Microsoft or WB did it. I want to see rants, not justifications.

Of course, it's not anything new. But the gaming of the 80s was bad for consumers, legally grey, and artistically nebulous. Our return to those standards might be precedented, but I would still argue that it was not inevitable.

I genuinely believe that only Nintendo's actions could turn it around, which is why I find it uniquely disappointing that, for now at least, they apparently aspire to be as bad as everyone else.
 
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The Nintendo of today is no different, and it should not be revered any more than Blizzard or Sony or EA. The leftover grace they've enjoyed from the Iwata decade should no longer be used to justify their polices, especially since their actions move the industry, define the art, and form the standards of children far more than those other companies.
Can you point me to Nintendo employees getting sexually harrassed, unfairly treated, forced to crunch against thier own will? Can you point to the microtransactions in thier full priced games that is NOT DLC? (No, paid switch 2 upgrades don't count when Sony did it for PS5 too and nobody cared until Nintendo did it)

People are willing to give Nintendo more grace because there are no super bad scandals that comes right from the offices like Activision Blizzard, Ubisoft. They don't buy up other studios just to shut them down like EA was famous for. Thier games haven't faltered in terms of polish nearly as bad as the rest of the industy has, and the people who dont 9 times out of 10 tend to be so hyperbolic and often wrong about it that it burries any legitamate critisisms they do have to the point people are actively tuning away and going back to playing thier games out of spite. That is why they have so much grace compared to other companies, not because of a time period ruled by a president who brought the company both thier biggest sucesses and failures, and was the one who brought in every bad thing people complain about now.

"Oh but they push the standards the industry follows and what children like!" So dont play it or expose your children to them and let the people who do play it alone and let them be the ones who face the "consequences".

When Nintendo does something so blatantly anti-consumer, I want the response to be like if Microsoft or WB did it. I want to see rants, not justifications.
You see rants every time they do anything. And crickets when everyone else does it. Sony did a third price hike for the PS5, with the PS5 Pro now approaching quadruple digits and people cared for all of a day or two while some still fear mongering about a possible Switch 2 price hike. And the few times that could be seen as anti-consumer like how the Pokemon FireRed/LeafGreen rereleases were handled turned out to be absolute nothingburgers that was done before, by the same company with even less pushback the first time.

As others said, there are several other companies that also try and patent every mechanic they can get thier hands on, and even sue over said patents, but you dont hear about them because its not Nintendo or some other company that they can put a face on and thus you ethier can't get clicks, or you can't grandstand to feel better about yourself (while doing the same thing with a different corporation unwittingly or not) like you aparently can with the Big N.
 
Okay, seriously, knock it off. You two already got your asinine points across. Again, take your pointless bickering to DMs, and let the rest of us engage in this thread further if we see fit to.
Can you point me to Nintendo employees getting sexually harrassed, unfairly treated, forced to crunch against thier own will? Can you point to the microtransactions in thier full priced games that is NOT DLC? (No, paid switch 2 upgrades don't count when Sony did it for PS5 too and nobody cared until Nintendo did it)

People are willing to give Nintendo more grace because there are no super bad scandals that comes right from the offices like Activision Blizzard, Ubisoft. They don't buy up other studios just to shut them down like EA was famous for. Thier games haven't faltered in terms of polish nearly as bad as the rest of the industy has, and the people who dont 9 times out of 10 tend to be so hyperbolic and often wrong about it that it burries any legitamate critisisms they do have to the point people are actively tuning away and going back to playing thier games out of spite. That is why they have so much grace compared to other companies, not because of a time period ruled by a president who brought the company both thier biggest sucesses and failures, and was the one who brought in every bad thing people complain about now.

"Oh but they push the standards the industry follows and what children like!" So dont play it or expose your children to them and let the people who do play it alone and let them be the ones who face the "consequences".


You see rants every time they do anything. And crickets when everyone else does it. Sony did a third price hike for the PS5, with the PS5 Pro now approaching quadruple digits and people cared for all of a day or two while some still fear mongering about a possible Switch 2 price hike. And the few times that could be seen as anti-consumer like how the Pokemon FireRed/LeafGreen rereleases were handled turned out to be absolute nothingburgers that was done before, by the same company with even less pushback the first time.

As others said, there are several other companies that also try and patent every mechanic they can get thier hands on, and even sue over said patents, but you dont hear about them because its not Nintendo or some other company that they can put a face on and thus you ethier can't get clicks, or you can't grandstand to feel better about yourself (while doing the same thing with a different corporation unwittingly or not) like you aparently can with the Big N.
Everything you said here basically sums up the hypocrisy of the majority of Nintendo hate. It's hard to take it seriously when many of them who do it for "moral" reasons don't show this same energy towards other companies that do similar if not worse stuff on a regular basis. Nintendo, for instance, is not the one laying off thousands of workers and closing studios like Western studios do, like, practically every week.
 
Can you point me to Nintendo employees getting sexually harrassed, unfairly treated, forced to crunch against thier own will? Can you point to the microtransactions in thier full priced games that is NOT DLC?

I don't know why this always becomes a "moral" argument. I don't know how Nintendo treats its employees. Does anyone? Their corporate reporting in the West is basically zero. This is not a moral thing. It's about consumer value and consistent standards.

Not doing microtransactions in full releases is true, but it's also a low bar. Yes, it's more upsetting to see loot boxes that use real money in Mario Kart, Pokemon, and Fire Emblem than in adult-minded casino games and realistic shooters. I don't think that's a "moral" point, unless you're a parent. But it's an artistic consistency point.

If I see Mario's face on something, I don't want to have to ask if it's a gambling app or a game, because I like the brand and I don't like seeing it abused.

As others said, there are several other companies that also try and patent every mechanic they can get thier hands on, and even sue over said patents, but you dont hear about them because its not Nintendo

No corporation should be patenting game mechanics. It's like patenting a camera shot or a brush stroke. Maybe Nintendo's actions are more scrutinized, but the argument should be that other companies should be scrutinized MORE, not that Nintendo doesn't deserve scrutiny. I've never understood this argument.

It's bad 100% of the time. It should affect who we give our money to 100% of the time. It should make us angry 100% of the time. It's like ever since YouTube started hating on Nintendo, the counterreaction has been to give them a pass on the things we all know are bad. It doesn't have to be one or the other.
 
I don't know why this always becomes a "moral" argument. I don't know how Nintendo treats its employees. Does anyone? Their corporate reporting in the West is basically zero.
Well for example they recognize and allow same-sex relationships in japan, a part of the world that does not. That and they have kept upwards of 98% of thier japanese permanant workforce and as low as 5.1% for the american branch, something that can't be said for many other (mostly western) companies. You have the world wide web, which also includes Nintendo's own public reports that they have to release being a publicly traded company, you can learn this very easily.

As for "why it boils down to morals"?... that's because it's the highground you see most people rag on Nintendo is, they only pick Nintendo when they do something because its an easy target when there are so many worse examples, many of which predated what Nintendo was doing or are also doing concurrently.


This is not a moral thing. It's about consumer value and consistent standards.
No it's not. It's not even close when Nintendo's objective quality (i.e the bugginess of the games, the production values for the big budget games, the quality of the hardware they make and sell) have been largely the same for the layman consumer (The people who don't browse fourms, review sites, and social media 24/7 and obbess over the next villan of the week) and they see the price of the games and buy it because they wanted to buy the game and not because some shmuck on Twitter wanted them to or said that they will ressurect every dictator in history all at once if they dare buy a Switch 2 or it's exclusives.

Not doing microtransactions in full releases is true, but it's also a low bar. Yes, it's more upsetting to see loot boxes that use real money in Mario Kart, Pokemon, and Fire Emblem than in adult-minded casino games and realistic shooters. I don't think that's a "moral" point, unless you're a parent. But it's an artistic consistency point.

If I see Mario's face on something, I don't want to have to ask if it's a gambling app or a game, because I like the brand and I don't like seeing it abused.
"Moral Points" was what got the Internet actually angry over EA putting lootboxes in thier own Star Wars Battlefront 2, so much so that EA actually backtracked and some countries like Bulgam actually banned lootboxes in part because of it, and no, Gambling mechanics in a realistic shooter are just as inexcusable, especially since BF2-2017 was rated T for Teen, the literal step below a M for Mature on the ESRB.

No corporation should be patenting game mechanics. It's like patenting a camera shot or a brush stroke.
And they are legally allowed to. The same goes for so many things you'd think shouldn't even be patentable, such as water filters, software, and even common things related to the internet. If you're so upset over a game company patenting a game mechanic, then surely you should have rage bubbling reading some of these patents for things that seem so common and obvious.

Maybe Nintendo's actions are more scrutinized, but the argument should be that other companies should be scrutinized MORE, not that Nintendo doesn't deserve scrutiny. I've never understood this argument.
Let's reread what you first said then.
When Nintendo does something so blatantly anti-consumer, I want the response to be like if Microsoft or WB did it. I want to see rants, not justifications.
Even the most good faith interpetation you could get from this is "I want Nintendo to be scrutinized more for things I consiter anti-consumer while neglecting the fact that they are constantly scrutinized over anything they do positive or negative, already addressing my own arguement."

I wasn't even saying that Nintendo should be exempt from critisism, I was saying that Nintendo is the number 1 target even when other companies have done or is doing the exact same thing if not something worse, or in some cases, something that Nintendo already did in the past to even less fanfare before they became the internet's punching bag that some only suddenly care now for if only because they want to use it as another reason to dunk on the company they already hated.

To use the Gen 3 rereleases again, Nintendo had them for preorder on the Switch 1/2 for $20 per language given the nature of how GBA games handled localization, which can be mitigated by ethier buying the language you natively spoke, or using your existing cart or ROM dump. In within the same week as said announcement, Sony shut down Bluepoint Games, an entire studio which not only costed the jobs of many, but deprived the consumer of any output they could have had at the time or in the future.

Which one of these is worse? (Here's a hint, it's the one that potentially ruined people's livelyhoods)

It's bad 100% of the time. It should affect who we give our money to 100% of the time. It should make us angry 100% of the time.
People who arn't terminally online don't keep a book of grudges over what every corpo, other person, or other living things does something they percive is negative to them. Not everyone knows what a patent is or the in-depth differences between physical and digital software products, and they don't fucking care.

Any controversey or news about patents that is from Nintendo or any other internet hated company like them online gets consistant backlash, claims they'll never buy from them again (before they end up doing so anyway), and constant reminders any chance when it happens again, while instances that arn't from those two catagories gets rage for one or two days, before kicking thier feet and going "Well it do be like that" while it gets memory holed outside of the few who are like the above or are able to keep a sub 5 minute memory.

It's like ever since YouTube started hating on Nintendo, the counterreaction has been to give them a pass on the things we all know are bad. It doesn't have to be one or the other.
The layman were willing to hear the anti-nintendo side out back in the late Wii and whole Wii U period because it was more grounded, and Nintendo was doing things no companies actually tried to do like making thier own Youtube Partner Program and striking down anyone who wasn't part of it and such critisisms were new. Ever since the days of the Switch, that side has consistantly and exponentially became more hyperbolic and outright angry over Nintendo finding success with the Switch and it's even worse with the Switch 2 where they kept succeding dispite people outright praying on it being a failure to the point they were staking thier entire personality on not liking Nintendo, and what happens when the normies just see one side becomming increacingly more unhinged compared to what came before?, they stopped listening and kept playing Nintendo.
 

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