Thanks, I'm lazy afAs a Madoka fan since 2012, a VIta Community member since 2018 and Spanish like the creator of this patch, here you have the files.
Decode it with Google Decode64 and you're done :3
aHR0cHM6Ly9tZWdhLm56L2ZpbGUvVzBvVGhaSlkjMlpGOWU5WDNiWHU3R1hWVGprYUwyanRGMnA3d3QxRW93RTJBbzBIUzBpMA==
You should also consider using the Vitagrafix native resolution patch and some overclock for the game to look better and run smoother :3
I had this same issue.My emulator keeps having this error while I try to emulate the patched game, something like "invalid read of uint32_t at adress: 0x2ac8". This don't happens when i emulate the normal game, you know anything that can help?
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My emulator keeps having this error while I try to emulate the patched game, something like "invalid read of uint32_t at adress: 0x2ac8". This don't happens when i emulate the normal game, you know anything that can help?View attachment 408221
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My emulator keeps having this error while I try to emulate the patched game, something like "invalid read of uint32_t at adress: 0x2ac8". This don't happens when i emulate the normal game, you know anything that can help?View attachment 408221
Hi,- Next is reverse engeneering the binary file formats (for BP, that was .gop and .asb formats; .lua files are alread text files). If you are lucky, someone else already figured the format, otherwise you have to figure out yourself. In BP, I was unlucky, I had to do all by myself. Ideally, you create a tool that convert these binary format in a text representation of the format so that you can easily edit it (and also the opposite, from text to binary), which is what I did with both .asb and .gop files of BP. There are some people that just hex edit, but if the file format is complex, that will actually take more time than just creating a tool.
Some formats are more complex than others and may even require you to reverse engineering the executable (the EBOOT.BIN in vita). This was the case of BP .asb files: these files actually use virtual machine with variable byte-code, and I had to reverse part of that virtual machine to figure out the format.
I know this was 2 years ago but THANK YOU SO MUCH, I was getting so stressed out trying to get this to work and this was the solution. You are a blessing <3I found that if I patch the eboot.bin extracted from Vita3K, the patched file is unbootable. I opened it with hex editor and found many data is lost (all the blocks in the middle are 00, but the original file wasn't).
So I wrote a python script to find and replace the strings directly. It worked pretty well for me.
You just need to put the .py file together with eboot.bin and double-click the .py script. It will create "eboot_patched_ENG.bin".
Then replace the original eboot.bin with the patched one in your Vita3K folder. Don't forget to make a backup of the original.
Im having the same issue, did you ever figure it out?PLEASE HELP. I've made sure all the right files are in the right spots and that they are the right file types.... But I keep getting an error:
Loading eboot...
Not a self: No error
virtual bool BPEboot::LoadFromFile(const string&, bool): cannot run program "external_programs/vita-unmake-fself.exe" or it failed.
Failed to load "game_data/eboot.bin".
Translation failed.
Press enter to exit.
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Update:
Loading eboot...
Using original elf header
Saving eboot...
Compressed to diff size 28b266 - 28b1c7
virtual bool IdxFile::Load(const uint8_t*, size_t): Invalid ENDILTLE signature.
Failed to load "game_data/pack.idx".
Translation failed.
Press enter to exit.
Hey! Was wondering if you ever found a fix for this!H-help?!
Are there any instructions on how to get your browser to download the proper exes or are we just screwed?will do right now! EDIT ALL GOOD! "Ok, i know what is wrong. The files aren't actually .exe files, but .html files with .exe extension. Somehow, your browser downloaded the pages containing the exe instead of the exe, but saved them with the .exe extension, quite weird."
I ended up with improper exe files, pasted this in case someone else ends up with issues, thx @universal_eternity look forward to the progress =3
