LibCrypt Patcher - Single Executable Capable Of Patching 222+ PSX Game Discs

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Only PAL games have LibCrypt

First of all, I want to thank you dude, for all your open source work! I found you by your website and it helped me a lot. I have an old notebook as a home server and it is the only device I have with a cd/dvd driver, so I needed to learn how to burn the discs with a CLI program.

But I had downloaded Crash Bash EU version (redump on internet archive) and ran your libcrypt patcher on it then and wrote the image with cdrdao. The game worked fine but since my console is NTSC it displayed the colors badly on my tv. So I downloaded the US version, also from redump, the colors were good it freezes on the SOFTWARE TERMINATED screen.

In this case, this is not a libcrypt lock? How can I get this off on the US version?
 
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First of all, I want to thank you dude, for all your open source work! I found you by your website and it helped me a lot. I have an old notebook as a home server and it is the only device I have with a cd/dvd driver, so I needed to learn how to burn the discs with a CLI program.

But I had downloaded Crash Bash EU version (redump on internet archive) and ran your libcrypt patcher on it then and wrote the image with cdrdao. The game worked fine but since my console is NTSC it displayed the colors badly on my tv. So I downloaded the US version, also from redump, the colors were good it freezes on the SOFTWARE TERMINATED screen.

In this case, this is not a libcrypt lock? How can I get this off on the US version?
Not a libcrypt lock, but a different kind of protection targeting modchips and soft-mods. LibCrypt never was in USA/Japan games. If you boot the USA game with the Tonyhax International Boot CD (assuming this is a modchip) it will work fine: https://github.com/alex-free/tonyhax
Post automatically merged:

Someone else actually asked me about a one disc solution and that is coming soon as well when I have time.
Post automatically merged:

I can't find the Parasite Eve II Disc 2 (Spain) ppf patch among the files, does anyone see it? I just need that ppf.
https://github.com/alex-free/libcrypt-patcher/raw/refs/heads/master/ppf-patches/SLES_X25.61.PPF but why do you need the PPF? Just run the program it's included in the executable itself and much easier
 
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Not a libcrypt lock, but a different kind of protection targeting modchips and soft-mods. LibCrypt never was in USA/Japan games. If you boot the USA game with the Tonyhax International Boot CD (assuming this is a modchip) it will work fine: https://github.com/alex-free/tonyhax
Post automatically merged:

Someone else actually asked me about a one disc solution and that is coming soon as well when I have time.
Post automatically merged:


https://github.com/alex-free/libcrypt-patcher/raw/refs/heads/master/ppf-patches/SLES_X25.61.PPF but why do you need the PPF? Just run the program it's included in the executable itself and much easier
I would do it but I don't have a PC right now and with Winlator (Windows emulator for Android) I can't drag files to the executable. That's why I asked for the ppf. Thanks anyway!
 
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I would do it but I don't have a PC right now and with Winlator (Windows emulator for Android) I can't drag files to the executable. That's why I asked for the ppf. Thanks anyway!
Valid ! If you can get a command line running with winlator (no idea what it is capable of) you could in theory still use it.
 
Not a libcrypt lock, but a different kind of protection targeting modchips and soft-mods. LibCrypt never was in USA/Japan games. If you boot the USA game with the Tonyhax International Boot CD (assuming this is a modchip) it will work fine: https://github.com/alex-free/tonyhax
Thanks for the quick reply!
Oh yeah, i'm pretty sure it has a modded chip since it always ran burned games.

I saw on ConsoleCopyWorld that the US version has a protection and they recommend using PPF-O-Matic to apply the patch onto the image. Unfortunately, it seems to be Win/Mac only.

1743456887240.png


Do you know if I can apply this patch properly with your psdb? If not, any theres any other way?

Just for the convenience of inputing the game disc and playing directly, but I'll probably burn a tonyhax cd for different purposes in the future.
 
Thanks for the quick reply!
Oh yeah, i'm pretty sure it has a modded chip since it always ran burned games.

I saw on ConsoleCopyWorld that the US version has a protection and they recommend using PPF-O-Matic to apply the patch onto the image. Unfortunately, it seems to be Win/Mac only.

View attachment 495072

Do you know if I can apply this patch properly with your psdb? If not, any theres any other way?

Just for the convenience of inputing the game disc and playing directly, but I'll probably burn a tonyhax cd for different purposes in the future.
Don't use those, just use Tonyhax International Boot CD. My new patcher for this stuff will come out soon (one disc)
 
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Don't use those, just use Tonyhax International Boot CD. My new patcher for this stuff will come out soon (one disc)
Can you elaborate on why it is not recommended to use them? Just a little curious about the technicalities of patching and all. Thanks dude!
 
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Can you elaborate on why it is not recommended to use them? Just a little curious about the technicalities of patching and all. Thanks dude!
Tonyhax International already supports all the anti-mod-chip/anti-soft-mod games. It's fine to use them, but some of them i.e. don't work with soft-mods and whatnot. Tonyhax International is tested against both and known working. Also you don't need to do any patching :)
 
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Tonyhax International already supports all the anti-mod-chip/anti-soft-mod games. It's fine to use them, but some of them i.e. don't work with soft-mods and whatnot. Tonyhax International is tested against both and known working. Also you don't need to do any patching :)

Hi @alexfree!
Just burned the boot cd and since my console has a modchip it, it was really simple to to make Crash Bash run smoothly. Thank you so much! Also, I used psdb and the burning process were so much easier, especially not having to extract the zipped beforehand, and how it handles the filenames with spaces and parenthesis (as the redump naming pattern has). Awesome, thanks again for your work to the community :D
 
After patching Dino Crysis (EU) I am no longer able to burn the bin with ImgBurn. It always fails with a semaphore timeout (was burning before patching though), any ideas?

Edit: Nevermind, seems to be just a wonky USB connector.
 
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Hello, Hi there... Is it possible to add in PSX patcher Formula One 99 (japan version)? There is different soundtrack in this Asia region game from Pal version. Without patch of Libcrypt it is unable to play. Thanks
 
Version 1.1.0 (1/24/2026)
https://github.com/alex-free/libcrypt-patcher/releases/tag/v1.1.0
Changes:

Replace boot file detection code with my own library, lib-enigma. This solves many issues where the patcher would previously crash on certain games, or not detect the game properly.

Replace internal lib-ppf with my own library, lib-enigma.

Update EzRe build system to v1.1.6.
 
Tonyhax International already supports all the anti-mod-chip/anti-soft-mod games. It's fine to use them, but some of them i.e. don't work with soft-mods and whatnot. Tonyhax International is tested against both and known working. Also you don't need to do any patching :)
Does that mean freepsxboot is useless?
 
this user added the LibCrypt Patcher in this PSC store where it automatically patches games


LibCrypt is for PAL games right? yall really prefer PAL over NTSC? im under the impression that most rather play games in NTSC as it's 60hz and most games were intended to be 60hz instead of 50hz
 
this user added the LibCrypt Patcher in this PSC store where it automatically patches games


LibCrypt is for PAL games right? yall really prefer PAL over NTSC? im under the impression that most rather play games in NTSC as it's 60hz and most games were intended to be 60hz instead of 50hz

Some PAL games really don't do well if you try to force 60hz. But so far I'd say only the PAL Dancing Stage games are the most problematic I've found.

They're hardcoded to run at 50hz, running them at 60hz causes the step charts to end before the song's over
 
Some PAL games really don't do well if you try to force 60hz. But so far I'd say only the PAL Dancing Stage games are the most problematic I've found.

They're hardcoded to run at 50hz, running them at 60hz causes the step charts to end before the song's over

i understand if it's for PAL exclusive games, but a lot of these PAL vers seem to have a NTSC counterpart where the game was released in North America first and then PAL later. one of the complaints i hear most about the PlayStation classic is that they included 9 PAL games in the lineup, even among Europe players most of them who i've come across seem to envy US players cuz the PAL conversions they got were pretty lazy where they would add black bars on the top and bottom to account for the higher resolution, and typically they would just slow the game down from 60hz to 50 instead of doing a proper conversion.

im no expert but this is just the sentiment ive come across over the years. but i do get that there are those who have nostalgia and prefer to play games how they remember it so if they've grew up with the PAL ver they may prefer that. but those users seem to be in the minority
 

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