Hello GBATemp Team,
First of all, thank you very much for your support and help in any adventure that we might have within this console scene
I am opening this post after searching for this information, in order to follow up with you about the following concern I have with my recently updated and tested v1 Nintendo Switch. My current setup is FW 20.3.0, Atmosphère 1.9.3, SD card formatted as FAT32 with everything updated, tested and working perfectly, except for what I describe below.
To test this, I removed all SysModules from the SD\atmosphere\contents folder, used all configuration files without modifications in SD\atmosphere\config, SD\config and others, making sure this is not caused by a bad configuration or a faulty or incompatible SysModule. All games work fine and I use Impeeza’s SysPatch SysModule without any issues.
The problem is the following: after navigating through the Switch menu, HBMenu, playing games and so on, the SD\atmosphere\erpt_reports folder gets filled with error logs every 10 or 15 minutes.
I have tried the following but the error generation still occurs:
It is clear that Atmosphere automatically cleans that directory when it reaches 1000 files, and this can be disabled with “disable_automatic_report_cleanup = u8!0x0” within SD\atmosphere\config\system_settings.ini.
The thing I wanted to ask or request is: does anyone know how to truly deactivate the processes that trigger the lookup for the Nintendo Account connection? The error generation is only the tip of the iceberg, because the real problem is, in my opinion, the waste of resources. This includes CPU usage to manage all of this, attempts to connect to the internet using the Wi-Fi module, and the read and write operations on the SD card. If these processes were not executed, it could help reduce the Switch’s power consumption, improve loading times and extend battery life.
Many thanks in advance.
PS: Here are some interpretations of the errors generated within SD\atmosphere\erpt_reports:
2123-0011
Type: communication failure with Nintendo servers.
Triggered by: nn.account.EventHandler (account module).
Active app: Retroarch (running from SD).
Meaning: the console tries to talk to Nintendo, and since it is blocked, unlinked or DNS broken, it fails and logs the event.
2123-0011
Type: communication error with Nintendo services.
Triggered by: nn.account.EventHandler (account module trying to contact Nintendo).
App in foreground: Retroarch (from SD card).
Power states: Previous=6 → Destination=3 → Current=3 (going to sleep, typical background refresh attempt).
Meaning: the console keeps trying to contact Nintendo and fails, which makes sense if you have DNSMiTM, hosts, 90DNS or Incognito. If you want zero attempts or logs, cut the trigger by unlinking accounts with Linkalho on that NAND or keeping airplane mode enabled so there are no attempts or new reports.
2123-0011
Meaning: communication failure with Nintendo servers (blocked network, DNS or server issue).
Triggered by: nn.account.EventHandler (account module trying to contact Nintendo).
When and context: running Retroarch from SD card, Wi-Fi history present and WlanCommandEventHistory block detected, so the attempt happened during active gameplay.
Power states: Previous=6 → Destination=3 → Current=3 (transition to sleep), which matches account refresh attempts in the background.
First of all, thank you very much for your support and help in any adventure that we might have within this console scene

I am opening this post after searching for this information, in order to follow up with you about the following concern I have with my recently updated and tested v1 Nintendo Switch. My current setup is FW 20.3.0, Atmosphère 1.9.3, SD card formatted as FAT32 with everything updated, tested and working perfectly, except for what I describe below.
To test this, I removed all SysModules from the SD\atmosphere\contents folder, used all configuration files without modifications in SD\atmosphere\config, SD\config and others, making sure this is not caused by a bad configuration or a faulty or incompatible SysModule. All games work fine and I use Impeeza’s SysPatch SysModule without any issues.
The problem is the following: after navigating through the Switch menu, HBMenu, playing games and so on, the SD\atmosphere\erpt_reports folder gets filled with error logs every 10 or 15 minutes.
I have tried the following but the error generation still occurs:
- In SD\exosphere.ini, setting to 0 or 1 and testing all combinations of the following parameters: debugmode=1 and debugmode_user=0
- In SD\atmosphere\config\system_settings.ini, setting to 0 or 1 and testing all combinations of the following parameters: enable_am_debug_mode = u8!0x0 and enable_dns_mitm = u8!0x1
- In SD\config\sys-patch\config.ini (SysPatch SysModule, both Impeeza and Tomvita’s builds), setting the following parameter: [erpt] disable_erpt_sigpatch=1
- Using Linkalho to link and unlink selected accounts (I do not want to leave it unlinked as I play games that require this feature/setting).
- I am not going to use Airplane Mode or similar alternatives, as I have a very stable internet connection and everything internet related works perfectly within my EMUNAND.
It is clear that Atmosphere automatically cleans that directory when it reaches 1000 files, and this can be disabled with “disable_automatic_report_cleanup = u8!0x0” within SD\atmosphere\config\system_settings.ini.
The thing I wanted to ask or request is: does anyone know how to truly deactivate the processes that trigger the lookup for the Nintendo Account connection? The error generation is only the tip of the iceberg, because the real problem is, in my opinion, the waste of resources. This includes CPU usage to manage all of this, attempts to connect to the internet using the Wi-Fi module, and the read and write operations on the SD card. If these processes were not executed, it could help reduce the Switch’s power consumption, improve loading times and extend battery life.
Many thanks in advance.
PS: Here are some interpretations of the errors generated within SD\atmosphere\erpt_reports:
2123-0011
Type: communication failure with Nintendo servers.
Triggered by: nn.account.EventHandler (account module).
Active app: Retroarch (running from SD).
Meaning: the console tries to talk to Nintendo, and since it is blocked, unlinked or DNS broken, it fails and logs the event.
2123-0011
Type: communication error with Nintendo services.
Triggered by: nn.account.EventHandler (account module trying to contact Nintendo).
App in foreground: Retroarch (from SD card).
Power states: Previous=6 → Destination=3 → Current=3 (going to sleep, typical background refresh attempt).
Meaning: the console keeps trying to contact Nintendo and fails, which makes sense if you have DNSMiTM, hosts, 90DNS or Incognito. If you want zero attempts or logs, cut the trigger by unlinking accounts with Linkalho on that NAND or keeping airplane mode enabled so there are no attempts or new reports.
2123-0011
Meaning: communication failure with Nintendo servers (blocked network, DNS or server issue).
Triggered by: nn.account.EventHandler (account module trying to contact Nintendo).
When and context: running Retroarch from SD card, Wi-Fi history present and WlanCommandEventHistory block detected, so the attempt happened during active gameplay.
Power states: Previous=6 → Destination=3 → Current=3 (transition to sleep), which matches account refresh attempts in the background.














