I'm not sure how that's possible if it's not emulation. Are they blatantly lying?
Thanks for the detailed reply. I might be wrong, but [to me] it sounds like the Pocket can't physically be 100% accurate, but it might be "good enough" for many.No comment for now on your main question (I don't know either), but
Emulation can mean a lot of things once you go beyond face/dictionary value, I don't think an HLE (High Level Emulator) is in the same league as a "real" emulator (it certainly has little documentation/testing/real-hardware-substituting value) but look at how many people think we have Wii/3DS/$witch "emulators" just because they can get their legally dumped personal backups to work on their PC;
Similarly these "FPGA machines" are clearly using some degree of "emulation" (as tautologically they're not original chips) whether or not the average user is calling it so*, and given the original parts are quite literally black boxes, while well documented (in great part thanks to 20+ years of amateur development, both on the homebrew/hacks and emulation sides) it's certainly possible for something to have been missed or mistyped at any stage of the fact-finding → documentation writing → documentation reading by someone else → emulator or "emulator" programming sequence!
* OK, long story: a FPGA is a programmable chip such that it can be equivalent to - aka "emulate" - various other ones (not a new or original concept either - plain ROMs have been used as substitutes for logic chips since at least as the 80s, see also the Sinclair/Ferranti "ULA" chipsets which are factory pressed and integrate further than pure logic, develop them further into writable or rewritable chips and you have a FPGA), so we eventually got FPGA clones of various Sinclair/Commodore/etc proprietary chips (also more or less accurate), but the typical multi-system "FPGA machine" like the Mister are closer to "common emulators with genuinely useful hardware acceleration" than said replica chips (very neatly written further reading material), not sure about the implementation details of the more dedicated FPGA systems like Analogue's but the "jailbreak" CFWs suggests their position "between the two" is at least variable... which brings back to the point that in ALL of these cases someone can in good faith say "emulation" with a straight face, and that in ALL of these cases someone else will laugh and try to upsell their product compared to the more mainstream kind of emulation

It can physically be 100% accurate, but that would require more years of effort and very specific circumstances. It's unlikely it ever will be 100% accurate, but not impossible.Thanks for the detailed reply. I might be wrong, but [to me] it sounds like the Pocket can't physically be 100% accurate, but it might be "good enough" for many.
I'll stick to original hardware![]()
"Accurate" has a conveniently less argued meaning (in the context of "emulation" I suppose that would be "do any and all programs, existing and future, give the same results as on the original platform"),Thanks for the detailed reply. I might be wrong, but [to me] it sounds like the Pocket can't physically be 100% accurate, but it might be "good enough" for many.

I doubt Analogue [or anyone else, for that matter] cares enough for that to happen. And newer hardware components will almost inevitably deliver a different experience, even if they're improvements [faster loads, "crisper" sound, etc.]. I didn't put enough thought into it, seems like.but that would require more years of effort and very specific circumstances
IMO, it's still a GBA, maybe more GBA than a Switch running Retroarch, but it's not the "intended" experience, if such a thing exists. I don't think there are any decent aftermarket GBA screens, though.conversely you can buy aftermarket screens that fit into a real GBA and too are rather different from the originals, does that make your GBA not a GBA anymore?)
I've not played any PC games other than VNs, so I can't speak as to what accuracy means in that sphere, but for consoles, I'd expect the "expected" experience would be on a popular period accurate TV unless you can afford a PVM which might've been closer to what a developer would use. The output itself stays the same except, which can't be said of the Pocket.So "accurate" is usually limited to, uhhh, "what in a regular desktop PC would be inside the case", excluding interchangeable user interface elements (after all most home consoles don't come with a display and eventually develop a plurality of input devices too), and it would suffice to get right the virtual pixels generated by the "emulated" GBA CPU (that may not be accessible from outside the FPGA, at least with common gaming firmware) as well as the data coming out of the EXT1 link port (it does have one... right?)
Yes, because they actually look better than modern tech with these on:Do we want to have to original experience with hard to see displays, wired controllers, mono sound and bad image cables
Never used a flash cart, and I've never myself heard of real GB games running worse on the Pocket/Light. I do have all three, though, so it's a non-issue if it exists.One example is the EZ Flash Jr. which has problems with the GB Pocket and/or GB Light.

I like this bit, since your ponderance here also leaves room for practical "upgrade mods" to original hardware, of which I am a big fan.That's the theoretical part. Then there is also the pratctical part:
Do we want to have to original experience with hard to see displays, wired controllers, mono sound and bad image cables or do we want to have the best experience possible with modern improvements?
FWIW I'd advocate for the ITA screen option. This is the lower screen from a DSi. They sell kits with a screen included, I don't know if those are newly made aftermarket (and if so, do they perform identically to the old ones) or are actual vintage screens from somewhere, but personally I bought the cables and salvaged a screen from a real DSi. It's the same size and resolution as the original GBA screen, with the old-school pixel grid, it's backlit well, has similar colour reproduction, and doesn't have the noticeable ghosting of the AGS-101 screens. To me it feels like how the GBA should have looked, and is a much more authentic option than the popular IPS mods.IMO, it's still a GBA, maybe more GBA than a Switch running Retroarch, but it's not the "intended" experience, if such a thing exists. I don't think there are any decent aftermarket GBA screens, though.
FWIW I'd advocate for the ITA screen option. This is the lower screen from a DSi. They sell kits with a screen included, I don't know if those are newly made aftermarket (and if so, do they perform identically to the old ones) or are actual vintage screens from somewhere, but personally I bought the cables and salvaged a screen from a real DSi. It's the same size and resolution as the original GBA screen, with the old-school pixel grid, it's backlit well, has similar colour reproduction, and doesn't have the noticeable ghosting of the AGS-101 screens. To me it feels like how the GBA should have looked, and is a much more authentic option than the popular IPS mods.
I guess you could call it the same size once letterboxed but it's not a 240 x 160 screen. I feel like using a screen from a donor SP is a decent compromise if lighting is a must. And even if you harvest the screen from a real DSi, the mod introduces new, non-original components from what I see, so there's that.FWIW I'd advocate for the ITA screen option. This is the lower screen from a DSi. They sell kits with a screen included, I don't know if those are newly made aftermarket (and if so, do they perform identically to the old ones) or are actual vintage screens from somewhere, but personally I bought the cables and salvaged a screen from a real DSi. It's the same size and resolution as the original GBA screen, with the old-school pixel grid, it's backlit well, has similar colour reproduction, and doesn't have the noticeable ghosting of the AGS-101 screens. To me it feels like how the GBA should have looked, and is a much more authentic option than the popular IPS mods.
I do play them on CRTs but it's kinda hard to find a period accurate one where I live. Everything I have is from the 2000s or later.A lot of 90s console games were designed specifically to take advantage of how 90s CRT displays rendered pixels, so I'd recommend a CRT TV
I think you're 100% right on that, because you can still buy brand new top and bottom screens for the DSi and DS Lite currently.+1
Also, just my hunch but I think the ITA screens that are available are new manufacture, just to the specs of a DSi lower screen. It doesn't make any financial sense that they would be harvested from old DSi's and then sold at less than the DSi was worth intact.
