Nintendo SWITCH Cheat Codes Download

Avoid creating cheat Request Topic​

Request cheats are made in :​

cheat-codes-ams-and-sx-os-add-and-request-general


This group provides cheat code authors to post works, share experience, learn and exchange

This group also provides cracking game players to get the latest and most complete cheats, and assist in testing

Since GBATemp is the most famous place in the industry, we hope to improve the content quality of this group

The main contents of this group include:
1. Publish personal originals.
2. Improve the quality of secondary creation (including version updates, repairs, and enhancements)
3. Request to create game cheats
4. Tutorial sharing on developing game cheat codes

For technical exchanges, sharing the code of others must attach the URL of the webpage published by the original author (do not copy the complete code)

Although the content of this group is very precious, it is provided for free, and it is not allowed to reprint it to commercial places or paid membership websites for profit.
Nintendo SWITCH Cheat Codes Download
Nintendo SWITCH Cheat Codes Download

FANTASY LIFE i: The Girl Who Steals Time 2.1.2 TID: 0100755017EE0000 BID: 26CE9F3CC0393826

  • Thread starter Thread starter WiduraGoez
  • Start date Start date
  • Views Views 38,322
  • Replies Replies 631
  • Likes Likes 82

WiduraGoez

Enjoy The Cheat Fun Gaming
Member
Joined
Nov 7, 2021
Messages
1,254
Reaction score
5,778
Trophies
2
Age
44
Location
Denpasar Bali
XP
7,916
Country
Indonesia
fantasy-life-i-the-girl-who-steals-time-746389.webp
Members only
Codes and spoilers in this group are for members. Join the Nintendo SWITCH Cheat Codes Download group to reveal them. It's free.

Members only
Codes and spoilers in this group are for members. Join the Nintendo SWITCH Cheat Codes Download group to reveal them. It's free.

Members only
Codes and spoilers in this group are for members. Join the Nintendo SWITCH Cheat Codes Download group to reveal them. It's free.

Members only
Codes and spoilers in this group are for members. Join the Nintendo SWITCH Cheat Codes Download group to reveal them. It's free.

Members only
Codes and spoilers in this group are for members. Join the Nintendo SWITCH Cheat Codes Download group to reveal them. It's free.

Members only
Codes and spoilers in this group are for members. Join the Nintendo SWITCH Cheat Codes Download group to reveal them. It's free.

Members only
Codes and spoilers in this group are for members. Join the Nintendo SWITCH Cheat Codes Download group to reveal them. It's free.

Members only
Codes and spoilers in this group are for members. Join the Nintendo SWITCH Cheat Codes Download group to reveal them. It's free.

Members only
Codes and spoilers in this group are for members. Join the Nintendo SWITCH Cheat Codes Download group to reveal them. It's free.

Members only
Codes and spoilers in this group are for members. Join the Nintendo SWITCH Cheat Codes Download group to reveal them. It's free.

Update Note 1 : Fix HP and The Skill Point Big Credit To @LaMano
Update Note 2 : Add Celestia Gift and Special skill Big credit to @pillowbasher , Inf Time Craft and One Hit Mine,Fishing,chopping
Update Note 3 : Add Instant full Special Skill-Crafting Big credit to @pillowbasher
Update Note 4 : Arrange The cheat Code and Add Speed Cheat Big Credit to @LaMano
Update Note 5 : Add The Area Point Multiplier and Cashnuts Big credit to @pillowbasher
Update Note 6 : Update The cheat To V.1.2.1
Update Note 7 : Update and Fix The Inf use Special Skill crafting v.1.2.1 Big Thank to @pillowbasher
Update Note 8 : Update The Moon Jump Code Big Thanks to @LaMano
Update Note 9 : Add MoonJump ASM, GodMode and Ignore Crafting Big Thanks and credit to @patjenova
Update Note 10 : Add Instant Complete quest, View valuable Item and Max Goddes Fruit Big Credit and Thanks to @pillowbasher
Update Note 11 : Fix Instant quest completion and add Max Affinity Big Thanks and credit to @pillowbasher
Update Note 12 : Fix View quest complete big thanks to @pillowbasher
Update Note 13 : Add Max Level Up Buddies Big Thanks and credit to @pillowbasher
Update Note 14 v.1.2.1 : Hot Fix for All The code Big Thanks and Big Credit to @pillowbasher and Big Thanks for providing Max Power-ups Strangelings by @TomSwitch
Update Note 15 v.1.3.0 : Fixed and credit Big Thanks to @pillowbasher
Update Note 16 v.1.3.0 : Fixed The HP Not Decrease and HP+OHK Big Thanks and Credit to @LaMano
Update Note 17 V.1.3.3 : Fixed and Big Thank and Credit to @pillowbasher
Update Note 18 : Update V.1.4.0
Update Note 19 : Update Add 60 FPS thanks and credit to Monologue at tekqart and Fix The Max Power-ups Strangelings Credit and Big Thanks to @pillowbasher
Update Note 20 : Add Golden Flower Cheat Big Thanks and Credit to @pillowbasher
Update Note 21 : Update the code for v1.5.0
Update Note 22 : Update The Code to the lastest v.2.0.0
Update Note 23 : Update The Code to the lastest v.2.0.4
Update Note 24 : Update The code to the lastest v.2.1.0, Ignore crafting have been moved it make crash the game..maybe wait for @patjenova to update his code..in the meantime enjoy
Update Note 25 : Update to the lastest version v.2.1.2...and credit to @iSharingan for the update code
 

Attachments

  • A697413E1DA7851A.txt
    A697413E1DA7851A.txt
    7.4 KB · Join the group to download
  • 66BC954F5323014C.txt
    66BC954F5323014C.txt
    9.2 KB · Join the group to download
  • 9DBA6AA32721CAB9.txt
    9DBA6AA32721CAB9.txt
    9.1 KB · Join the group to download
  • 546820C12D88850D.txt
    546820C12D88850D.txt
    8.9 KB · Join the group to download
  • 061A7341077C0974.txt
    061A7341077C0974.txt
    9.1 KB · Join the group to download
  • 74BCAC96835DB9AE.txt
    74BCAC96835DB9AE.txt
    9.3 KB · Join the group to download
  • C561C6BED2F0B348.txt
    C561C6BED2F0B348.txt
    8.8 KB · Join the group to download
  • 56AA31E3C9DFB585.txt
    56AA31E3C9DFB585.txt
    9.4 KB · Join the group to download
  • 16DF2D999C7ADAD7.txt
    16DF2D999C7ADAD7.txt
    10.1 KB · Join the group to download
  • 26CE9F3CC0393826.txt
    26CE9F3CC0393826.txt
    17.1 KB · Join the group to download
These files are for members of the Nintendo SWITCH Cheat Codes Download group. Join the group to download them. It's free.
Last edited by WiduraGoez,
I've already added the cheats but the ones I can start the game with don't work (items and coins).
When I enable the one with HP 9999, the game doesn't even open.
 
I've already added the cheats but the ones I can start the game with don't work (items and coins).
When I enable the one with HP 9999, the game doesn't even open.
Do You play on emulator or switch console..i try it myself it works with no crash..maybe i will look into it again
 
thx bro!
add move SPEED!! HOPE
Post automatically merged:

Still Playing will Update if found something else..also skill points too and planning for quick complete Job quest
thx bro!
add move SPEED!! HOPE
 
Do You play on emulator or switch console..i try it myself it works with no crash..maybe i will look into it again
Emulator, uzuy
Post automatically merged:

I have already installed update 1.1.0 correctly, I put the hp9999 cheat, I can even open the game, but nothing changed, I went into battle, let the monsters hit me to see if anything changed, I even leveled up and nothing changed, do you have to use it together with that master off/restore?
 
Emulator, uzuy
Post automatically merged:

I have already installed update 1.1.0 correctly, I put the hp9999 cheat, I can even open the game, but nothing changed, I went into battle, let the monsters hit me to see if anything changed, I even leveled up and nothing changed, do you have to use it together with that master off/restore?
yes must use with master code..also i dont know if its works with emu or not..just tested on console only
 
Thank you my friend, any chance you'll do an experience multiplier code ?
Here found also a few codes. If you want you can also add them to your file... or other users to try them out

[Breeze beta99d FANTASY LIFE i: Die Zeitdiebin 1.1.0 TID: 0100755017EE0000 BID: A697413E1DA7851A]

{master}
04000000 043D9E94 B9002141
04000000 047CCB28 B9000113
04000000 04B62F24 B9000297
04000000 04B63090 B9000288

[Inf HP + OHK]
04000000 043D9E94 B9002141
04000000 043D9E94 14DF269F
04000000 07BA3910 A9376BF9
04000000 07BA3914 B9404959
04000000 07BA3918 F100033F
04000000 07BA391C 54000061
04000000 07BA3920 B9403141
04000000 07BA3924 14000002
04000000 07BA3928 2A1F03E1
04000000 07BA392C B9002141
04000000 07BA3930 A9776BF9
04000000 07BA3934 1720D959

[Exp x2]
04000000 047CCB28 B9000113
04000000 047CCB28 14CF5B84
04000000 07BA3938 0B130273
04000000 07BA393C B9000113
04000000 07BA3940 1730A47B

[Exp x8]
04000000 047CCB28 B9000113
04000000 047CCB28 14CF5B84
04000000 07BA3938 0B130A73
04000000 07BA393C B9000113
04000000 07BA3940 1730A47B

[Skillpoints no dec]
04000000 04B62F24 D503201F
04000000 04B63090 D503201F
Edit: oh.. its on the list already

Thanks for the codes 🥰
 
Very good you introduced a separate thread for the game *top
Post automatically merged:

Thank you for your share my friend... Can you PM me how or what method do you use to search for exp and skillpoint... I try to search the address but not quite succesfully.. If you dont mind... So that i can upgrade my knowledge to make a cheat code.. Your code is great.. Thank you very much my friend
Post automatically merged:

optantic have a great share code in his youtube link for Gundam Seed Remastered

Post automatically merged:


@LaMano.. Just curios..To Upgrade My Knowledge about ASM...Do you know the method how to separate the OHK ON and OFF for the Cheat HP... Thank you so much for your help to share the code


Here we go... The OHK On and OFF I found as following:

I searched a few enemies in the overworld to test and analyse.

1748071707689.jpeg

You already found the HP so you did the pointer search cheat.
I tried the debugger Gen2 out here and searched what writes to the heros HP address.

So I found the str Instruction as you can see in the screenshot.

1748071733370.jpeg

Then I made a watch instruction on that str Instruction which you also did, and find out that the enemies also running through the same lines of code.


1748071749255.jpeg
I checked with the setting you can see on the right side of the screen "Next stack_check=5", "X30_catch=stack" and as "Stack_offset=1,0x8" (don't know if the last is important at that moment). I did the setting before I Execute Watch on the instruction so that the debugger can record all stack settings when I trigger the actions in game...
So writing of the first cheat, I only looked visually over the 4 lines (Third line number for my hero and the other 3 lines [line 1, 2 and 4] for the enemies) and didn't recognise a separation indication on the stack values recorded.

1748071782120.jpeg

-> so I decided to go with another method here when I did my cheat
BUT... This time (time of writing right now) I tried out the function for "Find unique" which is a feature also on Breeze:

1748071832887.jpeg

As you can see Breeze shows me that at stack 27 with address 0x0589C194 the call to the function would be unique for my hero... So maybe also a try out but as I mentioned when I created the cheat I did not recognize this and I went for another method as I describe now below.

Instead I used the method to compare the data structure for my hero and the enemies. To do so you can do that visually or with the handy feature of Breeze (tandem view). I marked the HP of the data structure for the hero and the data which is separating the hero data structure and the data structure of the enemies in yellow. (Hero seems to have a 0 at the one memory address and the enemies have a 1 here)

1748072278867.jpeg

1748072298330.jpeg

When you try out the very cool feature with the tandem lists (the button for this you can also see in the pic above) you can in the memory viewer of the HP address of the hero push the button "Set tandem" and I did a "Save tandem list" after because I go back to the debugger view to enter the enemies HP address data structure and it seems that the tandem list would be emptied out after you leave the memory view, so I did the save tandem list...
Then I went to each enemies HP address and did a "Append tandem list" with the cursor also on the memory address of the current HP so that all 4 memory addresses are in the tandem list obtained.
After that I "Load the tandem list" with the button for it and (navigation is a little bit flicky here) you can see in the first 4 lines the HP for my hero and the 3 enemies with each line separated -> I also marked the HP of each data structure... The view shows the first line for my hero (yellow mark on the pic), the second line is the HP line for enemy 1 (red mark on the pic), the third line is the line for the enemy 2 (green mark) and the forth line for enemy 3 (purple mark)... Then the lines repeate with every time the first line for the hero followed with 3 lines for the 3 enemies (also tried with the same color marking) (because the tandem list have 4 memory addresses which tries to compare with each other in this tandem view so the 4 lines are presented along each side... would you have 8 memory addresses in the tandem list the overview would be rough because all 8 lines are under each other). Hopefully it makes sense for you right now how this mode works?

Here the picture for it:

1748072884768.jpeg

when I navigate one page down I see the difference with this 0 and 1 flags to separate for the hero and enemies data structure which you can see in the next pic.

1748073089129.jpeg

I used this flag to separate the hero from the enemy... If it works as I think right now also on the later part of the game - time will tell because I am only more in a beginner level of the game. But quite now it works and maybe it is like a flag for the game also to separate each address from hero and enemy.

Then the resulting cheat was to load this flag and compare to each action... When the flag is a "0" the full health will be read and stored to the current HP of my hero and when the flag is a 1 I know it is an enemy so I decide to write the zero register wzr to the current HP address so that the enemies are getting a One Hit KO.

It is a little bit more written here because maybe some other interested Forum viewers are also participating or learning here something.

For the other concepts I need more time to prepare.... But you can give feedback. Is it clear or should I describe it more in detail or maybe shorter?

The Cheat converted from hex values to ASM instructions for that looks like:

str w1, [x10, #0x20] ;original store
b #0x37c9a80 ;jump to codecave
stp x25, x26, [sp, #-0x90] ;store the 2 register on the stack
ldr w25, [x10, #0x48] ;load the flag address where 0 or 1 are stored in the register w25
cmp x25, #0 ;compare the value with 0 to decide if hero or enemy data structure is used
b.ne #0x20 ;when not 0 means that the data structure with 1 is found (enemy) and jump to the line with mov w1, wzr
ldr w1, [x10, #0x30] ;for our hero load the max hp we can get at current level into register w1
b #0x24 ;jump to line str w1, [x10, #0x20]
mov w1, wzr ;here for the enemies the zero register is loaded into register w1 for instant kill
str w1, [x10, #0x20] ;this was the original line we have overwritten and this stores w1 into the datastructure aka current HP
ldp x25, x26, [sp, #-0x90] ;restore the 2 register from the stack
b #0xfffffffffc836590 ;jump back, maybe this one is messed up here but not important because in the cheat it works
 
Last edited by LaMano,
Very good you introduced a separate thread for the game *top
Post automatically merged:



Here we go... The OHK On and OFF I found as following:

I searched a few enemies in the overworld to test and analyse.

View attachment 506500

You already found the HP so you did the pointer search cheat.
I tried the debugger Gen2 out here and searched what writes to the heros HP address.

So I found the str Instruction as you can see in the screenshot.

View attachment 506501

Then I made a watch instruction on that str Instruction which you also did, and find out that the enemies also running through the same lines of code.


View attachment 506502
I checked with the setting you can see on the right side of the screen "Next stack_check=5", "X30_catch=stack" and as "Stack_offset=1,0x8" (don't know if the last is important at that moment). I did the setting before I Execute Watch on the instruction so that the debugger can record all stack settings when I trigger the actions in game...
So writing of the first cheat, I only looked visually over the 4 lines (1 line number third for my hero and the other 3 lines for the enemies) and didn't recognise a separation indication on the stack values recorded.

View attachment 506503

-> so I decided to go with another method here when I did my cheat
BUT... This time (time of writing right now) I tried out the function for "Find unique" which is a feature also on Breeze
see "4 - Find unique"

View attachment 506504

As you can see Breeze shows me that at stack 27 with address 0x0589C194 the call to the function would be unique for my hero... So maybe also a try out but as I mentioned when I created the cheat I did not recognize this and I went for another method as described below.

Instead I used the method to compare the data structure for my hero and the enemies. To do so you can do that visually or with the handy feature of Breeze (tandem view). I marked the HP of the data structure for the hero and the data which is separating the hero data structure and the data structure of the enemies in yellow. (Hero seems to have a 0 at the one memory address and the enemies have a 1 here)

View attachment 506506

View attachment 506507

When you try out the very cool feature with the tandem lists (which you can also see in the pic above) you can in the memory viewer of the HP address of the hero push the button "Set tandem" and I did a "Save tandem list" after because I go back to the debugger view to enter the enemies HP address data structure and it seems that the tandem list would be emptied out after you leave the memory view, so I did the save tandem list...
Then I went each enemies HP addresses and did a "Append tandem list" so that all 4 memory addresses are in the tandem list obtained.
After that I "Load the tandem list" with the button for it and (navigation is a little bit flicky here) and saw in the first 4 lines the HP for my hero and the 3 enemies -> I also marked it with yellow... The view shows the first line for my hero (yellow mark on the pic), the second line is the HP line for enemy 1 (red mark on the pic), the third line is the line for the enemy 2 (green mark) and the forth line for enemy 3 (purple mark)... Then it repeates with every time the first line for the enemy followed with 3 lines for the 3 enemies (also tried with the same color marking) (because the tandem list have 4 memory addresses which tries to compare with each other in this tandem view). Hopefully it makes sense for you right now how this mode works?
Here the picture for it:

View attachment 506509

when I navigate one page down I see the difference with this 0 and 1 flags to separate for the hero and enemies data structure which you can see in the next pic.

View attachment 506510

I used this flag to separate the hero from the enemy... If it works as I think will show the later part of the game because I am only in a like beginner level of the game. But quite now it works and maybe it is like a flag for the game also to separate each address from each other.

Then the resulting cheat was to load this flag and compare to each action... When the flag is a 0 the full health will be read and stored to the current HP of my hero and when the flag is a 1 I know it is an enemy so I decide to write the zero register wzr to the current HP address so that the enemies are getting a One Hit KO.

It is a little bit more written here because maybe some other interested Forum viewers are also participating or learning here something.

For the other concepts I need more time to prepare.... But you can give feedback. Is it clear or should I describe it more in detail or shorter?
If you want I can also show the cheat each line and explain? Maybe this also helps but of course needs time for me :)
Thank you so much for your explanation and guide...I will try it on...This is great to upgrade the knowledge to cheat maker...If You have Time can you also explained other concepts..it will Definitley help to search for othe game using this method..Thank you so Much For your Time
 
  • Like
Reactions: LaMano
Thanks for the code, bro! However, there seems to be a minor issue with the infinite skills feature. For example, the fishing skill can level up, but the skill points stay at 0 after leveling and don’t increase. Could you help fix this or create a code to add skill points instead? I’d really appreciate it!
 

Group statistics

Group owner:
matias3ds
Members:
86054
Threads:
7759
Messages:
42258
Photos:
0

Site & Scene News