Hi there!
I am working on translating Cardfight Vanguard!! Stride to Victory, for the 3ds.
The 3ds is my favorite console and I’m super nostalgic for the early G era of Vanguard.
I know there were efforts by others to translate this 6+ years ago, but none seem to have been fruitful, and no one who commented has been on the forum in a couple years so I figured I’d make a new post.
I have spent a while looking through the game files and figuring out how the game stores text and images. I have a basic proof of concept of being able to edit images, and translate text, with the results displaying correctly in game. Though I haven’t tested as thoroughly as I will, I’m pretty confident I could complete the technical side of the translation, but it would be tedious, and there might be some issues. At this point I am looking for anyone who has experience with reverse engineering and writing scripts to assist with making this process work faster. Understanding what I think are dialog flow markers etc.
For example, I’m still not 100% sure if certain strings are referenced in multiple locations within different sentences. A way to reconstruct the script binary files into more structured dialog we could work with would be helpful.
I’m working with IDA to understand this, so my understanding should improve, but I only have a little experience. I’m doing a lot of learning as I go, so anyone else also interested in working on this would make it much faster!
I do not speak Japanese, so if there is anyone who does who would like to do translation work, I’m sure that would make the project much better. Otherwise, since the game is not dialog heavy, Google translate and such should suffice for the bulk of it — certainly at least for menus and card effects.
If there’s any more info I can provide, let me know. If you’re interested in working on this with me, please let me know!
I am working on translating Cardfight Vanguard!! Stride to Victory, for the 3ds.
The 3ds is my favorite console and I’m super nostalgic for the early G era of Vanguard.
I know there were efforts by others to translate this 6+ years ago, but none seem to have been fruitful, and no one who commented has been on the forum in a couple years so I figured I’d make a new post.
I have spent a while looking through the game files and figuring out how the game stores text and images. I have a basic proof of concept of being able to edit images, and translate text, with the results displaying correctly in game. Though I haven’t tested as thoroughly as I will, I’m pretty confident I could complete the technical side of the translation, but it would be tedious, and there might be some issues. At this point I am looking for anyone who has experience with reverse engineering and writing scripts to assist with making this process work faster. Understanding what I think are dialog flow markers etc.
For example, I’m still not 100% sure if certain strings are referenced in multiple locations within different sentences. A way to reconstruct the script binary files into more structured dialog we could work with would be helpful.
I’m working with IDA to understand this, so my understanding should improve, but I only have a little experience. I’m doing a lot of learning as I go, so anyone else also interested in working on this would make it much faster!
I do not speak Japanese, so if there is anyone who does who would like to do translation work, I’m sure that would make the project much better. Otherwise, since the game is not dialog heavy, Google translate and such should suffice for the bulk of it — certainly at least for menus and card effects.
If there’s any more info I can provide, let me know. If you’re interested in working on this with me, please let me know!









